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[MP1ST] DICE Admits “Lots of Things Need Improvement” - Page 14

post #131 of 143
Quote:
Originally Posted by Precision_PC View Post

I don't know anything huh?
What is so complicated you don't think I understand?
Bf3 yes, is way more gpu demanding, but not cpu.
I understand sli/crossfire can bottleneck processors, my point was with slight changes your fine.
You are nowhere near as smart as you think you are.
How do I know? I've read your posts silly.

Did i claim anywhere of being smart? I am talking about CF thats why u dont know. GTX570 will never push a Core i5/7 CPU. BF3 might be a bit more GPU depended then CPU but what out in 1 year. IVY is fast but not really much faster then SB. The CPU will be 20% faster in 1 year, GPU will be 100% faster. You will see CPU bottlenecks really soon.
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post #132 of 143
Quote:
Originally Posted by ZealotKi11er View Post

Did i claim anywhere of being smart? I am talking about CF thats why u dont know. GTX570 will never push a Core i5/7 CPU. BF3 might be a bit more GPU depended then CPU but what out in 1 year. IVY is fast but not really much faster then SB. The CPU will be 20% faster in 1 year, GPU will be 100% faster. You will see CPU bottlenecks really soon.

Yes you did. You told me I don't know anything.
I'm a smart guy so if I don't know anything, you must be smart.
You don't need high end hardware to understand bottlenecks.
And just because I don't have CF, means zilch about how much I know about it.
It's called research.

I do have two gtx 260's that did bottleneck my phenom 2 945 when playing bc2.
But by your reasoning. I can't relate to two 7970's potentially bottlenecking a 2500k.
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post #133 of 143
Quote:
Originally Posted by Precision_PC View Post

Yes you did. You told me I don't know anything.
I'm a smart guy so if I don't know anything, you must be smart.
You don't need high end hardware to understand bottlenecks.
And just because I don't have CF, means zilch about how much I know about it.
It's called research.
I do have two gtx 260's that did bottleneck my phenom 2 945 when playing bc2.
But by your reasoning. I can't relate to two 7970's potentially bottlenecking a 2500k.

You dont know much in this regard. HD 6990 is weaker then 2 x HD 7970 by far ~ 50%. When i tried to play @ 1080p All Ultra, 0 MSAA, Medium FXAA with my Card Caspian Border, GPU usage drooped to 80-85%. CPU load was way higher then normal. Tried to put the setting @ Low and i was not getting more then 60-70fps. GPU usage dropeed to 65% in load. From my understating that CPU bottleneck. if i had 2 x HD 7970 i would have gotten even lower GPU usage. I have no play BC2 much but i know that in BF3 after 100 hours of playing you cant really say CPU is not very demanding. A lot of online comparison dont do MP, Even those that do base it off one MAP. Performance changes. In Operation firestorm my GPU usage is higher even @ 1080p so CPU does not bottleneck much there. Most map are GPU bottlenecked and that is right. For me i need to total need CPU and GPU to MAX out BF3 nicely. I need 90FPS for it to feel smooth. Also regarding your other post. I have tried dropping settings but if i dont use native res it looks really bad, Not sure which B2K MAP it wa because it dont like it but it was not gulf, island nor b2k, Was fling with a chopper. When i got close to buildings fps dropped to ~ 45fps, changed to 1080p ~ 50-55fps. Thats very low. This was all in high not even ultra.
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post #134 of 143
Quote:
Originally Posted by ZealotKi11er View Post

You dont know much in this regard. HD 6990 is weaker then 2 x HD 7970 by far ~ 50%. When i tried to play @ 1080p All Ultra, 0 MSAA, Medium FXAA with my Card Caspian Border, GPU usage drooped to 80-85%. CPU load was way higher then normal. Tried to put the setting @ Low and i was not getting more then 60-70fps. GPU usage dropeed to 65% in load. From my understating that CPU bottleneck. if i had 2 x HD 7970 i would have gotten even lower GPU usage. I have no play BC2 much but i know that in BF3 after 100 hours of playing you cant really say CPU is not very demanding. A lot of online comparison dont do MP, Even those that do base it off one MAP. Performance changes. In Operation firestorm my GPU usage is higher even @ 1080p so CPU does not bottleneck much there. Most map are GPU bottlenecked and that is right. For me i need to total need CPU and GPU to MAX out BF3 nicely. I need 90FPS for it to feel smooth. Also regarding your other post. I have tried dropping settings but if i dont use native res it looks really bad, Not sure which B2K MAP it wa because it dont like it but it was not gulf, island nor b2k, Was fling with a chopper. When i got close to buildings fps dropped to ~ 45fps, changed to 1080p ~ 50-55fps. Thats very low. This was all in high not even ultra.

Your saying you actually tried the fix I was talking about?
The research I did for bad b2k performance fix, lead me to turn mesh to low, and disable ambient occlusion.

Graphics scale, so whether or not you are on a three screen setup with a large resolution, or a single 1080p monitor.
Those changes should have at least helped. It was night, and day difference for me on b2k maps.

I never said bf3 was not cpu intensive, only that bc2 was more cpu intensive.
Edited by Precision_PC - 2/10/12 at 9:14pm
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post #135 of 143
It makes me laugh how they are struggling to release patches in a timely fashion, and yet they have the resources to develop a DLC.

