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How do people aim so well in console fps? - Page 13

post #121 of 230
Quote:
Originally Posted by kishagi View Post

it really depends what you are more comfortable with. I grew up with console controllers so i find it weird playing shooters with a keyboard and mouse. RPG's are no problem though

Im the exact opposite. When I sit down with a RPG like skyrim, I love to use a Xbox controller. But when its FPS time, I need a mouse or I'm inaccurate as can be.
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post #122 of 230
Quote:
Originally Posted by Tadaen Sylvermane View Post

same. me + kb/mouse + fps = fail. much easier with controllers for me. as said it's all about what you get used to. i do however recognize that this is why i cannot play multiplayer very well except on consoles but it is what it is. been working on it with very little success in transitioning.

I never touched PC shooters before I was 12-13 or so, played a tons of console FPS back then though (Quake II, Golden Eye to meantion a few).
N64 had few other shooters that were damn good fun aswell on split screen.

But these days, KB/M is just way superior regardless.
post #123 of 230
Halo definitely has a form of auto aim, but most pros turn that stuff off. They also adjust the sensitivity more than PC players do. Although we will adjust DPI in certain instances to compensate for MG in DoD for example, pro console players adjust it constantly, and also "warm up" by setting it low and going up, or vice versa depending on what they are playing.

Pros are good at using controller b/c its what they practice with.

As much as we all want to believe otherwise a pro halo player would in fact stomp the heck out of a mediocre player using mouse and keyboard. Simply because of how much they've practiced. I think that comment about average pc gamers destroying pro console players is a bit far fetched. Anyone who spends 10 hours a day playing halo with a 360 controller is going to stomp someone who barely plays 1 hour/day with mouse and keyboard, unless they're like the Lebron James of mouse and keyboard.
    
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post #124 of 230
Quote:
Originally Posted by kmac20 View Post

Halo definitely has a form of auto aim, but most pros turn that stuff off. They also adjust the sensitivity more than PC players do. Although we will adjust DPI in certain instances to compensate for MG in DoD for example, pro console players adjust it constantly, and also "warm up" by setting it low and going up, or vice versa depending on what they are playing.

Pros are good at using controller b/c its what they practice with.

As much as we all want to believe otherwise a pro halo player would in fact stomp the heck out of a mediocre player using mouse and keyboard. Simply because of how much they've practiced. I think that comment about average pc gamers destroying pro console players is a bit far fetched. Anyone who spends 10 hours a day playing halo with a 360 controller is going to stomp someone who barely plays 1 hour/day with mouse and keyboard, unless they're like the Lebron James of mouse and keyboard.

I do agree. Halo is a type of game where you have to play it a lot [for me at least] to be any decent.
I was playing with some of my friends [some of which eat, sleep, and breathe Halo] and they would stomp me up close since I don't know the game's mechanics that well.. but from afar I could pick them off across the map with the DMR.
Experience and familiarity are what make a player deadly in FPS.
However, in a game such as Black Ops II I can join a game once a month and put the other team to shame. I've always found Halo hard to get back into when I don't play for a while, more or less because it's so different from other FPS games.
post #125 of 230
Quote:
Originally Posted by Pendulum View Post

I do agree. Halo is a type of game where you have to play it a lot [for me at least] to be any decent.
I was playing with some of my friends [some of which eat, sleep, and breathe Halo] and they would stomp me up close since I don't know the game's mechanics that well.. but from afar I could pick them off across the map with the DMR.
Experience and familiarity are what make a player deadly in FPS.
However, in a game such as Black Ops II I can join a game once a month and put the other team to shame. I've always found Halo hard to get back into when I don't play for a while, more or less because it's so different from other FPS games.

Halo has a very steep learning curve, I am no good at it no matter what I do.
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post #126 of 230
Well, firstly, they aren't that good. You can find videos of "Amazing XXXMLGNoScope CoD Pro" or whatever on youtube, and seriously, they are pretty bad if you play on PC. The last CoD I played in MP was COD4, and I was pretty good (got to the point where I could be first using the Deagle exclusively). However, if you watch the console gameplay of COD4 on console... it's just BAD. They take half an hour to turn, are generally pretty inaccurate, and seem really sloppy.

I'd LOVE to see a PC vs. Console tournament thing with CoD4 (Arguably the last CoD that was good on PC). First *somehow* set it up so that the console players get aim-assist, so that it's identical to their console experience. They turn it COMPLETELY off, so it's the PC version just with a controller. I'm 100% sure the console players would get destroyed by even mid-range players, let alone the pro players.


Even better would be dropping console players (with controllers) into pro-level CSS/1.6 tournaments. I don't think they'd even know what was going on (I dont half the time in videos).
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post #127 of 230
Quote:
Originally Posted by Bit_reaper View Post

$180 for an adapter eek.gif I'm guessing this thing has to do some serious emulation work. Ether that or its way over priced.
This made me kind of smile as that's exactly what some console ports/multi platform games feel like on PC rolleyes.gif

Edit: I'm also wondering if the XIM3 should be considered (hardware) hacking as it gives the user an unfair advantage compared to other players and was not originally intended to be available for the game thinking.gif

If your applying the possibility to get banned then no, you will not get banned for using XIM3, I also wouldn't call it a hack or mod as Razer has there own version of the Xbox controller which allows you to remap all your buttons and has extra buttons as well.
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post #128 of 230
Like others, I grew up playing on the console. The most PC gaming I had was playing Sims (with her) because my older sister never liked sharing. A controller is what feels natural. I can understand PC players wanting their silly mice but KILL ALL KEYBOARDS! They piss me off like no other.

One thing I find very unattractive of hardcore PC players, is their inability to give credit to their console counterparts. I was playing this one shooter from 2007, called Shadowrun which attempted cross-platform play. Sure, it wasn't perfectly balanced but I played it both on PC and Xbox 360. Other players that played both as well and could arguably be similar to my expertise while we're both on console, if either of us switched and played on PC while the other(s) stayed on console, we were still similarly matched.

If you limited the number of keys usable to match that of an Xbox 360 controller yet completely removed all aim assist for the console player (Say it with me, AIM ASSIST. Which is very different from auto aim!), how much better would you still think the PC player would do against a similarly skilled console player?

I don't particularly care which platform I'm playing on, I just want my beloved controller. =D
post #129 of 230
Quote:
Originally Posted by Trutous View Post

Like others, I grew up playing on the console. The most PC gaming I had was playing Sims (with her) because my older sister never liked sharing. A controller is what feels natural. I can understand PC players wanting their silly mice but KILL ALL KEYBOARDS! They piss me off like no other.

One thing I find very unattractive of hardcore PC players, is their inability to give credit to their console counterparts. I was playing this one shooter from 2007, called Shadowrun which attempted cross-platform play. Sure, it wasn't perfectly balanced but I played it both on PC and Xbox 360. Other players that played both as well and could arguably be similar to my expertise while we're both on console, if either of us switched and played on PC while the other(s) stayed on console, we were still similarly matched.

If you limited the number of keys usable to match that of an Xbox 360 controller yet completely removed all aim assist for the console player (Say it with me, AIM ASSIST. Which is very different from auto aim!), how much better would you still think the PC player would do against a similarly skilled console player?

I don't particularly care which platform I'm playing on, I just want my beloved controller. =D

PC player would still stomp the console player due to the ability to dynamically aim. It's not the number of buttons that make us better, that just allows for more complex and fun games.
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post #130 of 230
wrong forums
Edited by Rayleyne - 2/16/13 at 6:01pm
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