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[CVG] Xbox 720 pre-owned games block 'would be fantastic,' says dev - Page 5

post #41 of 61
Quote:
Originally Posted by Psyren View Post

QQing was just some e-exaggeration so don't take it the wrong way.
And just so you know, with regards to software, you don't own jack. What you do have is the right to use said software under the terms and conditions of the software creator. So all you bought is the ability to use the software, you don't actually own it.
/going in too deep.
Either way i feel your pain. I've made mention of this many of times on this site, i've pretty much given up on mainstream games years ago. Western devs for the most part. Indie devs have pretty much filled the void. I spend more time playing $1-$3 indie games on my Xbox than any of my disc games :/
If you really feel so passionately about publishers being so greedy, do the right thing and vote with your wallet... A concept ppl on here struggle to understand :/

Nah I didn't take it the wrong way. I knew what you were getting at thumb.gif
post #42 of 61
Will not be participating in the next round of consoles if this is the case.
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post #43 of 61
Or you could lower prices to reasonable levels... I mean $90-$100 AUD per game is outrageous considering that I can order games off ebay, at launch, for 30% less. Buying used games online I could easily save $60.

Instead of trying to control everything that your consumers do, maybe you should price your games reasonably. 'Cause well, you know, that might just reduce piracy and lead to you making more profit...

It's not like they've ever tried this, for as long as I can remember (approximately 8 years) games have been that price over here. I really like to buy my games, but to buy all of the games that I wanted to released in October/November last year I would have had to spend over $600. That's for 7 games. I ended up getting 2; BF3 and Skyrim ($180). If they were cheaper I would have gladly forked out $300 for all 7, but I feel that at $100 per game my money is better spent elsewhere.

EDIT: Thankfully there are steam sales, otherwise a lot of Devs would never see my money.
Edited by Polymerabbit - 2/6/12 at 11:48pm
 
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post #44 of 61
Quote:
Originally Posted by Psyren View Post

Quote:
Originally Posted by scriz View Post

Quote:
Originally Posted by Psyren 
I don't get where ppl get this notion that you MUST buy games on Day 1.

For me its not that I "must" buy the game on Day 1, its that I don't want to wait 6 months down the road when the price FINALLY drops below $50. Instead, I'll go to Gamestop and buy it for $45 2 days after its released because someone bought it and beat it, then sold it to Gamestop.

Or I'll just continue the way I've been doing it since the Xbox was released and download all my games. Theres only been a handful of games worth actually buying on the Xbox, and those games I have bought. LA Noire, Halo Reach, Skyrim, COD: BO, MW3, Battlefield BC2 and Battlefield 3 just to name a few.



6 months before a price drop???

I dono where you live bro, but with the exception of CoD, games drop in price fairly quickly over here.

Also, if it's a game you REALLY want, then fine pay your $50-60. If it's something you're feeling iffy about, then waiting 6 months shouldn't be a problem :/

The ppl QQing about making regrettable purchases on Day 1 only have themselves to blame for being an early adopter. Then again that's typically the risk you take for being an early adopter of anything in the tech world.

I paid $53 for The Witcher 2 on launch day , i paid $58 again(in the same store) 7 months later.

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post #45 of 61
Ive been buying games since the mid 1980s and guess what they were still 50-60 dollars back then. The fact that a product can only increse in price 5% in 20+ years is amazing to me. Not the mention the fact the games now look amazing. Who remembers paying 50 bucks for kings quest and it looked like crap. Hell i remember buying text games for 30 bucks.
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post #46 of 61
Quote:
Originally Posted by Polymerabbit View Post

Or you could lower prices to reasonable levels... I mean $90-$100 AUD per game is outrageous considering that I can order games off ebay, at launch, for 30% less. Buying used games online I could easily save $60.
Instead of trying to control everything that your consumers do, maybe you should price your games reasonably. 'Cause well, you know, that might just reduce piracy and lead to you making more profit...
It's not like they've ever tried this, for as long as I can remember (approximately 8 years) games have been that price over here. I really like to buy my games, but to buy all of the games that I wanted to released in October/November last year I would have had to spend over $600. That's for 7 games. I ended up getting 2; BF3 and Skyrim ($180). If they were cheaper I would have gladly forked out $300 for all 7, but I feel that at $100 per game my money is better spent elsewhere.
EDIT: Thankfully there are steam sales, otherwise a lot of Devs would never see my money.

