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How Do You Like Your FPS Shooters? - Page 4

Poll Results: How Do You Like Your FPS Shooters?

 
  • 67% (45)
    Tactical based team play were communications are important for winning
  • 32% (22)
    Run'n-gun
67 Total Votes  
post #31 of 40
we need a new Raven Shield that is almost identical to the first with updated graphics and features.
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post #32 of 40
How is Arma gameplay and population? From gameplay videos I get the impression that it's a run-and-gun, but does it have an active community? No point in me playing if there is no oceanic community+servers providing a low, stable ping.
post #33 of 40
You missed the "non part of the ea franchise, screw origin" option.

Also, Cs 1.6 Style. No hidden campers, camouflages, silent runners, air strikes and perks and levels. All about the tactics and skill, not about the level and time spent hidden to catch someone.
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post #34 of 40
i enjoy both, just as long as they have dedicated servers.
mw2 and mw3 are epic fails for me.
    
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post #35 of 40
bf3 will never be like bf2 because bf3 was overhyped which caused the cod kids ( like the really run and gun suicide headfirst people) to go over to bf3, imo bf2 (for me) was/is a better game than bf3 unless something about the community happens, the game is alright/good/great in terms of graphics/engine etc
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post #36 of 40
With a half-life tongue.gif

For single player a good story will go a long way and backed up with competent gameplay you have a good game.
In multiplayer its CS:S TF2 and the like. Good quick fun that you can just jump in and play for 10 minutes or 10 hours biggrin.gif
    
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post #37 of 40
Quote:
Originally Posted by Tippy View Post

How is Arma gameplay and population? From gameplay videos I get the impression that it's a run-and-gun, but does it have an active community? No point in me playing if there is no oceanic community+servers providing a low, stable ping.

ArmA is far from run and gun. It's the most realistic shooter out there, and it has a huge modding community. The squad command system is the best I've seen, vehicle controls are designed to be more realistic for air/land/sea, and it even gives you the option of RTS-style gameplay if you choose to make such a mission in the mission editor.

The multiplayer population is decent in ArmA 2 as well, with plenty of 32 player coop servers, just about all of them modded in a unique way and running custom missions. Pretty much everything about the game is like nothing you will ever see anywhere else. Hell, the training missions combined is longer and more enjoyable than the campaign of CoD/BF. I got ArmA 2: Combined Operations in late 2011 and it really does seem like what I imagined military-themed FPS games to evolve into. Instead they've gone nowhere.

As for the poll, I chose the tactical team-play option. I'm actually shocked that it is the most popular one, since BF3 is mostly played run-and-gun style. Look in the servers and you'll see that. The lack of in-game VOIP also takes away from any teamplay emphasis unless you're playing with friends. Nearly every FPS (and most games in general) is mediocre or crap these days in my opinion. My favorite military-themed FPS is definitely ArmA 2 and I can't wait for the next one. These other "war" games like Call of Duty and Battlefield have far too many arcade-like gameplay implementations for my taste, as well as poor balance in BF3.

The Half-Life series is closer to the run-and-gun poll I would say, despite slowing down for puzzles and dialogue. I do find HL2 to be overrated but it is still better than most FPS. Turok 1 and 2 are some of my favorite FPS games of all time, and also fall between the two categories. Lots of mazes, exploring, and puzzles but overall it is mostly run and gun. However, run-and-gun with straightforward gameplay/levels and no storyline isn't very fun. I might train in such a game, namely Counter-Strike or Unreal Tournament but I very rarely play them. The FPS genre is going out in both directions, with run-and-gun seemingly more popular.
Edited by boredgunner - 2/13/12 at 8:23pm
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post #38 of 40
Ah, cheers. Looks like Arma is a definitely not for me.
post #39 of 40
Thread Starter 
Quote:
Originally Posted by Petrol View Post

EA is clearly not going to give a hoot about our opinion since they don't seem to give a hoot about hyping up a game with insane marketing and putting it out for sale when it's basically a rolling beta still.

How often, or ever, have you wrote EA at multiple levels to help them understand the communities desires? How are you going to get something close to that of what you want, if you don't express to those who are publishing games what it is that the community is looking for!

Hmm, never understood how people are so apprehensive of their participation's ability to make change in something?
Quote:
Originally Posted by Petrol 
I like aiming to be precise. FPS is fast action and nothing is more frustrating than a game that obnoxiously slows down the pace by requiring you to wait for your character's breathing patterns to be in sync to aim with a sniper rifle.

And that right there, ladies and gentlemen, is the difference between Milsim and Run'n-gun. Hope that helps alleviates any confusion!
Quote:
FPS = Firstperson Perspective Shooter. Otherwise know as 'First Person Shooter' for short(Or so it was back in the last decade)

Run'n-gun = Fast paced First Person Shooter

Milsim = Military Simulation(not fast paced, until you get into a firefight)

Edited by PDXMark - 2/15/12 at 12:58pm
post #40 of 40
Thread Starter 
Quote:
Originally Posted by Tippy View Post

Ah, cheers. Looks like Arma is a definitely not for me.

Though your PC specs show your machine to be better at handling it then mine and I get lows of 28 and highs of 92(highest seen). On average I see rates of 68-76 fps; no AA, AFx16, Textures normal, Shadows low, Normal Postporcessing, 1440x900@75Hz, 2298 view distance. If you're into run'n-gun, no big deal, everyone has their own concept of what is fun.

"To each, their own."
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