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[IGN] Xbox 720 to be 6 times as powerful compared to current gen systems - Page 37  

post #361 of 546
Quote:
Originally Posted by RobotDevil666 View Post

This thread reminds me of a movie called "Groundhog Day"
Captain obvious there relaizes that this comment was only made 100 times in this thread ?
If you would know anything about console and PC GPU's you wouldn't spew that kind of nonesense.
Optimization is nowhere near that great, it comes at a huge cost of AA AF and horrible washed out low resolution textures and that's why devs are able to make games like Crysis 2 or BF3 run on the consoles, this is your "oprimisation".

Tell me about it. This thread just loops and loops coz there is always some one that does not bother to read the thread and just posts "derp consoles are more optimized and don't need a gtx 580 derp".
I don't know why a care so much but it really annoys me that some people think that a 6670 would offer anything other than sub-par performance in a new console.
    
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post #362 of 546
Quote:
Originally Posted by steelbom View Post

Someone however made a good point. The 6670 is only 10w higher than the GPU in the XBox 360. It's quite possible they are going to go with the 6670 for that very reason.

Hmm, it's more likely they'd use a HD6770 like GPU then. I mean if they had it at 28nm and all...
Quote:
Originally Posted by aeassa View Post

No. It wasn't. A "tri-core" processor means absolutely as much as saying a "3 GHz" processor. The CPU used in the Xbox has three pretty weak, in-order, power PC cores. They're competent for games, but they're probably more along the lines of an Intel Atom in terms of speed than, say, anything modern (like a Core 2 Duo or better).

They were a tad faster than the average CPU around then (Athlon64, Core 2 Duo) but now they're not so fast.
    
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post #363 of 546
Quote:
Originally Posted by Bit_reaper View Post

Tell me about it. This thread just loops and loops coz there is always some one that does not bother to read the thread and just posts "derp consoles are more optimized and don't need a gtx 580 derp".
I don't know why a care so much but it really annoys me that some people think that a 6670 would offer anything other than sub-par performance in a new console.

Q_Q derp Q.Q

On topic...Direct 11 should make this interesting.
post #364 of 546
Quote:
Originally Posted by lordikon View Post

It has to be upscaled because a TV set cannot just handle any resolution you throw at it, so you render everything to a render target that is around 1080x600, then it is stretched to either 1280x720 or 1920x1080 so that any HDTV can handle it. 1920x1080 is about 2.5 times as many pixels as 1080x600, so you can imagine how much more sharp games would look if they could all run at a native 1080p. If MS skimps on the GPU and goes with a 6670 I can see the console at least supporting a native 1080p, however, there won't be much more than that. If MS goes with something more powerful like a 7870 or 7930, then I can see not only native 1080p, but also higher poly models, more detailed textures, more particle effects (more realistic ones as well), the possibility of better water reflections or refraction, more detailed shadowing, and possibly even tessellation.
Yes I think many people understand that fine. Even though a 6670-equivalent will run much faster in a console than a PC, it's still an extremely low-end GPU choice for a console that isn't released for almost 2 more years, and then has to last another 6-8 years.
I see... thanks for that. What exactly can't the TV set handle? Doesn't it just act like a screen?

I must wonder what exactly takes so long to make the XBox. Software, I bet.
Quote:
Originally Posted by Brutuz View Post

Hmm, it's more likely they'd use a HD6770 like GPU then. I mean if they had it at 28nm and all...
They probably would but there's no 6770 equiv. in the 7000 series. They'd need to go a 7730 I think.

They could go for mobility GPUs. The 7970M should be an underclocked 7850 with a 80w TDP.
Edited by steelbom - 1/26/12 at 7:48pm
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post #365 of 546
ive been loosely following this thread.


i browsed around wikipedia a bit trying to figure this out.


it looks like the original xbox 360 launched with a chip that was on par or better than what was out on the market at the time?

where if this spec is true when this one launches, it will be a lower mid range card from 2-3 generations before? (given if it launches end of 2013)

I would be really interested in a more informed comparison of where the consoles fell against the current PC competition...
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post #366 of 546
Quote:
Originally Posted by steelbom View Post

They probably would but there's no 6770 equiv. in the 7000 series. They'd need to go a 7730 I think.
They could go for mobility GPUs. The 7970M should be an underclocked 7850 with a 80w TDP.

Custom, probably. GCN based architecture to roughly match the performance of a HD6770 in 28nm.
Quote:
Originally Posted by ivesceneenough View Post

ive been loosely following this thread.
i browsed around wikipedia a bit trying to figure this out.
it looks like the original xbox 360 launched with a chip that was on par or better than what was out on the market at the time?
where if this spec is true when this one launches, it will be a lower mid range card from 2-3 generations before? (given if it launches end of 2013)
I would be really interested in a more informed comparison of where the consoles fell against the current PC competition...

It kinda works, actually. The 360 was equal to a x1900XT, but the 8800GTX came out very soon after and then it was roughly as fast as a 8600GTS, etc. It's the timing, not to mention you don't need as much shader power even in PCs as you did then, most of the path to photo-realism left is texture and tessellation related, I think.
    
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post #367 of 546
Quote:
Originally Posted by Brutuz View Post

Custom, probably. GCN based architecture to roughly match the performance of a HD6770 in 28nm.
It kinda works, actually
Ah, cool. Wish they'd do that instead of the 6670. Going for a 7970M would be nice, but well... incredibly expensive.
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post #368 of 546
Quote:
Originally Posted by steelbom View Post

Ah, cool. Wish they'd do that instead of the 6670. Going for a 7970M would be nice, but well... incredibly expensive.

and pointless, console gamers don't even care about graphics that much..

I do think the idea of such a low card is stupid though, surely they should go for a 6850 and underclock it.. Or a 6790 or whatever at the least.
I mean how hard is it to add a few fans? rolleyes.gif

But they're going to do the most to get the units selling at the highest price point and costing the least.

EDIT: Also for anyone asking why the 7xxx series isn't being used it's because there are no replacements for the entry level GPU's, they'll just be rebadged (higher clocked) 6xxx series.
 
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post #369 of 546
If the Wii U is rumored to have the 4770, which has 640sp. How can the Xbox 720 with a 6670, which only has 480sp and just slightly higher clocks, be 20% faster than the Wii U? If it's a 6770 then it would be true.
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post #370 of 546
Quote:
Originally Posted by Brutuz View Post

Hmm, it's more likely they'd use a HD6770 like GPU then. I mean if they had it at 28nm and all...
They were a tad faster than the average CPU around then (Athlon64, Core 2 Duo) but now they're not so fast.

Negative. A Core 2 Duo would run circles around the XBOX 360 CPU.
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