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[Battle.net] Diablo III Systems Change. 1/26/2012 update. - Page 3

post #21 of 107
I'm in beta also.. you havent missed much.
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post #22 of 107
Thread Starter 
Quote:
Originally Posted by freestyla85 View Post

I can agree with taking out identification scrolls... but not taking out identification altogether. All you have to do is right click to ID an item...wth is that? Based on what? Seems completely redundant. So a barb is as good at ID'ing a legendary item forged by some ancient mystic craftsman as a wizard or mage or even Deckard Cain? The thought of that just breaks the whole role playing fantasy aspect. Why not have identification based on an intellect attribute? Its not difficult to implement but I have a feeling Blizzard is trying to "streamline" the game aka make it so 4 year old children and casual gamers (like A.D.D. casual) can play without getting confused. That to me is a step backwards.
In the end, they'll probably end up taking out the inventory too for "streamlining" purposes... like Bioware did with Mass Effect 2.

Thats all you had to do in DII as well, I'm not sure what point you are trying to make. It isn't that much different than DII and IMO it is better with these changes.
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post #23 of 107
Is the beta still just the first half of Act I? I played through it and maxed all 5 characters, built up some great rare items, but didn't want to play myself out on the same content so that when the game released I was burnt out.

I like the changes, especially the inventory functionality. The identify thing... I'm not too sure. I like going to talk to Deckard...

"Stay a while, and listen!"
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post #24 of 107
Man I would pay for beta access. Just want to try the game out!
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post #25 of 107
Quote:
Originally Posted by Bobotheklown View Post

Man I would pay for beta access. Just want to try the game out!

It's so short, it makes it difficult to really "enjoy." When you play it, you realize that you are simply playing it to monitor it's development and make sure it's bug-free. Like said above, you really aren't missing much, which I'm sure is hard to believe from outside the beta, but it is true.

It's actually kind of frustrating. Right when the story starts picking up, the Beta ends... It makes sense, though. Don't want to give it away before release.
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post #26 of 107
Thread Starter 
Quote:
Originally Posted by SectorNine50 View Post

It's so short, it makes it difficult to really "enjoy." When you play it, you realize that you are simply playing it to monitor it's development and make sure it's bug-free. Like said above, you really aren't missing much, which I'm sure is hard to believe from outside the beta, but it is true.
It's actually kind of frustrating. Right when the story starts picking up, the Beta ends... It makes sense, though. Don't want to give it away before release.

Yeah it just enough to get the wheels turnin' and to make you want to really get into it. I'm just happy that I have access at all haha.
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post #27 of 107
Quote:
Originally Posted by DaClownie View Post

Is the beta still just the first half of Act I? I played through it and maxed all 5 characters, built up some great rare items, but didn't want to play myself out on the same content so that when the game released I was burnt out.
I like the changes, especially the inventory functionality. The identify thing... I'm not too sure. I like going to talk to Deckard...
"Stay a while, and listen!"

Some of the changes have been pretty major. When I started you could get the Cauldron of Jordan and find that rare Griswold sword, but both of those are gone now. They also added the Nephalem altar, completely changed the skill loadouts for most characters, even changed a Monk Skill, and added some interesting quests like the Jar of Souls. It's worth doing at least one or two playthroughs every time they release a beta patch. Blizzard is listening to our input, so speaking up about things isn't going to be completely ignored.
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post #28 of 107
*removed for now, mods can delete this post*
Edited by freestyla85 - 1/20/12 at 6:09pm
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post #29 of 107
Quote:
Originally Posted by HWI View Post

I really really like it that they are taking their time to polish this instead of rushing it out like most developers do these days.

And by polish, you mean redo everything over and over because they found out their genius idea's weren't so genius when put into practice.
post #30 of 107
Quote:
Originally Posted by RayvinAzn View Post

Some of the changes have been pretty major. When I started you could get the Cauldron of Jordan and find that rare Griswold sword, but both of those are gone now. They also added the Nephalem altar, completely changed the skill loadouts for most characters, even changed a Monk Skill, and added some interesting quests like the Jar of Souls. It's worth doing at least one or two playthroughs every time they release a beta patch. Blizzard is listening to our input, so speaking up about things isn't going to be completely ignored.

By the time that I got into beta... Nephalam Altars existed, as did Jar of Souls. Cauldron of Jordan and Griswold sword were already gone as well.

Which monk skill received the change and what was it? I may never have seen the original version to compare.
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