All of you guys are complaining about $60 full priced games, for something that has taken generally over two years and massive teams to make, not counting all of the advertising they need to do, all of the software they need and the simple fact that they are a company.

Games here in Australia cost over $90 brand new. I admit it would be nice to have it where it should be, $60, because our dollar isn't worth null, but I still won't go draconian and all crazy because I refuse to pay $60 for a game that had a lot of production behind it, over all I am truly buying an AAA game.

Also, btw bro you have to notice that every single thing that even comes close to electronic in Australia costs more, everything. Phones, computers, games, consoles, tablets etc. all cost more than they should, why? I have no idea, but it isn't just game companies.

I enjoy Steam sales, I love to pay less and usually only buy online because its cheaper, but I don't mind paying $60 for a full fledged AAA game, when the devs deserve my money, which granted is most of the time.

Also blocking preowned games would only help devs earn money, whenever you buy a preowned game, you are actually hurting the devs. Instead of buying a game new or from them, you are essentially buying a game for cheaper and depriving the devs of their hard earned money, while those who profit are you and EB games. Yes, you profit but people on the other end of the spectrum need to profit and earn a living as well.
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post #47 of 61
Car companies don't make the bulk of their money on auto sales, they make it on parts. Buying a used car doesn't exempt you from buying parts for your car. In many cases it can actually generate even higher parts sales since a lot of people are willing to pay good money to fix up their "good deal". Buying a used game isn't like buying a used car. Unless the disc is scratched to hell (in which case you can usually return it for a new fresh copy within 30 days of purchase) the game will work perfectly fine, as if you bought it new. The product itself is identical and indistinguishable whether it was new or used.

Does that mean this is all good? Certainly not. It will definitely be a huge blow to game resellers, and will likely put many of them (and consequently thousands of tattooed 20-year-olds) out of business. The silver lining might show up in services like OnLive which have the potential to really take off if used games go away entirely. That might get some of the jobs back at least, though I'll be first to admit that keeping a service like OnLive going will probably take less manpower than running hundreds if not thousands of stores. Or maybe it could allow a resurgence in LAN gaming centers, with a company renting out time playing certain games in-store so you can get a proper "try-before-you-buy" experience. That might even help force game devs to develop longer single-player campaigns, at least to the point where it's cheaper to buy the game than to play the entire campaign in a LAN center in a couple hours.

I'd also think that game prices should certainly go down because of this - used game sales are high enough to keep several reselling companies afloat. If all (or even say 75% figuring piracy goes up because of this) of those sales went direct to the publisher, it makes sense that they could drop the price on games, which would probably increase sales even further since more people are willing to give a game a shot the cheaper it is. I doubt the new "standard" price on games would actually reflect a perfect ratio against lost sales, but it could certainly drop a significant amount.

What would make the most sense to me is for game prices to drop so low that the idea of reselling them doesn't make sense. Do you see Paramount or Universal up in arms over used DVD sales? No. In fact it's pretty rare to see used DVD or even Blu-Ray discs, since prices are so low on the on the product itself that the consumer doesn't feel they're really worth selling back, and the stores aren't going to net a high enough profit margin to give them serious consideration and shelf space.

What games need to get this cheap is a higher saturation rate. It's pretty rare to walk into anyone's home and not see a DVD player. Some sort of gaming device capable of playing the AAA titles that had the saturation level of a DVD player could allow publishers to drastically slash prices to the point where nobody cared about selling the product back. I've bought more than a few stinkers during Steam sales - but I didn't particularly regret the purchase because the price was so low.

One thing I'm not sure how to address is the issue of trial-and-error purchasing: how many sales would be lost if the buyer knew they couldn't resell it? I'm sure more than a few launch-day purchases have been made with the "I can sell it back for a game I really want next month if I don't like it" attitude. Those sales could be a total loss for the company, though it would help enforce releasing a polished and bug-free game.
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post #48 of 61
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post #49 of 61
Quote:
Originally Posted by cubanresourceful View Post

It's tied to your account, not hardware. Like Steam.

But I don't hook up my consoles to the internet. Is the xbox going to require an internet connection?

If there is no used games and an internet requirement, that's now strikes against the console. Also, a lot of consoles are in kids rooms and a lot of parents don't want kids to have internet access in their rooms.
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post #50 of 61
To buy something you can't sell or re-sell! It's "your" money, it's "your" property. I'm not a lawyer, but I think this messes with property rights! Lawsuits against Micro$soft anyone??
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