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[LAT] Star Wars: The Old Republic Snags 1.7 million Subscribers

post #1 of 92
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Star Wars: The Old Republic, an ambitious and costly online game, has sold 2 million copies since the title launched in mid-December and amassed 1.7 million "active subscribers," according to the game's publisher, Electronic Arts Inc.

The subscriber figure includes players who are still within their 30-day free trial period and haven't yet started to pay the $15-a-month subscription fee but have entered their credit card information and authorized EA to begin charging them when their trial period ends.

The early performance suggests that the game, which cost an estimated $200 million to make and took more than five years to develop, is at least off to a healthy start, said Michael Pachter, an analyst with Wedbush Securities.

"The numbers are very good," said Pachter, who estimates that at least 1.2 million of the active subscribers have already started to pay the monthly fees.

EA has said that the game approaches break-even with just 500,000 paying subscribers, but only to cover its ongoing costs to operate the game, not nearly enough to earn back what the company invested to create the game.

338

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Edited by SkillzKillz - 2/1/12 at 5:02pm
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post #2 of 92
Quote:
The subscriber figure includes players who are still within their 30-day free trial period and haven't yet started to pay the $15-a-month subscription fee but have entered their credit card information and authorized EA to begin charging them when their trial period ends.

Of course they put in their credit card information, I'm pretty sure that they were required to. But you can't really say that they're "active" subscribers assuming they played once a week. We will see how this is 2 months from now. But for now, congrats to them for a good amount of units sold.
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post #3 of 92
I find your lack of faith disturbing

-Darth Vadar
post #4 of 92
This game should have no problem getting players but keeping then will be pretty rough. I find SWTOR to be much more boring then I expected, It would be great if I could play all the story missions and enjoy it as if it were KOTOR but its not and questing is necessary to keep up your level between story line missions. Pvp is okay but 90% of time you end up playing huttball and the other times nobody communicates on teams. And as far as the instance story quests I dont havem much expirence other then the 1st one which was pretty enjoyable. Its a fun game but still an MMO and wont appeal to the people who dont want to pay for it.
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post #5 of 92
For what it's worth, I've already signed up for a 6 month subscription and have every intention of renewing it after that point unless the game makes a catastrophically terrible set of changes.

And that is coming from someone who has never payed a subscription for a game (although I've considered one or 2 before), and has a complete and utter disdain for WoW.

Yes, I realize that this game is very similar to wow in terms of gameplay mechanics. Yes, I've played WoW, I'm not just hating on it because it's "cool". Take from that what you will.


Now... a LOT of people have been complaining about lack of end-game content. I've personally been too busy with other matters and with actually playing through the great story lines of 8 different characters to actually rush one to level 50. I can sympathize with those who are already at the top and are now bored but at the same time I can't really support their complaints.

The game is brand new, and is already bigger and more polished than any other MMO I've played has been upon initial launch. There is a LOT of content out there in the form of side quests and multiple storylines (which require the player to roll a new character in order to experience them). If people are skipping through all that and then saying they are bored... that's their faults.

Give it some time to grow and catch up to all the years of add-ons and expansions other MMOs have enjoyed and the infamous lack of end-game content will be a thing of the past. In the mean time, roll a new character and experience a totally new storyline, or do some of the hundreds of wonderfully voiced and animated side quests that you've skipped right by on your mad rush to level to 50.


Hmm.. that turned into a rant didnt it? Oh well
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post #6 of 92
News one month from now: SWTOR retains 100,000 subscribers. And how exactly did this game cost 200 million to make? Copy the WoW engine and do a bunch of CGI cut scenes with voice-overs. Really, 200 million?
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post #7 of 92
Quote:
Originally Posted by CallsignVega View Post

News one month from now: SWTOR retains 100,000 subscribers. And how exactly did this game cost 200 million to make? Copy the WoW engine and do a bunch of CGI cut scenes with voice-overs. Really, 200 million?

1. EA's bloated budget
2. You have absolutely no idea what your are talking about.
3. Licencing.
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post #8 of 92
Quote:
Originally Posted by CallsignVega View Post

News one month from now: SWTOR retains 100,000 subscribers. And how exactly did this game cost 200 million to make? Copy the WoW engine and do a bunch of CGI cut scenes with voice-overs. Really, 200 million?

I'd wager a fair portion of the budget went towards marketing and advertisements
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post #9 of 92
Claims of 150 million for the voice acting alone.

Sounds pretty iffy to me though.
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post #10 of 92
It's up to us to do all that we can to make this game a financial failure. Putting light sabers and voice acting into WoW does not justify a new game, ESPECIALLY not for hundreds of millions of dollars. If they lose money, maybe the MMO genre will stop drowning in these awful WoW rehashes. Please stop remaking WoW.

The Modern Warfare series alone has innovated more over the past 5 years than the entire MMO genre.
    
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