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[SemiAccurate] Physics hardware makes Kepler/GK104 fast - Page 9

post #81 of 204
Hmm doesn't sound to bad, I can't wait till some real benchmarks come around smile.gif
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post #82 of 204
Quote:
Originally Posted by rocstar96 View Post

I was hoping to replace my 470, but oh well, Ill just change my plan from 3570k to 3770k.

A CPU upgrade would be much better for you. GPUs you can upgrade any time and much cheaper.
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post #83 of 204
What a stupid article. Can't they just admit that they really have no idea what they are talking about and that they know even less about Kepler....
post #84 of 204
Quote:
Originally Posted by dantoddd View Post

Why are some people posting as if the performance of these cards will adversely affect the size of their penis?

beats me
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post #85 of 204
Quote:
On games that both heavily use physics related number crunching and have the code paths to do so on Kepler hardware, performance should seem to be well above what is expected from a generic 3TF card. That brings up the fundamental question of whether the card is really performing to that level?

This is where the plot gets interesting. How applicable is the “PhysX block”/shader optimisations to the general case? If physics code is the bottleneck in your app, A goal Nvidia appears to actively code for, then uncorking that artificial impediment should make an app positively fly. On applications that are written correctly without artificial performance limits, Kepler’s performance should be much more marginal.

games that use a lot of physics & has been patched efficiently by NVIDIA will perform much better on Nvidia cards, when compared to the competition. So it really remains to be seen how easy or difficult it will be to patch up games to take advantage of this new technology.

Personally i feel that this card will not perform that well upon release but will eventually pick up steam as the technology matures.
post #86 of 204
i've been using nvidia cards for quite some time now but I really want them to fail this time around lol. physX should die. it's not that good anyway tbh.
post #87 of 204
i like PhysX biggrin.gif can't convince me any other way sure many games don't use it but i don't use it for games but rather for physic's testing i do redface.gif
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post #88 of 204
Quote:
Originally Posted by MoBeeJ View Post

Its easy to make a fast gpu, with amazing speeds.
1. Take the most used engines in the world: source, unreal, cryengine 3, frostbite 2..etc and tweak the gpu around them. you should be able to beat the competition in 80% of the games.

lol, dude, programming isnt magic... One optimization for a engine may not work for another. Its alot harder than you think it is...
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post #89 of 204
Quote:
Originally Posted by dantoddd View Post

Why are some people posting as if the performance of these cards will adversely affect the size of their penis?

can you prove that it wont? XD
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post #90 of 204
Quote:
Originally Posted by TH3 original View Post

lol, dude, programming isnt magic... One optimization for a engine may not work for another. Its alot harder than you think it is...

Dropping in physx is definitely not a trivial matter. Nvidia has a large developer team that makes house visits, and they set up contracts / pay developers to include physx. Nothing wrong with that but point being, its not an easy thing to add to a game.
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