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Minecraft & CS:S Server

post #1 of 9
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What kind of specs are required to run maybe a 12 port MC server or CS:S server?
post #2 of 9
Here's the requirements to run a minecraft server.
88

Also what are your upload speeds?, they are very important in determining the amount of players your server can host.
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post #3 of 9
Quote:
Originally Posted by Kieran View Post

Here's the requirements to run a minecraft server.
88
Also what are your upload speeds?, they are very important in determining the amount of players your server can host.

And ping, ping is probably more important then upload speeds, if you have got 500Mbps upload and a ping of 1000+ms then it's going to be horrible for people on the server, You don't really need more than 512Kbps upload for a small server (2-20 players). If the ping is less than 10ms then it should be perfectly fine.
    
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post #4 of 9
Server requirements are 85% network based. What've you got?
Quote:
Originally Posted by andrews2547 View Post

And ping, ping is probably more important then upload speeds, if you have got 500Mbps upload and a ping of 1000+ms then it's going to be horrible for people on the server, You don't really need more than 512Kbps upload for a small server (2-20 players). If the ping is less than 10ms then it should be perfectly fine.

That is not true. Over 100ms terrible? Not a chance, it starts to get jittery when you reach 225-250ms, if that was the case online gaming would barely be possible.

You can't get under 10ms ping unless your basically in the same town. Anywhere outside of that, it's impossible. No exceptions. Run a speedtest to your locally available server, I guarantee you won't get 10ms to a server in your own city.

Edited by Ryanb213 - 2/5/12 at 4:00am
post #5 of 9
Quote:
Originally Posted by Ryanb213 View Post

Server requirements are 85% network based. What've you got?
That is not true. Over 100ms terrible? Not a chance, it starts to get jittery when you reach 225-250ms, if that was the case online gaming would barely be possible.
You can't get under 10ms ping unless your basically in the same town. Anywhere outside of that, it's impossible. No exceptions. Run a speedtest to your locally available server, I guarantee you won't get 10ms to a server in your own city.

56168998.png

close enough
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post #6 of 9
Quote:
Originally Posted by Ryanb213 View Post

Server requirements are 85% network based. What've you got?
That is not true. Over 100ms terrible? Not a chance, it starts to get jittery when you reach 225-250ms, if that was the case online gaming would barely be possible.
You can't get under 10ms ping unless your basically in the same town. Anywhere outside of that, it's impossible. No exceptions. Run a speedtest to your locally available server, I guarantee you won't get 10ms to a server in your own city.
Quote:
Originally Posted by andrews2547 View Post

And ping, ping is probably more important then upload speeds, if you have got 500Mbps upload and a ping of 1000+ms then it's going to be horrible for people on the server, You don't really need more than 512Kbps upload for a small server (2-20 players). If the ping is less than 10ms then it should be perfectly fine.

One thousand, not one hundred. Also I am on 3G so I get anywhere between 20ms and 600ms
    
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post #7 of 9
Quote:
Originally Posted by andrews2547 View Post

And ping, ping is probably more important then upload speeds, if you have got 500Mbps upload and a ping of 1000+ms then it's going to be horrible for people on the server, You don't really need more than 512Kbps upload for a small server (2-20 players). If the ping is less than 10ms then it should be perfectly fine.
Quote:
Originally Posted by Ryanb213 View Post

Server requirements are 85% network based. What've you got?
That is not true. Over 100ms terrible? Not a chance, it starts to get jittery when you reach 225-250ms, if that was the case online gaming would barely be possible.
You can't get under 10ms ping unless your basically in the same town. Anywhere outside of that, it's impossible. No exceptions. Run a speedtest to your locally available server, I guarantee you won't get 10ms to a server in your own city.
Quote:
Originally Posted by itzhoovEr View Post

56168998.png
close enough

Not too shabby.

It's still not going to be even close to achievable in any type of multiplayer event. Though you don't really need to worry about ping in minecraft, in such a game you probably wouldn't even notice up to 300.

Something like counter strike or any FPS for that matter is all about ping though. Still we need to know what OP plans to network his servers on.
Quote:
Originally Posted by andrews2547 View Post

One thousand, not one hundred. Also I am on 3G so I get anywhere between 20ms and 600ms

Oh wow I cannot believe I didn't see that .sad-smiley-002.gif

Damn, anything close to 1000ms will be horrible for your players.
Edited by Ryanb213 - 2/5/12 at 3:59am
post #8 of 9
Thread Starter 
I live in China and have a rather crappy ISP because my parents are teachers and we get a free internet+phone package from the school, however I am only planning on using this server to host lan parties... However, when I move to Singapore should be epicly fast since I am going to ensure that my parents don't cheap out since this time we are buying our own plan smile.gif

I would like this server to not only host the game of Minecraft/CS:S, but also play it simultaneously maxed out at more than playable frame rates. What CPU and RAM would be suggested for a task such a this? I can figure the rest out myself...
post #9 of 9
Quote:
Originally Posted by stinky View Post

I live in China and have a rather crappy ISP because my parents are teachers and we get a free internet+phone package from the school, however I am only planning on using this server to host lan parties... However, when I move to Singapore should be epicly fast since I am going to ensure that my parents don't cheap out since this time we are buying our own plan smile.gif
I would like this server to not only host the game of Minecraft/CS:S, but also play it simultaneously maxed out at more than playable frame rates. What CPU and RAM would be suggested for a task such a this? I can figure the rest out myself...

Rule of thumb is 1GB ram minimum per 10 players. More if you're running custom server client(s) with various plugins. Ram is honestly the most important thing in a dedicated MC server imo. I'd recommend a cheap dual core (Celeron G530's can bef found for 30$ here in the states, idk about china), 8-16GB of good ram, and a small hdd. Download Dataram RAMDisk and convert 4GB of your ram into a ramdisk and run the server off of that. An 8GB kit should be fine if it's just a basic Linux install. Should give you plenty of ram for the memory hog that is java and more server space than you'll ever use in the ramdisk (unless you start hosting a serious server w/ 20+ people).
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