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[LAT] Star Wars: The Old Republic Snags 1.7 million Subscribers - Page 5

post #41 of 92
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Originally Posted by SirWaWa View Post

isn't it normal nowdays for games to cost several to a couple hundred mill?
it rivals movies
I see nothing wrong with this

Nope.

Most normal games cost 10 million, say, from a average studio.

Some high end games may cost 50-70 million, these are high profile games, mind you. The games you see 100 million plus are very rare and gross.

Consider Modern Warfare 2 for example. 50 million to develop...200 million in advertisement. I think that is abit much!

Modern Warfare 2 barely had better graphics and recycled alot of content, how could it cost 50 million? VOice actors, that is how.

It's nuts to pay some guy 10 million dollars to say less than an hour of dialogue. tongue.gif

**** sells, it works, big investment, big pay-off.

But take Valve, which hovers around 8-12 million a game. They sell millions of copies as well, with barely any advertising. (5 million VS 200 million).

So, hard to say really, but when I hear stuff like a game costing 300 million to develop, then it comes out, and is pretty much the same as a game that cost 50 million to develop, I got to ask...where the **** is that money going?!
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post #42 of 92
I hope they lose tons of money on this game. I hate EA.

I bet in 6 months there will be less than 500,000 active players.
post #43 of 92
Having a lot of fun playing so far. Bioware have specifically stated the game is not catering to the hardcore. Those are the people you see complain who have already "completed" TOR. I have months of entertainment left without any new content. I also have a job so subs aren't even a consideration, around £46 for 6 months is a bargain.
post #44 of 92
So much for hurting WoW.... I especially liked Trion - "You're not in Azeroth anymore".
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post #45 of 92
Ive been enjoying the game. I have a level 50 sorc that has cleared all the normal ops and the game is still fun. Iam currently running a warrior to 50 now. The space missions are awesome. I have noticed the normal mode ops are super easy. Hard mode and nightmare ops are difficult. The graphic bugs in pvp and the fleet are a nightmare. I have 2 6870 in crossfire and i get 20 fps in pvp and the fleet. But the game is a little over a month old it will get more content and bug fixes. I think it will do well for one reason its STAR WARS and its a story most of us can relate to and know.
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post #46 of 92
Game has no excuse for poor performance in PVP. There are games from the 2003 / 2004 era with better graphics. Lineage 2 has that kind of lag in PVP, but it was built on the Unreal 2 Engine originally, and updated to 2.5...so yeah...was never designed for large-scale PVP.

However, with a game like this, you'd think they would have optimized it.
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post #47 of 92
I paid for the 2nd month, but have already canceled mid-way through. Treated it as pretty much a single player game, didn't join a guild, but still a bunch of the people I met along the way didn't even make it this far and canceled before their free month was up.

What kills it for me is the lack of content. Crafting is a poorly designed joke. If you arn't into raiding there is nothing to do. No reps to farm, no achievements. No sights to see (sarlac is a pathetic joke of a pit). No secret or forgotten area's. No old quests to clear up. The zones are small and isolated from eachother. There's a strait path from 1 to 50 in which you do every quest there is in the game, and it doesn't take very long to get there.

I dunno, but in wow I was still clearing up old quests years later. And when they added achievements there were always things to do.

Oh and in wow I could ride across a whole continent without zoning once. Then take a boat (or sneak onto a zepplin), zone once, and ride down a whole other continent. Either of which is bigger then all the completely separate planet zones in swtor put together I think. And the loading screens! bah. Fleet, loading screen, ship, loading screen, airlock, loading screen, shuttle bay, loading screen, belsavis. <-- that's the bother you have to go through to get anywhere.

And the UI... or lack of one. Gotta hand it to bioware to take their ui and toss out all the advances of the past 10 years and give us the most basic, poorly thought out UI ever. With absolutely no player customization. And the lack of mods is horrible as well. At least if we were able to use mods we could correct their terrible UI. And no damage logs. Want to know what instagibbed you during that boss fight? Well too bad because there's no damage log so you can't tell if you got tailswiped or sat in the green fire too long, or hit by a flame wall or what.

And the CS is beyond terrible. Might take a week for a ticket to get answered. Oh, and it's a crapshoot if your ticket is actually answered (a lot are simply locked for no reason), and if it is answered it will be answered by form letter which they try to cutesy up by making out like they have droids doing CS.

This is the first mmo I've canceled within the first 6 months. I wanted to like it, but it's baad.
post #48 of 92
I personally am really enjoying ToR, but then im not playing for hours every day, more like, a few hours every few days (got work and other things to do) so that keeps it interesting (i havn't hit 50 on a single char yet).

That said, i love everything starwars and absolutely loved KotoR to death (and too a much greater extent, Neverwinter Nights, too me, nothing can compare to NWN and its online play/world builder, good times). But then i also played Aion longer than most and Rift for quite a while (though rift never really "clicked" for me, and yes ive played WoW, but unfortunately, i just can't get into it).

Anyway, i think the major issue here is everyones comparing ToR to other games which have been out for months or years, games which have undergone many many many patches and content update/releases, thats hardly fair. Give it 6 months, if the bugs (graphical and gameplay) are still around and theres no "news" of more content, then i'd agree with everyones comments.

I really hope ToR doesn't flop cause i love "The old republic" universe ever since KotoR and i want to play in and see more of it/get more "old republic" lore out of it, i'd hate to see it ruined or "half done" cause people went out of there way to screw the game over just because of EA.
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post #49 of 92
Been 50 for almost a month now...still have plenty to do thumb.gif

There is not a straight path to 50 that requires you doing every quest in the game. In fact I had so many leftover quests when I hit 50 that I was scrambling trying to abandon them or finish off the ones I couldn't abandon so that I had room for new lvl 50 quests. The only planets I cleared of all quests were the first two, and there were several I only visited to do my class quests. I know of people that have lvl'd all the way to 50 on PvP.

Go thru fits and starts with when i find warzones enjoyable (the RNG gear grind), it would be cool for them to introduce a larger scale 16 v 16 WZ with some cool pve objectives as well

Ilum FPS issues do need to be addressed, and they do seem to be server rather then client side issues

Crafting is...different, like some parts about it and dislike others, but for those crying for things to not be cloned from other MMO's....here's your bone

There are achievements of sorts with Titles + who knows how the Legacy thing is gonna work out

There are several secret areas/holocron locations etc....

The planets are isolated but some of them are very large, I have no doubts that overall environment size is several times larger then Vanilla WoW

There are a fair amount of loading screens, would be nice if that was minimized more


But yeah, if you are a non-casual gamer who wants to play this as a single player you will probably lvl to 50 and then be done with it.
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post #50 of 92
The people that think there's 8 dynamic story lines must have Alzheimer's. You either kill people or save people thousands of times while leveling up.
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