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[EG]Metro: Last Light delayed until 2013 - Page 7

post #61 of 77
Quote:
Originally Posted by jtom320 View Post

Games like Crysis 2 and BF3 look better and have more going on the screen and run way better then metro does.


lol, not even.
2011061800011.jpg
2011061700015.jpg

I have all 3 games (C2, BF3, Metro), and metro by FAR has the best graphics, when all 3 are run at max.
Yes, Metro isnt great at out doors, but absolutely destroys both C2 and BF3 at indoors.
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post #62 of 77
Very sad to see it delayed. I was looking forward to playing it soon. I guess I'll just have to wait. Maybe this time engine will be a bit more optimized.
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post #63 of 77
Quote:
Originally Posted by doomlord52 View Post

lol, not even.

I have all 3 games (C2, BF3, Metro), and metro by FAR has the best graphics, when all 3 are run at max.
Yes, Metro isnt great at out doors, but absolutely destroys both C2 and BF3 at indoors.

I don't agree. At best the games look about the same graphically and that still doesn't take away from my argument Metro is poorly optimized. Not only that but while parts of Metro are jaw dropping it's pretty easy to find rough spots all over. The game is just rough in general.
    
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post #64 of 77
Quote:
Originally Posted by doomlord52 View Post

lol, not even.

I have all 3 games (C2, BF3, Metro), and metro by FAR has the best graphics, when all 3 are run at max.
Yes, Metro isnt great at out doors, but absolutely destroys both C2 and BF3 at indoors.

It's the lighting and the textures (minus the face textures) that really makes Metro look good.
post #65 of 77
Quote:
Originally Posted by TFL Replica View Post

It's the lighting and the textures (minus the face textures) that really makes Metro look good.

I agree. The Lighting in Metro tops that of C2 or BF3 by a lot. The ambiance in Metro is just so freakishly enticing at every turn. The first time I played the game, I almost knew what was going to happen next simply because of the mood of the scene, and the mood was always dictated by the spectacular lighting. In my humble opinion, Metro is as good as it gets for lighting at this time. thumb.gif
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post #66 of 77
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post #67 of 77
Maybe delays cause 580s, 7970s, and such can't run it. Waiting for new hardware. Lol.
 
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post #68 of 77
Yea 2033 was HORRIBLY optimized. It still looked great though and ran decent on my 4870.

I could never get the point of the storyline though, so 1 minute your fighting librarians, then another you are blowing up a huge bio-mass? I didn't even know there was a bio mass in the city. The ending was dumb if you ask me. The should of made it a bit more epic like Dragon Age: Origins or Mass Effect 2 (OMG I miss that game). I hate non-chronological games because I can never catch on, but only come can pull it off.
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post #69 of 77
Quote:
Originally Posted by TFL Replica View Post

It's the lighting and the textures (minus the face textures) that really makes Metro look good.

"Minus the face textures" ?

Is it open world? No, it's actually extremely linear and there's only one way to go about every task.
Are there panoramic views in the game? No. Water effects? No.
Complex weather? Other than that brief snow drift.. No.
Extensive NPC interaction? No.
Advanced AI? Absolutely not.
Advanced physics? Decent physics but not advanced and definitely not Crysis level.
Interactive environments? You can turn lamps on and off - that's it.

Metro 2033 is an extremely linear fps with limited viewing angles. Level design gives you few wide open spaces and animations are limited because most NPC's don't even move. You can't pick your own path like FarCry and you can't blow up the environment like Crysis. You're restricted to tunnels the majority of the game with minimal lighting. If they reused half of the textures no one would really notice. You NPC companions have no interaction with you whatsoever - they just take off and stop and predetermined spots and give you predetermined lines. Even with all features maxed out it's a rather small world in each scene with minimal interaction with the environment.

Don't get me wrong.. Metro 2033 is a very enjoyable FPS, but it's graphics don't justify the performance.
    
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post #70 of 77
Quote:
Originally Posted by OCScrub View Post

Which is the one where Warning: Spoiler! (Click to show)
you nuke the baddies?
Edit: added spoiler rolleyes.gif
Thats the "bad" canon ending. Baddies are actually goodies trying to set up contact with humans.
Quote:
Originally Posted by Grath View Post

Yea 2033 was HORRIBLY optimized. It still looked great though and ran decent on my 4870.
I could never get the point of the storyline though, so 1 minute your fighting librarians, then another you are blowing up a huge bio-mass? I didn't even know there was a bio mass in the city. The ending was dumb if you ask me. The should of made it a bit more epic like Dragon Age: Origins or Mass Effect 2 (OMG I miss that game). I hate non-chronological games because I can never catch on, but only come can pull it off.
Wait you are contradicting yourself. Horribly optimized, but ran well on 3 gen old 4870 ? Riiiight...
If you did nut understand the story its because, you did not pay attention to what people were saying around you, not just the main NPC's but random bystanders. The game chronology makes perfect sense.
Quote:
Originally Posted by NotUrAverageJoe View Post

"Minus the face textures" ?
Is it open world? No, it's actually extremely linear and there's only one way to go about every task.
Are there panoramic views in the game? No. Water effects? No.
Complex weather? Other than that brief snow drift.. No.
Extensive NPC interaction? No.
Advanced AI? Absolutely not.
Advanced physics? Decent physics but not advanced and definitely not Crysis level.
Interactive environments? You can turn lamps on and off - that's it.
Metro 2033 is an extremely linear fps with limited viewing angles. Level design gives you few wide open spaces and animations are limited because most NPC's don't even move. You can't pick your own path like FarCry and you can't blow up the environment like Crysis. You're restricted to tunnels the majority of the game with minimal lighting. If they reused half of the textures no one would really notice. You NPC companions have no interaction with you whatsoever - they just take off and stop and predetermined spots and give you predetermined lines. Even with all features maxed out it's a rather small world in each scene with minimal interaction with the environment.
Don't get me wrong.. Metro 2033 is a very enjoyable FPS, but it's graphics don't justify the performance.
It's not supposed to be open world, that would contradict the story of the book which the game is based on. The world is destroyed Living above is impossible and people are trapped in the metro.
Complex weather... Inside of the metro? You come out once during nuclear winter, what do you expect to see? Sunshine and flowers?
Extensive NPC interaction like what? Its not an RPG its a Linear story based first person shooter. Tell me how many on rails shooters have extensive NPC interaction... Its usually just ppl telling you stuff with pre codded lines.
The AI was quite bad >_> rather then bad, It was really inconsistent.
Physics were alright of course not as good as BF3 but still quite decent. The game engine is old ( modified stalker engine)
I am not sure what do you mean by interactive environments?
Level design was quite good actually, if they followed the description in the book you would complain that its too boring and simple(though much more realistic). Though it sucks we did not get to walk around a lot of stations frown.gif
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