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[IGN] Xbox 720 to be 6 times as powerful compared to current gen systems - Page 15  

post #141 of 546
Jesus, they couldn't even go with a 6800s or even a 6700 series.
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post #142 of 546
Keep in mind there are a lot of rumors surrounding two totally different releases. One for mostly multi-media, second for gaming. Which IMO, is for the best. I would drop $800 on a SICK Xbox.
    
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post #143 of 546
Quote:
Originally Posted by Riou View Post

@Blameless: There is less abstraction than with an API like DirectX or OpenGL.

My point is that consoles do use API's like DirectX and OpenGL.

The XBox 360 does actually use a DirectX variant, and I would be absolutely astounded if most PS3 developers were doing everything (as opposed to a few tweaks here and there) in low level languages.
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post #144 of 546
Quote:
Originally Posted by jprovido View Post

at least we would get 6 times better graphics. on pc's we can't get that graphics on a similar hardware.
they made godofwar3 and uncharted 2 look great on crappy hardware. this would be great imo

These won't have 6 times as better graphics unless they keep them @ 720p and 0 AA/AF. (And most games run lower than 720p on xbox)

Think about it, if it runs at 1080p, that is about 2.25 times as many pixels as 720p. So now you are down to less than 3x the performance of an xbox 360 and all you did was raise the resolution. Add any AA/AF into in and you cut it further, all before you add any new graphics.
Edited by icehotshot - 1/24/12 at 5:53pm
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post #145 of 546
Quote:
Originally Posted by Blameless View Post

Yes, consoles are designed for long product cycles (though I do not expect this next generation to last 10 years, more like 5-6). Still, I do not see a huge problem with roughly 6670 level hardware being used.
I don't really agree about launch titles. The (6670) hardware is already mature, so many optimizations and tricks should already be well known. It's not like developers would be handed hardware that was virtually unknown up to that point like with consoles of a few generations ago.

I don't know how you define mature. But you cant just disregard the machine as a hole. Even if the 6670 is used it will be a modified version with unknown amounts of vram, clock speed and so on. Then there is the rest of the machine. How much ram will it have? What kind of CPU will it have? Is it some thing like a normal PC runs or more like the Cell processor in the PS3? All this takes time to test and before all the limitations have been found devs will have to under shoot there games to ensure that they actually run properly and wont bog down in an unexpected situations.
Edited by Bit_reaper - 1/24/12 at 5:55pm
    
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post #146 of 546
doh.gif Guys can you stop playing captain obvious and saying "consoles are more efficient bla bla ... overhead ,,, low level coding bla bla bla" everybody knows that.
Point is no ammout of optimising is gonna make 6670 enough of a GPU , this is a total BS they would never use such crappy GPU.

Read this !!!

http://semiaccurate.com/2012/01/18/xbox-nextxbox-720-chips-in-production/
Edited by RobotDevil666 - 1/24/12 at 6:00pm
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post #147 of 546
Quote:
Originally Posted by RobotDevil666 View Post

doh.gif Guys can you stop playing captain obvious and saying "consoles are more efficient bla bla ... overhead ,,, low level coding bla bla bla" everybody knows that.
Point is no ammout of optimising is gonna make 6670 enough of a GPU , this is a total BS they would never use such crappy GPU.
Read this !!!
http://semiaccurate.com/2012/01/18/xbox-nextxbox-720-chips-in-production/

Good read mate. Thanks thumb.gif
    
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post #148 of 546
Quote:
Originally Posted by Blameless View Post

My point is that consoles do use API's like DirectX and OpenGL.
The XBox 360 does actually use a DirectX variant, and I would be absolutely astounded if most PS3 developers were doing everything (as opposed to a few tweaks here and there) in low level languages.

I never said that current games would be entirely coded in assembly language. Super Nintendo/Super Famicom era consoles were written in a specific CPU assembly language afaik. Games are mostly programmed in higher level languages such as C/C++/C#.

My comment was not against API in general, but mostly regarding the general graphics API overhead on PC's compared to consoles. The Xbox 360 and PS3 APIs only have to account for one piece of hardware.
Quote:
Carmack also noted, however, that all three platforms had issues of their own. Even the PC, with its much vaunted graphical power, didn't let the devs optimize Rage as well as they wanted to because of its API overhead. Fortunately, the sheer power of the PC allowed id to make up for it through brute force.

"The PC suffers so much from API overhead," said the id boss. "We have some systems with 10 times the raw horsepower of the consoles, and they are still struggling to maintain the 60 FPS rate. Now, PCs can render 10 times as many fragments, they can be running in 4xAA 1080p, but if I want to do all these things in 15 milliseconds, the PC is at a bit of a handicap – and it has to make up for it with raw brute force."

http://www.qj.net/pc-gaming/news/carmack-explains-development-issues-with-rage-on-ps3-pc.html
Edited by Riou - 1/24/12 at 6:30pm
post #149 of 546
[quote name="Blameless" urlMost console games are run at or below 720p at 20-30 fps. An X1950XT will still run many recent games at these settings and frame rates with comparable details.
Quote:.[/quote]

proof.gif
post #150 of 546
Quote:
Originally Posted by RobotDevil666 View Post

doh.gif Guys can you stop playing captain obvious and saying "consoles are more efficient bla bla ... overhead ,,, low level coding bla bla bla" everybody knows that.
Point is no ammout of optimising is gonna make 6670 enough of a GPU , this is a total BS they would never use such crappy GPU.
Read this !!!
http://semiaccurate.com/2012/01/18/xbox-nextxbox-720-chips-in-production/

Now I'm confused. The ign article said 720 will use 6670 and now this article said it is likely to have 7000s series. Which one is reliable?
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