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[IGN] Xbox 720 to be 6 times as powerful compared to current gen systems - Page 13  

post #121 of 546
Quote:
Originally Posted by m3t4lh34d View Post

Incorrect, the Xbox360 DOES in fact have Anti-Aliasing capabilities, and some games have used it in the past. It is at the developer's discretion to use it or not to use it, as it uses quite a bit of the GPU power that is already lacking on the consoles. The PS3 however, does NOT have Anti-Aliasing capabilities, which is perhaps where you got the idea from.

I dont know where you guys get you ideas from, but both consoles do AA. The PS3 does 2xAA, 4xAA, QAA, MLAA(very impressive in God of War 3, not a jaggy to be found.)

http://forum.beyond3d.com/showthread.php?t=46241
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post #122 of 546
Quote:
Originally Posted by paulerxx View Post

8800gt + e6750 > way better then console hardware, not to mention you aren't running on 512mb of ram in total (including the video ram which your friend's video card ALONE has).
NEXT, try again. thumb.gif

the e6750 is definitely not better than the xbox's cpu at all. 3 cores @ 3.2ghz vs 2 cores @ 2.66ghz. Plus on a PC you have to have extra ram because while you are playing the game you are SIMULTANEOUSLY running 30-40 other processes including a full operating system, unlike an xbox.
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post #123 of 546
Quote:
Originally Posted by Kenshiro View Post

I dont know where you guys get you ideas from, but both consoles do AA. The PS3 does 2xAA, 4xAA, QAA, MLAA(very impressive in God of War 3, not a jaggy to be found.)
http://forum.beyond3d.com/showthread.php?t=46241
Quote:
Originally Posted by icehotshot View Post

the e6750 is definitely not better than the xbox's cpu at all. 3 cores @ 3.2ghz vs 2 cores @ 2.66ghz. Plus on a PC you have to have extra ram because while you are playing the game you are SIMULTANEOUSLY running 30-40 other processes including a full operating system, unlike an xbox.

3 crappy cores at 3.2ghz! Do some research bro, the e6750 is far superior. Yeah sure there's 30 other processes, but 512mb ram between video and the cpu to share...That's nothing at all. Like I said the 8800gt has more vram alone.
post #124 of 546
Quote:
Originally Posted by icehotshot View Post

the e6750 is definitely not better than the xbox's cpu at all. 3 cores @ 3.2ghz vs 2 cores @ 2.66ghz. Plus on a PC you have to have extra ram because while you are playing the game you are SIMULTANEOUSLY running 30-40 other processes including a full operating system, unlike an xbox.

So, you are saying that Xbox CPU is better because it has more cores and more GHz ? LOL don't make me laugh
post #125 of 546
Quote:
Originally Posted by paulerxx View Post

3 crappy cores at 3.2ghz! Do some research bro, the e6750 is far superior. Yeah sure there's 30 other processes, but 512mb ram between video and the cpu to share...That's nothing at all. Like I said the 8800gt has more vram alone.

BF3 is optimized to run on consoles with little ram so I don't see what point you are getting across? If it was optimized for PC as much as it was for a console then it would run @ 100fps+ @ 1080P with gtx 550 ti on a PC and use just as little ram as well.

But either way a system built around the time of the xbox 360 is still better than an xbox 360. Consoles will never come close to a mid range pc again if the next gen hardware is only going to have a 6670 gpu.

PCs have to use direct x where as a console does NOT. that is why they don't need as many resouces. Yet even though a PC is far less optimized than an xbox, it is still far, far more powerful. Even PC's built around the xbox 360 debut are still more powerful.
Edited by icehotshot - 1/24/12 at 5:21pm
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post #126 of 546
Quote:
Originally Posted by Ratjack View Post

I find the GPU choice kind of funny... they are going with an outdated chip already and ignoring the 7xxx series...

Outdated? More like mature, affordable, and more than enough of an upgrade.
Quote:
Originally Posted by Vonnis View Post

But since they will develop things especially for 6670, it'll probably run better than a pc with a 6670. Saying we'll be stuck at 6670 level graphics is silly, we've already passed that on pc's even with current consoles (lack of) graphics processing power.

No, not really.
Quote:
Originally Posted by Riou View Post

They do not have AMD or Nvidia drivers to program to and be restricted to APIs. They program directly to the metal of the hardware. Less compatibility and limitation problems, faster, and more control to developer.

This implies they are programming in assembly or some machine language, which is almost certainly not true for the majority of cases, even with consoles.
Quote:
Originally Posted by matty0610 View Post

You people are really forgetting consoles limitations aren't the same as PC limitations. A 6670 equivalent on a console will out perform a 6670 on a PC due to the pure fact consoles are optimized with one set of hardware and don't have to worry about least common denominator and scaling like a PC does.
On top of that you cannot compare a console and a PC directly because they process information differently. Consoles (with the exception of the xbox I believe cause it ran on Intel based cpu) ARE NOT x86 like the PC in your home. The only similarity between a console and a PC is the fact that they use similar parts (cpu ram gpu). With the xbox that also adds DirectX features like the 360 has as well.
A console CPU and a PC CPU are different beasts. PC CPUs perform out of order instructions. Consoles do not.
Everyone in this thread saying the next console gen will be weak cause at least 90% of you don't even have a clue what it can do from a pure performance stand point.
Consoles have the advantage of doing more with less. That 6670 can probably rival a high end 68xx card because of the way consoles work.

