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[NAG] PC version of Syndicate won't support DX10/11; multi-core CPUs will be better supported... - Page 6

post #51 of 61
Quote:
Originally Posted by Defoler View Post

Its like saying "I like eating bread, but I won't put on it some jelly on it because its too advanced".
Compare crysis 2 DX9 vs DX11 for example. The difference is substantial. It moves real time scenes from "oh that's nice" to "holy crap did you see that!!??"
The reason games don't come out in DX11 is not because DX9 is good enough, but because consoles don't support it, and developers and engine makers don't want to do the extra mile and add the DX11.
Once consoles support DX11, we will see more engines and more games running at DX11.

There's also the point of how long DX11 has been out (DX11 has been available publicly since 2009, yea? So devs may have had word of it a year or two before-hand.) I mean even now PC-exclusives like Shogun 2 don't live up to what we were told DX11 was supposed to be, AKA: Better performance than DX9 and 10 with much more 'fidelity' and tessellation support that would be easy to use on the devs side. Don't get me wrong, I just think the jump from DX9 to 10 was noticeable due to things like lighting enhancements where-as 11 is still hard to notice with its 'soft shadows.' Another issue for a while that probably scared devs away from 'true DX10/11 Support' was when Avalanche Studios released Just Cause 2... one of the few or possibly the first game with DX9 and lower to not be supported. When that happened you had people complaining why a developer would lose support of the most commonly used DX-level.

I have to say, I wasn't interested in the game until I saw the walkthrough someone posted. After seeing that it does look pretty good, gameplay and graphically. My gripe about the AI was... slightly answered as well.
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post #52 of 61
I think it looks like a pretty interesting shooter at first glance. Maybe a half-priced Steam sale, that is if it makes it on there. It would be nice if it supported things like DX11, but that would mean developing for another code branch. I suppose every studio has its reasons on whether dedicating resources to something like that would be worth it or not.
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post #53 of 61
I don't know, it doesn't look very challenging whatsoever, and I was very bored watching the gameplay walkthrough. The hacking / breaching didn't look very difficult at all, just looked like he pressed a button and it automatically did it for things that required breaching / hacking. The combat looks unbelievably easy, he practically killed every enemy in one pistol shot.

Like I said earlier, it just seems like a boring FPS with an added "breaching and hacking" feature, however it's too easy therefore it's boring. Of course, I won't make a final judgement until I play a demo or see a final gameplay video, but that's just what it looks like now.
post #54 of 61
Quote:
Originally Posted by Johnny Utah View Post

I'm surprised so many people aren't excited by this game. This walk through sold me on it completely.
Was it the narrators voice or something? I find the AI, and level design pretty... uninterested. And those textures are horrible.
Quote:
Originally Posted by Chrono Detector View Post

No DX11 support is very disappointing indeed. Looks like another console port.
What exactly about DX11 were you hoping to see?
post #55 of 61
Quote:
Originally Posted by uncholowapo View Post

What exactly about DX11 were you hoping to see?

The API is better

If you do DX9 level Graphics with DX11 level API

You can see performance go up
http://hardocp.com/article/2012/01/17/star_trek_online_dx11_performance_review/

There are other cases where DX11 level API increases performance as well(you look for them)

(7970 is a driver problem, which they fixed)
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post #56 of 61

Better AA and lighting.

post #57 of 61
Frankly, I would play every game in DX9, as long as it was playable. Not much of a difference between the three (DX9, DX10,DX11) in gameplay, at least not on my system. Just visuals.

So what if you buy $1000+ on graphical horsepower, you don't have to turn "high and mighty" when a game is released in DX9. Boycotting that game is even worse. If Half Life 3 was released today in DX9, and it looked incredible, nobody would give a passing glance to the API. Just play the game, sometimes we don't get what we want. Whining doesn't solve anything.

/rant

*starts the flame*
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post #58 of 61
Thread Starter 
Quote:
Originally Posted by jellis142 View Post

Frankly, I would play every game in DX9, as long as it was playable. Not much of a difference between the three (DX9, DX10,DX11) in gameplay, at least not on my system. Just visuals.
So what if you buy $1000+ on graphical horsepower, you don't have to turn "high and mighty" when a game is released in DX9. Boycotting that game is even worse. If Half Life 3 was released today in DX9, and it looked incredible, nobody would give a passing glance to the API. Just play the game, sometimes we don't get what we want. Whining doesn't solve anything.
/rant
*starts the flame*

I agree with you... I know when I am playing a game that I am not walking around staring at the details in the scenery or trying to see how clear particles are on surfaces and stuff like that. I just play the game and when you just play the game you dont notice the little details like that. Personally, while playing the game I really dont see any difference in low to ultra settings with current games. Though my fps go way down when set to ultra eye candy I really cant tell the difference. Maybe if I went around looking for all the differences I would find them but I dont do that, I just play the game.

It makes no difference to me whether its dx9 or 10 or 11. As long as they didnt do a crappy job and the game is good then, IMO its worth playing. A games quality is based on how much time the developers put into making it more realistic and life like. And this can be done with any of the three dx versions.
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post #59 of 61
I trust Starbreeze, they have never treated me wrong, and i loved both of the Riddick games, and Assault on Dark Athena had a beautiful engine (And still is a beautiful game engine), if it looks as good as that, i am plenty happy. Though i really am waiting on another Riddick movie/game, either one would do.
post #60 of 61
Oh well. It's been refused classification here in Australia and it really doesn't look like a game worth going to the very little trouble of importing.
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