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[LAT] Star Wars: The Old Republic Snags 1.7 million Subscribers - Page 9

post #81 of 92
Quote:
Originally Posted by eosgreen View Post

true except eve online doesnt have a character you control similar to wow no? isnt it text based. but as you said its a testament to the power of what players can generate in a dynamic player driven content game.
i want a hero based mmo style game thats easier to get into (eve is far from easy to get into) and still generates content in a similar fashion. sad part is companys do "what is already proven" hence the literal copy of wow with swotr. if these ******* who back video games had any vision we would see an amazing game that would be impossible to beat because you cannot beat human interaction

No, EVE is not text based, but you don't ever need to see your character, only your ship. It is very hard to get into and very unforgiving, but like the person above posted about FFXI (which I agree with mostly, I loved how hard it was), is very rewarding once you get into it. It is so far away from the "traditional" MMO formula.
Quote:
Originally Posted by esogreen 
tl:dr rant about ffxi being hard but rewarding, every other MMO things handed to u on silver platter no difficulty ever since WoW and it's clones plague the MMO genre. Just started SWTOR's trial.

We need innovation. We need difficulty. We need a larger percentage of content that MUST be done in groups, and not so easy that one person or two people can drag the rest of the group through.
That is the thing I hate most about the direction MMOs have gone. Everything seems to have been made easier and easier over the years to attract more people. I'm not saying the games are bad, as they're obviously selling and subbed, but they are not in a state that I find enjoyable anymore.

Edit:
Quote:
Originally Posted by eosgreen View Post

didnt say it was text based per say. i most likely shoulda elaborated but my point was the gameplay was slower paced and more geared towards the values of text rather then the actual fighting itself
for example in super smash bros its not about how a charged over a move does 40 but more so the speed of the attack how it works etc etc. in wow you have fast paced pvp action (skilless now but i digress) im just saying eve isnt that in your face fighting mmo i want personally
eve might be one of the only games to have these style currently but its not even close to being what games SHOULD be doing atm

Thats a matter of opinion, isnt it? Should be doing for what? To pull the subs in? WoW is still doing quite well, despite all the bashing.

No its not fast paced in-your-face action, but it is some of the most hardcore action you can get. Anyone can attack anyone at any time. There are consequences in high-security space, but there is no magical aura protecting you from an attack should someone choose to attack you anyway. When you die, you lose your ship. You dont just respawn and jump back into the battle. Therefore you have to choose your battles wisely, use spies to track enemies, use bait to bring someone out, get control of strategic locations, etc. It can become a very strategic game because it is so open. And that is only the PVP aspect of it. There are hundreds of things you can do in the game, and the vast majority of all items in the game are player made.
Edited by mad0314 - 2/2/12 at 12:17pm
    
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post #82 of 92
I personally like EVE's unforgiving playstyle. You don't have many 15 year olds running around eve THAT's for sure.


It reminds me of UO
 
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post #83 of 92
Quote:
Originally Posted by mad0314 View Post

No, EVE is not text based, but you don't ever need to see your character, only your ship. It is very hard to get into and very unforgiving, but like the person above posted about FFXI (which I agree with mostly, I loved how hard it was), is very rewarding once you get into it. It is so far away from the "traditional" MMO formula.
Quote:
Originally Posted by esogreen 
tl:dr rant about ffxi being hard but rewarding, every other MMO things handed to u on silver platter no difficulty ever since WoW and it's clones plague the MMO genre. Just started SWTOR's trial.
We need innovation. We need difficulty. We need a larger percentage of content that MUST be done in groups, and not so easy that one person or two people can drag the rest of the group through.
That is the thing I hate most about the direction MMOs have gone. Everything seems to have been made easier and easier over the years to attract more people. I'm not saying the games are bad, as they're obviously selling and subbed, but they are not in a state that I find enjoyable anymore.
Edit:
Thats a matter of opinion, isnt it? Should be doing for what? To pull the subs in? WoW is still doing quite well, despite all the bashing.
No its not fast paced in-your-face action, but it is some of the most hardcore action you can get. Anyone can attack anyone at any time. There are consequences in high-security space, but there is no magical aura protecting you from an attack should someone choose to attack you anyway. When you die, you lose your ship. You dont just respawn and jump back into the battle. Therefore you have to choose your battles wisely, use spies to track enemies, use bait to bring someone out, get control of strategic locations, etc. It can become a very strategic game because it is so open. And that is only the PVP aspect of it. There are hundreds of things you can do in the game, and the vast majority of all items in the game are player made.

its something that i personally think and of course everyone is going to havea dif view. what i believe is, how you do something is the most important part of when attempting to do something. when blizzard does a patch to a new wow "expansion" they have done nothing to help the game get better. what they choose and many other gaming companys choose to do to get members/subs is shameful really. they reskin the same games and sell them to us because nothing else exists. if i was a gaming company id strive to get subs the RIGHT way by releasing quality content over longer periods of time rather then ****ty expansions.

making games is work, it takes teams of ppl to do all that is required and those man hours are wasted on garbage expansions and shoddy gameplay
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post #84 of 92
No in eve you have 30k people all at once and in reality its 10k people that run 3 toons at once. I found the game boring during the trial. SWTOR is geared to be easy in th ops i think they want everyone to see the content. Now try a hard or nightmare mode op its a different story.
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Worse than crack.
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post #85 of 92
Actually, considering I know the numbers, it's a bit more than 1.7 and growing so, grats to Bioware.
post #86 of 92
What I didn't like about eve was how distinct pvp and pve was. You could have a half a billion dollar pve ship that would be absolutely destroyed if jumped by a million credit pvp geared ship. If pvp wasn't so unforgiving on those of us who were into the pve I probably would have stuck around.