This is mostly nonsense.

Consoles don't do more with less. They do less with less. It's just that what they do is more somewhat more custom tailored to known limitations. Similar effects can be achieved on many PC games, with the right tweaks, it's just not done so out of the box because of the wide variety of potential configurations and other unknown factors.
Quote:
Originally Posted by andrews2547 View Post

BTW just take a look at when the 360 and PS3 first came out. You would need a $2000+ PC to run the same games at around the same graphic detail and frame rate. One year later it cost less than half the price. When next gen consoles come out they are much better (graphically and higher frame rate) than reasonable ($800-$1500) priced gaming PCs.
Higher frame rate, or at least I hope so.

Not true.
Quote:
Originally Posted by DuckieHo View Post

XBox CPU is an IBM POWER which most likely supports out-of-order execution. Playstation's Cell does not do out-of-order execution. There is nothing that makes a console CPU really special. A CPU is a CPU.

The XBox 360s Xenon uses the POWER instruction set and basic architecture, but it's actually an in-order design.

http://arstechnica.com/old/content/2005/06/xbox360-2.ars/2
Quote:
Originally Posted by r34p3rex View Post

Pretty sure a 6670 doesn't have 6x the power of whatever is in the 360 right now tongue.gif

The XBox 360 has the rough equivalent of an X1900XT in it (the x1900xt has double the ROPs, but no eDRAM die; these likely cancel out). A 6670 easily has six times as much shader power, nearly three times as much texture performance, and almost double the fillrate. Since modern games are increasingly shader heavy, the shaders are the key to performance in most situations at TV resolutions.
Quote:
Originally Posted by reflex99 View Post

I'd like to see you guys run Crysis 2 on a 1950XTX
Imagine what they can do with something similar to a 6670....

I don't know about Crysis 2, but Crysis will run just fine on an X1950XT at the same resolution consoles use for Crysis 2, and looks/plays fairly similarly.

There is not much difference at all in what a console and a PC can do with the same hardware (with the sole exception of amount of main memory). Only the default configuration settings, which can usually be changed without much difficulty, are usually significantly different.
Quote:
Originally Posted by Nautilus View Post

For those who claim 6670 is comparable to 8800GT:
285
IT'S WORSE!

It has lower pixel and texture fill rates, but much better shader power.

There are games where a 6670 will outperform an 8800GT, and vice versa.
Quote:
Originally Posted by Proxyep View Post

last time I checked, you can get a xbox 360 for 199
I'm sure you guys know how much a high end gaming PC costs... this isn't really comparing apples with apples.

So compare a low end gaming PC.
Quote:
Originally Posted by paulerxx View Post

...That x1950xt won't run any modern game the way a console does...Get over it...Like...Seriously? rolleyes.gif *not unless theyre source based*

Actually, in many cases it will.

Most console games are run at or below 720p at 20-30 fps. An X1950XT will still run many recent games at these settings and frame rates with comparable details.
Quote:
Originally Posted by Bit_reaper View Post

Its a cold day in hell when a 6670 based chip powers a next gen console. That would never power native 1080p

I disagree.
Quote:
Originally Posted by Bit_reaper View Post

6 times more powerful is not enough to keep up with the PC.

It doesn't need to be.

Also, most PCs, even ones that most people game on, are using worse hardware.
Quote:
Originally Posted by icehotshot View Post

the e6750 is definitely not better than the xbox's cpu at all. 3 cores @ 3.2ghz vs 2 cores @ 2.66ghz.

Not entirely true.

There are numerous tasks the Core 2 could do faster. # of cores and clock speeds do not tell the whole story.
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post #127 of 546
Quote:
Originally Posted by Blameless View Post

There are numerous tasks the Core 2 could do faster. # of cores and clock speeds do not tell the whole story.

Yes you are right when you look at different applications (look at the bulldozer fail), but in this instance the only task we are talking about is gaming because you don't run windows on an xbox.
Edited by icehotshot - 1/24/12 at 5:26pm
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post #128 of 546
This is probably bs, why would they do that? Although optimization and a custom chip rips out maximum performance to compete with computers for years... depending on RAM and CPU's as well, they are usually behind but they still do just fine.
post #129 of 546
512mb of ram for the xbox 360 was more than enough in 2005. It also had 10mb of eDram onboard that was lightyears faster than normal ram for its frame buffering. But yes i dont see why a current console wouldnt have 2gb+ and like 512mb of edram. With the dirt low prices of ram.
post #130 of 546
@ Blameless. I hear what you are saying but consoles are designed for the long haul. Whatever they put in now will be the norm for the next 10 years so using something as slow as a 6670 just does not sound feasible. Also getting games to look as good as they do now on consoles took years of refining. With the limited power of a 6670 based chip developers would struggle to make launch games look much better then current gen games.
    
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