Devs should be forced to fix their current offerings before shoving more worthless maps down our throat.
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post #136 of 143
Quote:
Originally Posted by iWantACookie View Post

It's not the fact that Origin is a spyware and whatnot; it's the fact that EA forces you to install this [beta] software to play the game. Is it difficult to release on Steam as well? D2D? Or just plain ol' retail?
People have friends list, game groups, huge game library on one platform and are part of Steam forums. All of this is getting thrown by the window just because of one video game. It's really greed at it's finest.
And I would bet that if EA released BF3 on Steam, Origin and other dd platforms, it would have gotten even better sales overall.
Quote:
Originally Posted by iWantACookie View Post

What the...?!
Where did I say Valve was right to force users to use Steam?
Nowhere, BUT you harped on EA for the same thing. Double standard regardless of the circumstances.
Quote:
Originally Posted by iWantACookie View Post

Where did I say Origin was a spyware (I actually said it wasn't a spyware)?
Quote:
It's not the fact that Origin is a spyware and whatnot;
Nowhere did you say it "wasn't".
Quote:
Originally Posted by iWantACookie View Post

You are putting words in my mouth that I didn't even say.
But you did say them.

Plus, I made no reference to whether people can opt-in or not. Thus it is you putting words in MY mouth, good sir. That's irrelevant anyway. Steam still does it.

Either way, think before you speak, son.
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post #137 of 143
Quote:
Originally Posted by Raven Dizzle View Post

Nowhere, BUT you harped on EA for the same thing. Double standard regardless of the circumstances.
But you did say them.
Plus, I made no reference to whether people can opt-in or not. Thus it is you putting words in MY mouth, good sir. That's irrelevant anyway. Steam still does it.
Either way, think before you speak, son.

You made me facepalmed so hard my forehead is red and I am now ashamed to be Canadian.
post #138 of 143
Quote:
Originally Posted by IcedEarth View Post

It makes me laugh how they are struggling to release patches in a timely fashion, and yet they have the resources to develop a DLC.
Devs should be forced to fix their current offerings before shoving more worthless maps down our throat.

Yes how dare they let the artists and level designers do their job instead of learning how to fix code problems!
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post #139 of 143
Quote:
Originally Posted by iWantACookie View Post

You made me facepalmed so hard my forehead is red and I am now ashamed to be Canadian.

Hahaha xD

Still, making hearsay of what someone said for a argument, because you have one is dumb.

L2argue Raven.



Broken game is broken.
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post #140 of 143
Quote:
Originally Posted by Mad Pistol View Post

Apples vs. Oranges
You're comparing an 8 year old game to a modern FPS? I like the more focused game style of BF3 compared to the open and sometimes boring style of BF2. The problem with BF2 is that you could run around in a map for 5 minutes without meeting a single person. In BF3, if you're near an objective attempting to capture it, someone is going to notice and either spawn on you or (on the opposite team) attempt to contest your capture. This happens in a matter of a minute or less usually.
The map size has been made smaller/more focused in an attempt to increase action seen by the players. In that regard, BF3 is the natural evolution of the Battlefield franchise. I simply do not understand how people cannot understand or refuse to believe this. What were you expecting... bigger maps with even LESS action? People would have lost interest very shortly after the game had come out if this had been the case. No one wants to be bored in a game.
Did the CoD franchise influnce BF3? I believe it did. However, I think the marriage of elements found in Bf3 is a brilliant balance between vehicles and infantry tactics. This is something that CoD never got. There's a big difference between an arena FPS like CoD and a Battlefield game.

You misinterpret my post entirely.

I'm not saying BF3 and BF2 should have identical gameplay, but there is not a single gameplay mechanic that carried over.

All vehicles (except B2K maps) are back at deployment under spawn protection. This fundamentally changes map-play, because there is no incentive other than personal points to capture or defend flags. Points no longer include multiple transport vehicles, a tank or APC, an extra attack/transport helicopter, or stationary guns to fight over. Instead of the back-and-fourth that would happen over the assets just as much as the actual flag, games turn into a merry-go-round of every one just running to the next flag because there is nothing to defend at the points.

Map design itself is also fundamentally different. BF2 maps were open-ended and there were multiple ways to every point on every map. There were no maps that literally has a single tunnel between the two bases, a subway with a single path through, or small urban maps with zero alternate paths through the buildings. That's just one extreme though, because the other half of the maps go the other way of being a huge map with the flags all clumped together. Oh, great, biggest Battlefield maps ever, too bad the area worth playing over is no bigger than BC2. It is no longer about strategy of coordinating squads for different roles following different paths through the map to different objectives, because there is no teamplay, there are extremely limited paths, and there are no objectives other than the maps.

Again, I never wished for BF2 with better graphics, but there is literally nothing that carried over except for the name.

The game is fantastic, except the map designers probably never played BF2. Looks great, but there is no strategy compared to BF2. Sounds amazing, but the depth is no longer there.
Edited by Higgins - 2/10/12 at 7:09pm
    
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Overclock.net › Forums › Industry News › Video Game News › [MP1ST] DICE Admits “Lots of Things Need Improvement”