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[MP1ST] DICE Admits “Lots of Things Need Improvement” - Page 2

post #11 of 143
Quote:
Originally Posted by kevininsimi View Post

EA should look at their own work (Origin) before asking such a stupid question. Once they do that, they will know the ORIGIN of their problem. smile.gif

x2


Also ummm VOIP? why do the people on crap consoles get them but PC players have to beg for voip only to go unheard?
 
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post #12 of 143
Quote:
Originally Posted by Darkpriest667 View Post

x2
Also ummm VOIP? why do the people on crap consoles get them but PC players have to beg for voip only to go unheard?

It was there when BF3 first came out wheee.gif

but one day after some patch it was gone. blinksmiley.gif
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post #13 of 143
Maybe they'll fix the game, so hundreds of thousands of players, can actually play the game... Right now, it crashes all the time, on the same spot, and that's after waiting for 3 months for the horrible stuttering to be "fixed"........

Never shooting my money into EA again.
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post #14 of 143
Quote:
Originally Posted by Archngamin View Post

There is still so many small but game-impacting problems I doubt a year of updates would fix them all.
These bugs bother me the most right now:
Invisible walls.
Walls that can be walked through.
Fences/guard rails that cannot be shot through.
Tanks have no ability to run over small cars.
IFV getting stuck with front wheel drive when it is ALL WHEEL DRIVE.
Vehicle collision is broken.
Hurdling overall is finicky.
Shooting while in reloading/hurdling animation.
0% health = alive.
Silencers mess with bullet detection.
Knifing is finicky. (much more in confined areas)
Top of head = gun muzzle. (this is why people can shoot you with only the top of their head showing)
Endless map glitches. (comes with making detailed maps)

Knifing through walls is also problematic.
post #15 of 143
Quote:
Originally Posted by Archngamin View Post

There is still so many small but game-impacting problems I doubt a year of updates would fix them all.
These bugs bother me the most right now:
Invisible walls.
Walls that can be walked through.
Fences/guard rails that cannot be shot through.
Tanks have no ability to run over small cars.
IFV getting stuck with front wheel drive when it is ALL WHEEL DRIVE.
Vehicle collision is broken.
Hurdling overall is finicky.
Shooting while in reloading/hurdling animation.
0% health = alive.
Silencers mess with bullet detection.
Knifing is finicky. (much more in confined areas)
Top of head = gun muzzle. (this is why people can shoot you with only the top of their head showing)
Endless map glitches. (comes with making detailed maps)

Pretty much this. I'd say maybe 30% of that list will be fixed.
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post #16 of 143
Quote:
0% health = alive.

I hate this.
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post #17 of 143
I've been getting tons of 100 Point Kill Assists lately, and that just doesn't add up.
Oh DICE, please fix your game, it will make the PC community proud.
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post #18 of 143
Quote:
Originally Posted by Archngamin View Post

There is still so many small but game-impacting problems I doubt a year of updates would fix them all.
These bugs bother me the most right now:
Invisible walls.
Walls that can be walked through.
Fences/guard rails that cannot be shot through.
Tanks have no ability to run over small cars.
IFV getting stuck with front wheel drive when it is ALL WHEEL DRIVE.
Vehicle collision is broken.
Hurdling overall is finicky.
Shooting while in reloading/hurdling animation.
0% health = alive.
Silencers mess with bullet detection.
Knifing is finicky. (much more in confined areas)
Top of head = gun muzzle. (this is why people can shoot you with only the top of their head showing)
Endless map glitches. (comes with making detailed maps)
Hit detection in general
You forgot one thumb.gif
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post #19 of 143
Quote:
Originally Posted by Ghooble View Post

You forgot one thumb.gif

Hit detection doesn't seem too bad.

Damage assignment is screwed though. Sometimes two shots in the legs at medium range kills a guy, sometimes four in the torso at close range doesn't do the job with the same weapon. Counting hit markers here. With the same weapon and attachments.
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post #20 of 143
Quote:
Originally Posted by RayvinAzn View Post

Hit detection doesn't seem too bad.
Damage assignment is screwed though. Sometimes two shots in the legs at medium range kills a guy, sometimes four in the torso at close range doesn't do the job with the same weapon. Counting hit markers here. With the same weapon and attachments.

My hit detection is awful, even on <80ms servers it's hit or miss (GET IT?!)
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