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post #71 of 114
Quote:
Originally Posted by KingAlkaiser View Post

I used to play ff11 since 2004 and i still say its one of the best mmorpg's out there....that is until they decided to cater to the "casuals"/lazy players and completely ruined what made ff11 unique and different from the WoW generation and clones that followed. That is the abyssea add on like mentioned before, you can pretty much "leech" level 1-90 in a single day of heavy play or 1-3 days tops, not sure if you find that fun but some seem to like it.
I have yet to find a mmorpg i enjoy but i do play stuff from nexxon:
like vindictus/dungeon fighter online and dragon nest they are all pretty fun to play combat.

Yeah most people don't like how easy abyssea made leveling, but you gotta admit:

442


The time consuming empyrean armor/weapons kinda make up for it biggrin.gif
post #72 of 114
Quote:
Originally Posted by KingAlkaiser View Post

I used to play ff11 since 2004 and i still say its one of the best mmorpg's out there....that is until they decided to cater to the "casuals"/lazy players and completely ruined what made ff11 unique and different from the WoW generation and clones that followed. That is the abyssea add on like mentioned before, you can pretty much "leech" level 1-90 in a single day of heavy play or 1-3 days tops, not sure if you find that fun but some seem to like it.

I have yet to find a mmorpg i enjoy but i do play stuff from nexxon:

like vindictus/dungeon fighter online and dragon nest they are all pretty fun to play combat.

I used to play religiously, but I kind of like the idea of easy leveling. I HATE leveling in MMO's. Though, FFXI leveling was fun because the grouping system was awesome.

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post #73 of 114
I played FFXI after it first came out, and I gotta say I HATED that game with a passion. There hasn't been an MMO that I ever played that I hated playing with such a passion, and I honestly dunno why I even played it for a week. I kept telling myself this game was gonna get better. When they game first started, you could not solo in that game past maybe level 8 or so, and it took me 3 days of playing about 6 hours a day just to get from level 8-14. Teams were horrible in that game, progression was VERY slow and you couldn't even solo. After a week of playing 4-6 hours a day I didn't even manage to get my dual class. Had to be the most grindy MMO I ever played. Not to mention, I wasn't having much fun because I was too busy being frustrated with one thing or another about the game. The game was retarded, I'd have a level 10 warrior, and I'd have to pop a 2 hour just to drop a single enemy my level, and I felt like I was trying to solo a damn boss or something. I heard they made the game a lot easier, which would have certainly appealed to me, but the game left such a bad impression on me there was no way I was gonna give it a second go.
Edited by chaosblade02 - 2/16/12 at 8:33am
post #74 of 114
Yeah a level 10 war with no subjob is definitely going to get owned by an Even Match lol. Otherwise when you were soloing war/whm an Even Match would've been too easy. Not saying the game is easy, I was frustrated when I first started too, but once you learn the subtle nuances of it it's really fun, even pre-ez mode update.
post #75 of 114
Quote:
Originally Posted by Iscaria View Post

Yeah a level 10 war with no subjob is definitely going to get owned by an Even Match lol. Otherwise when you were soloing war/whm an Even Match would've been too easy. Not saying the game is easy, I was frustrated when I first started too, but once you learn the subtle nuances of it it's really fun, even pre-ez mode update.

What frustrated me more than anything wasn't that you couldn't solo but you could play for a whole day, and not only make no progress, but actually lose progress you made yesterday. De-leveling from deaths is the worst penalty you could possibly put in an MMO. Also moving from area to area was very slow, and mobs would chase you all the way to the other side of the map until you zoned. You could easy lose a level just trying to get through the next area, and couldn't even defend yourself solo. It just seems like the game was designed to be as frustrating as it could possibly be. If I was to try and conceive of a game to just try and torture the people who played it as much as I possibly could, I dunno if there was much I could have really added to it to make it any worse. Also they basically made mages too expensive for new players to even use. You would basically have to start as something else, warrior or something to be able to afford the funds for decent spells in the later levels. I was gonna start a black mage, and everyone told me don't start as a mage, because they are expensive.
post #76 of 114
Hmm sounds like you started at the very beginning. That's when the game was super hard mode and geared towards JRPG fans who loved grinding. FFXI had such a big learning curve that in the beginning no one really knew what they were doing so it was very slow. Trying to advance through the game at a decent pace without a linkshell or friends to help you out was nearly impossible. MPKs were becoming a problem so they fixed the issue of mobs chasing you down all the way to the zone exit. Also money was hard to earn because the starter sidequests didn't provide much so they basically left you to figure it out on your own. The best way for beginners to earn gil was to farm crystals from mobs and sell them on the AH. I remember stacks of fire crystals went for 5-10k which went a long way at low levels. Post-Zilart expansion they lightened up on the difficulty and the majority of the player base had a pretty good understanding of the games mechanics so it was a lot easier to pick up.
post #77 of 114
Quote:
Originally Posted by chaosblade02 View Post

