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Mouse testing software - Page 5

post #41 of 67
It's not working or maybe i got the wrong idea of what's suppose to do/measure. On my 1280 x 1024 screen, i got from 30 CP to 377 CP - while the measured CP seems to reflect how far i stretch the line. On a higher resolution screen - i might go as far as 2000 maybe? O_o My current Mouse has 3 CP options: 1000 - 1600 - 2000 CPI. The older model had 400 - 800 - 1200 - 1600 - 2000 CPI. The difference is VERY CLEAR - while switching from one CPI option to another. But with this soft - i get same results on any setting (1000 or 2000 CPI). So again, maybe i got the wrong idea on what's suppose to measure - i thought it can measure "the actual CPI of the" - while using it. O_o
post #42 of 67
Quote:
Originally Posted by XSAlliN View Post

It's not working or maybe i got the wrong idea of what's suppose to do/measure. On my 1280 x 1024 screen, i got from 30 CP to 377 CP - while the measured CP seems to reflect how far i stretch the line. On a higher resolution screen - i might go as far as 2000 maybe? O_o My current Mouse has 3 CP options: 1000 - 1600 - 2000 CPI. The older model had 400 - 800 - 1200 - 1600 - 2000 CPI. The difference is VERY CLEAR - while switching from one CPI option to another. But with this soft - i get same results on any setting (1000 or 2000 CPI). So again, maybe i got the wrong idea on what's suppose to measure - i thought it can measure "the actual CPI of the" - while using it. O_o

It can, put a ruler next to your mouse and move it exactly 10 cm on the x axis. The result is you real cpi.
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post #43 of 67
I encountered a problem so i thought u might help me this time.

With Mouse test i got this strange result with. At first time i was "DAFUQ IS THAT", just u are now i guess.
As u see there are 4 separate reading of counts, something i have never seen before.

Someone can explain? S3988 sensor here

post #44 of 67
That is really just one reading with a lot of ups and downs. Could be periodic but its hard to tell from the overview.
Do you feel any problems? Have you tried another polling rate? Can there be seen anything at a shorter time interval?
post #45 of 67
At 1000Hz i see a quadruple trace as u can see in my first post.

At 500 i see a triple trace.
At 250 and 125Hz there is only a single trace.

I cannot explain why i can see multiple traces at high polling. I have never seen this behaviour in mine 3310 and 3090 sensors.
From a game-like point, i cannot feel something strange, but im still trying to pratice with his ergonomics. But for now, technically speaking there no problem with tracking.

Anyone here has an idea or can explain me this readings?
post #46 of 67
If you don't mind, add a screenshot of the graph in a range of 30 ms around the peak and the log file.
I probably can't explain it, but I'm curious about the pattern behind.
post #47 of 67
Most likely a combination of things including tracking algorithm and the different clocks and sampling rates between the PC, the mouse microcontroller, and the sensor.

Consider how this will appear in an actual game. A game running at a solid 125 FPS should get approximately 8 mouse updates per frame from a 1000 Hz mouse, whereas a mouse set to 125 Hz will only provide about one update per frame. So when you want to compare the in-game smoothness of the mouse when it is set to different report rates, the "fair" way would be to normalize the reports at a fixed time interval because that is what you will see on the screen. If you can't see/feel the difference in smoothness then I would just run it at 1000 Hz to minimize latency.
post #48 of 67
KXO_log.csv 7k .csv file




I'm going to test more on CS.
post #49 of 67
Osu! (the game with the circles) is pretty good if you want to test input lag subjectively c; made me realize how much input lag my mouse adds at 1000hz polling vs 500
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post #50 of 67
Quote:
Originally Posted by Tivan View Post

Osu! (the game with the circles) is pretty good if you want to test input lag subjectively c; made me realize how much input lag my mouse adds at 1000hz polling vs 500
because im not trying to test the input lag. i want to see if 1000Hz introduce some "difference" in feeling or control
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