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[Kotaku] Unreal’s Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360 - Page 4

post #31 of 52
the human eye can be tricked, a 24fps movie may look smooth but it has motion blur. If you take out the motion blur and compare to the same thing of 60fps,u will notice the difference
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post #32 of 52
Quote:
Originally Posted by metroid112 View Post

I tought it was around 60 fps, or the maximum refresh rate of the monitor. Anyways i know too little about that topic
On THIS topic, im just thinking that for the xbox 720, AT LEAST use the next gen of that gpu, probably 7770. Using a previous gen GPU while there is a new gen right around the corner seems rather stupid. I dont really know if a 7770 would be that expensive for a console. Even then we have to wait it is released as all of the 7000 series card are not released yet.

Do you honestly think they would have been able to change to a 7xxx series so quickly? Normally it costs millions of dollars and at least a couple of years to develop a platform and you think they would throw that all away just to run the next gen gpu?....its not like they have pcie x16 slots pre built into them to make such drastic changes suddenly... rolleyes.gif
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post #33 of 52
I just wish the next gen ran 1080p @ 60 fps and x3 better textures.

I find most 3D models/meshes darn good anyway.
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post #34 of 52
Quote:
Originally Posted by darkstar585 View Post

Do you honestly think they would have been able to change to a 7xxx series so quickly? Normally it costs millions of dollars and at least a couple of years to develop a platform and you think they would throw that all away just to run the next gen gpu?....its not like they have pcie x16 slots pre built into them to make such drastic changes suddenly... rolleyes.gif

Do you think honestly Microsoft would wait for the 7xxx to hit the shelf's go out and buy a truck load and stick them in the 720? Microsoft is collaborating tightly with the chip manufacturer and the Xbox 720 GPU might very well have been designed along side the other 7xxx chips.
    
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post #35 of 52
Remember guys that a video card in a console is optimized for what is thrown at it. It will outperform it's PC counterpart.

Before someone takes something I said out of context. A PC is easier to upgrade, easier to have better parts for .etc and thus, is superior.
My point is that a 560 in a PC is not equal to a 560 in a console.
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post #36 of 52
I find myself moving further and further away from consoles.

After being a console gamer all of my life, and a few years back building a gaming PC, and then recently purchasing my sig rig, I find that the only thing I still like are the controllers.

I user the 360 wireless gaming receiver and 360 wireless controller to play most of my PC games.

I think what Microsoft have been rumored to include in Windows 8 (360 games on PC) is a step in the right direction.

What I would ultimately like is to own a Windows Gaming PC and Windows Console.

Where the two behave much like an iPhone and iPad do today.

Buy a digital game on my PC, and it immediately starts to install the Console version on the console.

Share Saved games across the two so I can be gaming on my PC, save, go to my brother house, sign in and continue there on a console.

Have the same game available on both PC and Console and with a single purchase you get the high end PC version and the Console version.

Dam some rant, what were we talking about again?
post #37 of 52
Quote:
Originally Posted by Benladesh View Post

Remember guys that a video card in a console is optimized for what is thrown at it. It will outperform it's PC counterpart.
Before someone takes something I said out of context. A PC is easier to upgrade, easier to have better parts for .etc and thus, is superior.
My point is that a 560 in a PC is not equal to a 560 in a console.

Yes that is entirely true. The issue is that some people (I do not mean you) like to grossly overestimate the advantage the console optimization gives. From what I have seen comparing console and PC game over the years the Xbox 360 gpu offered 50-80% better performance then the 7800 GTX it was based on. To put that in to context the Xbox 360 could be considered about equal to a PC running a 8800 ULTRA.
Edited by Bit_reaper - 2/12/12 at 4:34pm
    
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post #38 of 52
Quote:
Originally Posted by Bit_reaper View Post

Do you think honestly Microsoft would wait for the 7xxx to hit the shelf's go out and buy a truck load and stick them in the 720? Microsoft is collaborating tightly with the chip manufacturer and the Xbox 720 GPU might very well have been designed along side the other 7xxx chips.

ummm no....that was the point I was trying to make. doh.gif

The 7xxx series would be impractical to be designed along side the 720 as 2+ years ago (or however long they have been developing the 720) the 7000 series would have been in its very early infancy and I highly doubt that Microsoft would consider implementing on such early technology, even if they collaborated with the chip manufactures.

of course this is all speculation until we get some official info. thumb.gif
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post #39 of 52
Quote:
Originally Posted by darkstar585 View Post

ummm no....that was the point I was trying to make. doh.gif
The 7xxx series would be impractical to be designed along side the 720 as 2+ years ago (or however long they have been developing the 720) the 7000 series would have been in its very early infancy and I highly doubt that Microsoft would consider implementing on such early technology, even if they collaborated with the chip manufactures.
of course this is all speculation until we get some official info. thumb.gif

Sorry badly formulated text redface.gif I should have written that Microsoft would not wait for the 7000 series to be consumer ready before considering implementing it in its new console. But as you said this is all speculation and we will not know for sure until the first consoles are reviled and shipped to reviewers.
    
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post #40 of 52
Quote:
Originally Posted by Mayor Winters View Post

Actually its 24, but you'll notice difference until 60 fps in games as we call it "to run more fluid".
But films, series, etc. its @24fps.
OnTopic: I like where this is going. Cant wait to see that UE4 strugling a $1000 PC of today.
Quote:
Originally Posted by Ubernoobie View Post

the human eye can be tricked, a 24fps movie may look smooth but it has motion blur. If you take out the motion blur and compare to the same thing of 60fps,u will notice the difference

Human eye can see a million fps, because the eye doesn't see "in frames per second." Human eye sees in streams of continuous data, its the disruption or irregularity that drives us nuts. A steady 60 fps is actually perceptibly smoother than games fluctuating between 65 and 200 fps for example.

24~27, 60 are just standards the industry has taken.

Regarding Topic:
Consoles will need hefty upgrades, regardless of what they get, they are extremely underpowered next to gaming rigs. When the mainstream format adopts more powerful technology only then do we get the gaming enhancements and optimizations.
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