What frustrated me more than anything wasn't that you couldn't solo but you could play for a whole day, and not only make no progress, but actually lose progress you made yesterday. De-leveling from deaths is the worst penalty you could possibly put in an MMO. Also moving from area to area was very slow, and mobs would chase you all the way to the other side of the map until you zoned. You could easy lose a level just trying to get through the next area, and couldn't even defend yourself solo. It just seems like the game was designed to be as frustrating as it could possibly be. If I was to try and conceive of a game to just try and torture the people who played it as much as I possibly could, I dunno if there was much I could have really added to it to make it any worse. Also they basically made mages too expensive for new players to even use. You would basically have to start as something else, warrior or something to be able to afford the funds for decent spells in the later levels. I was gonna start a black mage, and everyone told me don't start as a mage, because they are expensive.

Yeah deleveling was the main reason I quit a ways back. Also they had it so you couldn't alt tab out of the game, had to log out. They still got that?
    
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post #78 of 114
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Originally Posted by Iscaria View Post

Hmm sounds like you started at the very beginning. That's when the game was super hard mode and geared towards JRPG fans who loved grinding. FFXI had such a big learning curve that in the beginning no one really knew what they were doing so it was very slow. Trying to advance through the game at a decent pace without a linkshell or friends to help you out was nearly impossible. MPKs were becoming a problem so they fixed the issue of mobs chasing you down all the way to the zone exit. Also money was hard to earn because the starter sidequests didn't provide much so they basically left you to figure it out on your own. The best way for beginners to earn gil was to farm crystals from mobs and sell them on the AH. I remember stacks of fire crystals went for 5-10k which went a long way at low levels. Post-Zilart expansion they lightened up on the difficulty and the majority of the player base had a pretty good understanding of the games mechanics so it was a lot easier to pick up.

It was at the VERY beginning. First week the game was released in the US. And it certainly felt like super-hard mode. At the time no US players had any characters much higher than level 30s or so, and the ones in that level range must have been super dedicated/no life 18+ hour a day gamers. Only a hand full of US players had Dark Knight, Paladin, Ninja, etc. I teamed with a Ninja one time, and he blew himself up and took out this mob that would have otherwise wiped us. I only ever saw 1 level 70, a Red Mage Japanese player.
Edited by chaosblade02 - 2/16/12 at 9:19am
post #79 of 114
"Yeah most people don't like how easy abyssea made leveling, but you gotta admit:"

i agree, but my number one reason i loved playing ff11 was the incredible strategic slow paced combat system and team composition. Specially in the old days where you used magic burst and skill chains, etc. Even if people complained about looking for party you could always made up your own or go and do a million other things while having a flag up. This is what i always laughed at when people said they stand around doing nothing but lfp for hours.

but seriously I have yet to find a mmorpg like ff11, i miss the old days and would re join in a heart beat if they remade it with ff14 graphics @.@ imagine that

i also loved that ff11 was the anti WoW and WoW clones. In ff11 you had to grind on monsters to get stronger and not "talk to npc with icon on top of head, kill 10 enemy get half a level rinse and repeat", and low to minimal team dependency and interaction, mmorpg's nowadays are all soloable and people forget the point in playing online rpg's why play mmorpg if you want soloable entire game? I also loved the fact you are able to get new things every few levels and also:

-story missions which where both fun and exciting+ challenging.
-town quests that added to the game lore
-bcnm/ksnm/etc
-notorious monster hunting
-sub job quests/limit breaks/etc
-unlock new classes
-crafting/fishing/etc

and most importantly exploring a vast amount of areas.

I still loved going to random areas and go around having fun with friends killing enemy and challenging ourselves.

god i miss ff11 -.-

http://www.youtube.com/watch?v=TuvxcpQ-veg

why couldn't SE use everything they learned from ff11 and enhance that or improve on it instead of catering to mass and making something out of their style like ff14 XD.
Edited by KingAlkaiser - 2/16/12 at 9:53pm
post #80 of 114
Quote:
Originally Posted by Bluemustang View Post

Yeah deleveling was the main reason I quit a ways back. Also they had it so you couldn't alt tab out of the game, had to log out. They still got that?

I believe they added a windowed mode so you can do that, but yes with their system as soon as fullscreen mode is lost the game crashes. That's why everyone who plays it on PC uses FFXI Windower. It's a program that windows the game allowing you to alt-tab and also display numerous useful things such as mob distance, expwatch, infobar, TP of party members, etc. With it you can also run multiple games at the same time allowing you to dualbox. Some people said it was cheap, but hey, in a game as difficult as FFXI you take every advantage you can get.

And yeah if only SE had made FFXI-2 instead of FFXIV they'd have been raking in cash this entire time instead of wasting all their money and resources redeveloping the game.
Edited by Iscaria - 2/16/12 at 9:57pm
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