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[Battle.net] Diablo III Systems Change. 1/26/2012 update. - Page 6

post #51 of 107
Quote:
Originally Posted by firestorm1 View Post

lol come on. then why even have them in the game?

As I said above, to make it SEEM like more loot drops, to clutter the screen more. I know, it's weird.
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post #52 of 107
Quote:
Originally Posted by Murlocke View Post

If I had my way i'd also remove scrolls of town portal and just make it a object that takes up a 1x1 inventory slot. Having 20-30% of your inventory always full of "required" items can be annoying.

Isn't that the point of the town portal button they added to the Skill bar? So you don't have to buy scrolls and it doesn't take up inventory space?
post #53 of 107
Quote:
Originally Posted by sticks435 View Post

Isn't that the point of the town portal button they added to the Skill bar? So you don't have to buy scrolls and it doesn't take up inventory space?

that is correct.
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post #54 of 107
Quote:
Originally Posted by Bobotheklown View Post

They are essentially adding white items to make it so useless (white) items actually drop. One of the community managers made a post about this on the official forums. He explained it as, in Diablo, it's about killing demons and loot exploding out of them. Which isn't quite possible with ALL magical or somewhat useful items (removes the thrill of seeing blues on the ground). So now you will see a lot more crap (white) loot to continue the thrill of actually finding a good item.
So yeah, you can't salvage the white items, just don't touch them. Blues you don't need, save and take them to salvage/sell in town.

I think you misunderstood what I meant. I understand on what they're trying to do, which I think most of us can agree is somewhat strange, considering their idea of streamlining everything it makes little sense to clutter the game screen. However, the white items (currently) are essential to crafting, which is essential to getting quality items. I assume there will be some form of change in the crafting system, because right now white -> scrap, and blue -> scrap+essence when breaking them down. If all whites are no longer salvageable that means you will always be lacking scrap for crafting since that's the majority of crafting requirements.

I guess the other option would allow to break down crafting material, ie: 1 essence -> 3 scrap, but if they're getting rid of the cube too this will only become more cumbersome.
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post #55 of 107
Quote:
Originally Posted by firestorm1 View Post

blizzard should do another skill tweak for the wizard. 4 of them in a party = total annihilation. disintegrate and energy twister is wayyyy OP. hope they adjust those 2 sometime soon.

While that is all well and good, usually that is combatted rather swiftly once you start getting to the harder game modes. In D2, they built up some pretty hefty resistance and immunity to a lot of the schools of magic. So unless each one is running a different build, they'll run into issues eventually.
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post #56 of 107
Quote:
Originally Posted by DaClownie View Post

While that is all well and good, usually that is combatted rather swiftly once you start getting to the harder game modes. In D2, they built up some pretty hefty resistance and immunity to a lot of the schools of magic. So unless each one is running a different build, they'll run into issues eventually.

that is true.
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post #57 of 107
I wonder how much development time could have been spared if they just stayed with the older systems to begin with? Stats (just need to be able to pick our own stats now...), common items being trash, not spending time picking everything up, town portals...

And it's just annoying to see: "No one will remember if the game is late, only if it's great."

I will remember. I will....
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post #58 of 107
i for one wont loose any sleep if blizzard decided to hold off on the game for another year. i would much rather have a game that works at launch than a half assed one that didnt.
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post #59 of 107
Quote:
Originally Posted by Onex View Post

I applaud Blizzard and their dev teams on the effort of taking the time to balance, and test out the game extensively and not being rushed to release a game. Though it would be nice to have it out early, I believe most users would rather wait a bit longer to be able to play a balanced, functioning, and polished game. Unlike some games that have been released lately *cough*BF3*cough*

Unfortunately, D3 will probably come with it's own set of bugs. It's unavoidable.
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post #60 of 107
I've been watching videos of the beta and it's really disappointing to me.

The opening screen where you select your character looks exactly like the wow screen (the way the character move and stand there even looks the same).

The colors are overly vibrant and look artificial.

The character models look cartoonish.

Also, I hate how they're making all gear class-specific. Like it's too complicated for us to make the right decision about the best gear or something? Also, it prevents you from gearing up your character to benefit your specific playstyle.

I'm super disappointed in this game, it really doesn't seem like it's aimed at adults
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