Even with that though I stuck around almost a year in eve. Compared to 2 months in swtor. I'm still often tempted to go back to eve, it's very deep and there's always stuff to do. But I dunno if I'll ever bother coming back to swtor, I really can't see it changing all that much from the boring lackluster game it's started out as.
post #87 of 92
Quote:
The subscriber figure includes players who are still within their 30-day free trial period and haven't yet started to pay the $15-a-month subscription fee but have entered their credit card information and authorized EA to begin charging them when their trial period ends.

Article means nothing other than 2 million people tried out game, which isn't all that much. 2 million people tried out LEGO Universe in a 2 month time-span, only 5% stayed after the free month. The only difference being that LEGO used a friendlier opt-in method that allowed you to only give your credit-card if you wanted to stay past the first month, I believe SWTOR is opt-out, which means they automatically charge you if you don't tell them not to.
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post #88 of 92
Sadly I know 5 people who are still sub'd to this game and don't play more than a couple hours a week. So the word active is subjective.
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post #89 of 92
I'd play if the box didn't cost 60 dollars. I'll wait for a few price drops.
 
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post #90 of 92
Quote:
Originally Posted by FenrirXIII View Post

Annnd Unfortunately nobody wants to innovate because nobody wants to fail. Or those who have tried and failed don't have money and/or passion to try again. Look at FFXI(11). Perfect example. Flew under the radar. For it's first year it was in Japan only, and had so many bugs and such, characters had to be wiped. Then it released in 2002 for North America. Over it's lifespan the core gameplay mechanics -forced- grouping/grinding for experience points, harsh drop rates for rare items, notorious monsters(bosses) that spawn in the wild, with no instancing so you'd have several linkshells(guilds) crammed into the area waiting for it to spawn, then attempt to claim it first by attacking first. Through all that lag. Anyway. At the end of the day/week/month/year, when you hit your goal, it was an accomplishment that felt like no other. It took you so long to get there, all but the strongest friendships and kindest, most respectful souls failed. The Chains of Promathia expansion pack released in 2004 and until battle system adjustments in 2008~ish? or later..; there were many people who simply could not complete the first and second set of missions because of the difficulty and level of coordination required between the 6 person parties you are limited to in the game. There was very little content you could do as a PUG(pick up group, random people). Outside of grinding for exp, that is.
What you earned was nothing but great friends and foes along the way with getting the loot you wanted to get the levels you wanted. No guides or hints or tricks were hard-coded into the game. Players had to discover it and eventually several websites had to be formed to store it all. NPC's didn't tell you ' you need X item or this land is lost forever!!'. Hell, part of CoP(chains of promathia) you're in an alternate plane of existance(for lack of further explanation) and there are floating islands connected by semi-collapsed portals, of which can only be opened by targetting and trading dragonscales, of which there is no documentation. No phrase uttered by any NPC, nor text nor random scratching into a stone for any purpose does it say what to do. Many quests are really close to that. In the end, you didn't play FFXI to get loot and get rich. You played to reach goals and have adventures and interactions of all sorts with people along the way.
I never played EQ1/2 or anything before FFXI, but have since played Pirates of the Burning Sea, Rift, WoW, and just started the trial period of SWTOR and everything in every MMO I've seen mention of since, does the same thing. Holds your hand. Makes solo content the priority with group content a gimmik or not proportionally more rewarding until you hit end-game. For those of you who have started MMOs with WoW and have done end-game, you know what I mean. You have people who have no idea how to use their character or even gear their character in a group setting because they just solo'd or played with friends where skill or communication was as foreign a concept as the concept of 11 dimensions.
tl:dr rant about ffxi being hard but rewarding, every other MMO things handed to u on silver platter no difficulty ever since WoW and it's clones plague the MMO genre. Just started SWTOR's trial.
We need innovation. We need difficulty. We need a larger percentage of content that MUST be done in groups, and not so easy that one person or two people can drag the rest of the group through.


Superb post.
So true - and the reason I have only dabbled (played the first month... maybe 2 then quit) in any mmorpg since ffxiv.

Don't tell me I don't know what I am missing - because I do and it is pitifully inadequate.

Those who have stood in a mana pool researching ingredient-combos/effects know just what I mean (AC1) biggrin.gif

Not hating on swtor, just will not play another mmorpg until someone brings something better than UO, AC, FFXI... combined smile.gif
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