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[CVG] 50 minutes of Mass Effect 3 - demo footage - Page 6

post #51 of 55
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Originally Posted by MacG32 View Post

I'm not knocking the game or history behind it. Just looks like a lot of controlled paths to go through and too much talking, cut scenes, and movie/story lines. Where's the real action at, complex puzzles, freedom of movement, and large maps? Too much Hollywood for me.

Its not for everyone but those who like it do so because of the detailed story line, how the world and npcs seem alive and your ability to choose what type of person you'll be.

And the game has enough variety in the paths during combat to make it interesting. I don't get why some of you guys think every single game should mirror GTA or Crysis. Many of the best games of all time are quite linear. It helps the dev to polish the gameplay and AI. Not everyone wants to make a mediocre sandbox or has $100 mil to drop on a game. The hubs are also 'open'. Bioware has always been one to recycle stuff in their games. ME1 had only 1 style of ship and 2 styles of planetary base. In ME2 they did a wonderful job of making each side mission and each loyalty mission feel and look unique.
    
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post #52 of 55
He's *vaguely* on the right track.

I'm one of those people who played ME2 first and was completely spoiled by the streamlined (and drastically better) gameplay.

I decided to give ME1 a try because the storyline sucked me right in, but JESUS CHRIST the gameplay is absolutely atrocious. I had become used to playing sniper in ME2 and it is basically impossible to snipe in ME1. When you aim it's like a five-year-old is jumping up and down on your rifle. This guy is supposed to be a veteran soldier? I could hold the rifle more still than him!
The cover system works only half the time (or maybe I just didn't get used to it properly). Somehow the enemies start raining bullets on you from VERY far away, so the only way to fight back is try to snipe (lol) or run in and risk dying, or both of your team members instantly dying. On normal mode I died 5 times on the first mission, I don't call it "difficulty" as much as I call it "jesus who designed these controls". The controls are completely different from ME2 as well so that didn't help. Inventory management and navigating through menus felt uneccessary. I gave up about 1 hour into the game, just didn't feel like playing any longer.

But that's what I get for being spoiled by ME2 gameplay, which FYI I've finished on Hardcore as Infiltrator and Sentinel. Anyway, I read through the entire story (and all the little off-shoots) in the wiki so now I'm fully prepared for ME3 biggrin.gif

I hope they take the best aspects from ME1 and ME2. Too bad I never got to see ME1's strong points.
Edited by Tippy - 2/13/12 at 9:28am
post #53 of 55
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Originally Posted by Ozon671Games View Post

Mass effect is so overrated: I tried playing it but it just sucks, all you do is talk bla bla bla about some nerd star trek crap, I have no idea what the story is about because I can't understand what the heck is geth and proteins in every sentence, it just doesn't make sense, and these stupid dialogues just take up half a game all you do is click the wheel so I just skip it forward, then the actual gameplay starts it's a very crappy shooter.
The graphics are terrible, the gameplay is terrible when you just drive some tank in a desert for 20 minutes, then you just wait in elevator for another 30 seconds.... wth???
The inventory system is terrible, I can't put on armor on any of my group, I can't plug in attachments to my armor, run button only works sometimes, and other times doesn't, and they show you stupid cut scenes that you can't skip it's just a waste of time.
Seriously this game is for some star trek fat nerd sitting in a basement.

My troll senses are tingling.
    
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post #54 of 55
Just watched a few mins of the video, looks amazing!
post #55 of 55
Quote:
Originally Posted by Tippy View Post

He's *vaguely* on the right track.
I'm one of those people who played ME2 first and was completely spoiled by the streamlined (and drastically better) gameplay.
I decided to give ME1 a try because the storyline sucked me right in, but JESUS CHRIST the gameplay is absolutely atrocious. I had become used to playing sniper in ME2 and it is basically impossible to snipe in ME1. When you aim it's like a five-year-old is jumping up and down on your rifle. This guy is supposed to be a veteran soldier? I could hold the rifle more still than him!
The cover system works only half the time (or maybe I just didn't get used to it properly). Somehow the enemies start raining bullets on you from VERY far away, so the only way to fight back is try to snipe (lol) or run in and risk dying, or both of your team members instantly dying. On normal mode I died 5 times on the first mission, I don't call it "difficulty" as much as I call it "jesus who designed these controls". The controls are completely different from ME2 as well so that didn't help. Inventory management and navigating through menus felt uneccessary. I gave up about 1 hour into the game, just didn't feel like playing any longer.
But that's what I get for being spoiled by ME2 gameplay, which FYI I've finished on Hardcore as Infiltrator and Sentinel. Anyway, I read through the entire story (and all the little off-shoots) in the wiki so now I'm fully prepared for ME3 biggrin.gif
I hope they take the best aspects from ME1 and ME2. Too bad I never got to see ME1's strong points.

Play ME1 as an engineer. The pistol is the best weapon in the game, EACH special attack has an independent cooldown, turning off enemy guns and shields is more effective, you get to open all the weapons lockers and it lets you bring along a biotic ( uber important against Krogans )
    
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