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[PG] FPS World Record Attempt Happening This Sunday. - Page 2

post #11 of 103
neat im in
post #12 of 103
I'll surely be there, hoping to be in this server . They surely must have a extremely powerful server

EDIT: you can buy a spot, guess my chances of entering free to this server are null
Edited by metroid112 - 1/26/12 at 10:06am
    
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post #13 of 103
Quote:
Originally Posted by Georgevonfrank View Post

It will be at 7am for me... guess I cant make it

its only 7am man, just wake up a bit early.
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post #14 of 103
The 1000 people playing the game I'm not too worried about. It's the 99,000 others waiting in the lobby that could really screw the sever up.
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post #15 of 103
http://www.muchdifferent.com/1000PlayerFPS/faq.php

Faq Section which tells about the server it's going to be played. For the lazy ones its 8 single threaded servers working as one. The game need a connection which will be able to download 31 kb/s plus the distance to stockholm, sweden.

Min reqs:

• Windows 2000/XP/Vista/7 or Mac OS X 10.4 or newer.
• 2.1 GHz Intel Core 2 Duo or 3 GHz Intel Pentium D or equivalent AMD Athlon processor or better.
• 2 GB RAM or more.
• NVIDIA GeForce 9600 GS or ATI Radeon HD 4650 video card or better.
• Shader Model 3.0 support or better.
• Broadband Internet connection of at least 256 kbps.
• 1152x720 minimum display resolution.

No support for Linux, Needs Unity web player

Each of the 8 servers handle a different part of the map. In addition they have a dynamic traffic router / load balancer, PikkoServer that divides the battlefield between the game servers and glues the result together for the clients, many times each second. It's just a single zone for all the players.

They have two dedicated physical machines, one for PikkoServer and one for the 8 Unity game servers. Each dedicated physical machine has 2 processors (Intel Xeon E5430, 2,66 GHz). That is a total of 8 cores per physical machine (and no hyper-threading). the total outgoing traffic is about 256 Mbps.

All quoted from the Faq Page
    
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post #16 of 103
I doubt guiness is going to publish all 1000 gamers on their webpage/book. Youll most likely get some sort of medal from the devs as a congratulations which you wont look at ever again.
post #17 of 103
7am time for me O.O ...LEGGO
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post #18 of 103
nooo... i'll be at work when the event would start. -.-
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post #19 of 103
Let's do this.
    
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post #20 of 103
Quote:
Originally Posted by metroid112 View Post

http://www.muchdifferent.com/1000PlayerFPS/faq.php
Faq Section which tells about the server it's going to be played. For the lazy ones its 8 single threaded servers working as one. The game need a connection which will be able to download 31 kb/s plus the distance to stockholm, sweden.
Min reqs:
• Windows 2000/XP/Vista/7 or Mac OS X 10.4 or newer.
• 2.1 GHz Intel Core 2 Duo or 3 GHz Intel Pentium D or equivalent AMD Athlon processor or better.
• 2 GB RAM or more.
• NVIDIA GeForce 9600 GS or ATI Radeon HD 4650 video card or better.
• Shader Model 3.0 support or better.
• Broadband Internet connection of at least 256 kbps.
• 1152x720 minimum display resolution.
No support for Linux, Needs Unity web player
Each of the 8 servers handle a different part of the map. In addition they have a dynamic traffic router / load balancer, PikkoServer that divides the battlefield between the game servers and glues the result together for the clients, many times each second. It's just a single zone for all the players.
They have two dedicated physical machines, one for PikkoServer and one for the 8 Unity game servers. Each dedicated physical machine has 2 processors (Intel Xeon E5430, 2,66 GHz). That is a total of 8 cores per physical machine (and no hyper-threading). the total outgoing traffic is about 256 Mbps.
All quoted from the Faq Page

I was more worried about the web server that people would be hitting to get to the game. Though honestly I wasn't expecting that much beef for the game server either.
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