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[Steam]Skyrim secret DLC reveal and CK release - Page 7

post #61 of 91
Will ENB, STEP, and FXAA be available on the steam workshop??? Anyone know?
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post #62 of 91
Quote:
Originally Posted by BababooeyHTJ View Post

rolleyes.gif Good luck searching out all of the textures done in the pack. thumb.gif
I should have known that people here would be *****ing. rolleyes.gif
It does a really good job supplementing the more popular texture packs out there. No one has done all of the clutter, vegetation, architecture, furniture, etc. Whatever makes you feel better, some people just like to complain no matter what. rolleyes.gif

You obviously didn't look very well then...
Edited by Adam2190 - 2/7/12 at 7:56pm
post #63 of 91
This CK will make it easier for more casual players to install mods. Modding past TES games required more knowledge of conflicting mods and using third party managers.
post #64 of 91
Quote:
Originally Posted by iWantACookie View Post

Not everyone has the time and dedication to baby-sit every mod.

Then I hope they have the time and dedication to periodically reinstall the game and/or tear out their hair in frustration uninstalling/reinstalling random mods trying to figure which one screwed up their game. Because that's pretty much what happens when you don't pay attention to what you're throwing into the game.
post #65 of 91
Quote:
Originally Posted by Riou View Post

This CK will make it easier for more casual players to install mods. Modding past TES games required more knowledge of conflicting mods and using third party managers.

Unless the Steam Workshop is going to do more than what it appears to be doing now, literally nothing has changed. Steam is not going to automatically make all of your mods compatible. Bashed patches are still going to be the number one tool to get mods playing friendly together. Script extenders are still going to allow modders to do more with the game than is possible with only the Creation Kit. Steam is a platform, not a cure-all.
post #66 of 91
Quote:
Originally Posted by Scars Unseen View Post

Unless the Steam Workshop is going to do more than what it appears to be doing now, literally nothing has changed. Steam is not going to automatically make all of your mods compatible. Bashed patches are still going to be the number one tool to get mods playing friendly together. Script extenders are still going to allow modders to do more with the game than is possible with only the Creation Kit. Steam is a platform, not a cure-all.

Bolded part.
Quote:
Originally Posted by Riou View Post

This CK will make it easier for more casual players to install mods. Modding past TES games required more knowledge of conflicting mods and using third party managers.
post #67 of 91
Quote:
Originally Posted by Slightly skewed View Post

It doesn't though. The texture pack barely makes a difference at all. The textures are still a blurry mess. And clearly, you have no idea what's available from the community because every single thing you just listed has a better texture mod for it on Nexus than what Bethesda put out here.

Okay then, if that's true, link me to all of the mods that would be equal to the Hi-Res texture pack with comparison screenshots showing that they are indeed better. Which, even if there is one and it is better, I doubt it'll match up to the ease of use of "Install DLC" and done. rolleyes.gif

Get the hi-res texture pack, and S.T.E.P. Done. Any textures not hit by S.T.E.P are still higher res than stock and it's ridiculously easy to install and debug in case of issues, people here are just complaining for the sake of it.
Quote:
Originally Posted by Scars Unseen View Post

Then I hope they have the time and dedication to periodically reinstall the game and/or tear out their hair in frustration uninstalling/reinstalling random mods trying to figure which one screwed up their game. Because that's pretty much what happens when you don't pay attention to what you're throwing into the game.

Unless of course you just want a few mods like me, all of which tend to work well together. Seriously, just because a few people don't want what could easily be an optional feature, why should it not be made at all?
    
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post #68 of 91
I'm not trying to say that the Steam Workshop is a bad idea, but some people appear to have rather unrealistic expectations for how it's going to affect the installation and use of mods. Some mods will absolutely not "just work" by clicking on it in Steam because of dependencies. And there is no way to tell whether that's the case with any given mod without actually looking at the readme, at which point you've once again left the illusionary world of the casual modder. Then too, some mod updates can break a game all on their own without any other mods installed at all, at which point the casual modder is left wondering why the game suddenly started crashing constantly.

The use of mods in TES games requires at least some level of awareness on the user's part. Allowing the mod to update itself automatically will not change this.
post #69 of 91
^ I will gladly have my Mudcrabs wear a top hat and monocle in one step. tongue.gif

338
Edited by Riou - 2/7/12 at 9:13pm
post #70 of 91
Quote:
Originally Posted by BababooeyHTJ View Post


rolleyes.gif Good luck searching out all of the textures done in the pack. thumb.gif


S.T.E.P

 

Now that was hard wasn't it? rolleyes.gif

 

Quote:
Originally Posted by Brutuz View Post


Okay then, if that's true, link me to all of the mods that would be equal to the Hi-Res texture pack with comparison screenshots showing that they are indeed better.


I'd be here all day, there's plenty of them. You can start with the link I posted above though.

 

I've posted a few comparisons in this thread already however. They show a massive margin between the high resolution pack and the communities textures.

 

 

ScreenShot53.jpgScreenShot61step.jpg

 

ScreenShot55.jpgScreenShot62step.jpg

 

 

The high resolution pack is quite simply not that great. It's sharper than vanilla but up close the textures are still horrible. Just deal with it, it is what it is. The communities work is only going to get better.

 

 


Edited by Lifeshield - 2/8/12 at 1:41am
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