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First Impression of Tera Online?

post #1 of 91
Thread Starter 
So this was the first beta weekend with many more to follow up until its release in May.

I didn't follow the game much but have been hearing mixed reviews left and right. I was able to get a beta key but was only able to play for about 2 hours.

I'm really looking for everyone else's opinions since I'm still on the fence. I'm almost tempted to pre order with ebgames just for beta access and cancel my order just in case.

From the first 6 lvls (played as a healer) it was enjoyable. Targeting system was unique and boy did I miss when I dueled another person. The game looks better than Star Wars which is a plus. However it did feel more of a grind.. there was already lvl 20's which was about the cap. So it can't be that much or a grind..

Looking to hear thoughts on end game content and just opinions if its worth getting. I felt let down with star wars and gw2 seems like a long way off.


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post #2 of 91
nice info looking forwarded to released date, I am guessing there no way to get in to beta with out pre ordering the game right?
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post #3 of 91
Thread Starter 
you can enter to get into beta but its slim pickings.. yea pre order I guess..

Anyone else play in the beta weekend and want to share there experience?

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post #4 of 91
The questing is standard go here kill X, don't know anything about endgame currently. Some classes don't feel right until around level 20, I think classes are locked into a certain role (example: priest healing, lancer tanking) without the option to dps properly or the community just thinks it is that way right now.
Combat is very fun and feels good, but high latency really screws you.
Battlegrounds were not open in the beta so do not know about them but death matches (up to 10v10 open world match) are very fun and have the option for everyone in the match to bet gold, I would like to see more mmo's having this option alongside dueling.

I think the game is worth at least the initial purchase, for any monthly subs have to wait and see how the endgame is


Raid content was added to the Korean client.
https://forum.tera-europe.com/showthread.php?t=33094
Basically it is the raid rifts from Rift
Edited by Georgevonfrank - 2/13/12 at 8:14am
post #5 of 91
I enjoyed my small time in the Beta this weekend. I really like the aim to fight system and not using tab targeting. The graphics are pretty good and the world has a great fantasy feel to it. One aspect I don't care too much for is they definitely are going with the "theme-park" route. All quests have easy pointers, map icons etc and I was killing level 12 mobs at level 4 with my Archer. I mean really?

I miss the old days of EQ1 where you had to speak to every NPC to get quests, there were no exclamation points holding your hand. You had to decipher quests, find things and explore. But that doesn't lead to instant-gratification which seems to be the tread these days. Not to mention a level 5 mob would beat your level 4 butt.

TERA isn't as bad as I thought it was going to be, but I'd really like to know more about the PvP before I purchase it.
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post #6 of 91
Thread Starter 
Yea I am always scared of the hefty monthly purchase if I dont see myself continueing. With star wars I paid for the game and 1 month and didnt play nearly enough to warrant the purchase. I only got 2 characters to level 20 then gave up.

With the pre-order beta you can only play during there beta weekends right? And the next one isnt or like 2 weeks..

Also what Is your opinion on the collectors edition content.. for $20 I dont care about the physical stuff.. More interested in the $10 for the mounth and gear, but I dont know enough about the game to say that those items will be of any signifiant value..

Yea.. MMO's have become easier to navigate through the questing system.. I remember vanilla WOW and not being about to find where I was suppose to go without exploring and reading the quest log.. This I just look at the mini map and follow the arrows, kinda glad I dont have to explore as much.. I am way to lazy after all the other MMO's adapting the same style..
Edited by JMattes - 2/13/12 at 8:44am
post #7 of 91
Quote:
Originally Posted by CallsignVega View Post

I enjoyed my small time in the Beta this weekend. I really like the aim to fight system and not using tab targeting. The graphics are pretty good and the world has a great fantasy feel to it. One aspect I don't care too much for is they definitely are going with the "theme-park" route. All quests have easy pointers, map icons etc and I was killing level 12 mobs at level 4 with my Archer. I mean really?
I miss the old days of EQ1 where you had to speak to every NPC to get quests, there were no exclamation points holding your hand. You had to decipher quests, find things and explore. But that doesn't lead to instant-gratification which seems to be the tread these days. Not to mention a level 5 mob would beat your level 4 butt.
TERA isn't as bad as I thought it was going to be, but I'd really like to know more about the PvP before I purchase it.

People say there is a big jump in AI difficulty at 25 and then again at 45
post #8 of 91
Thread Starter 
Hey Georgevonfrank what did u think of my post above yours? Asked acouple questions at the end..
post #9 of 91
1st Closed Beta Review
Before I got into this review I’ll just give a brief history of my MMO experience. I played WoW about 2 months after release until this present day. I played more hardcore during Vanilla and on and off after BC because I got married. Other MMO’s that I got into were LOTRO, AOC and also Aion. I won’t go into too much details but those are other MMO’s I have played in depth and will use them as a reference. I don’t consider myself an Elitist or Hardcore gamer. I enjoy games and play them the best I can. I’m just breaking down this review as whatever comes up to my mind so there probably will not be a whole lot of organization.

Gameplay: 10/10
I’ll be honest the first 5-10 minutes I thought to myself, “Wow this game sucks.” But after getting use to the movement, combat, and new skills (very important) I have to say this game succeeded were AoC failed. I’ll try briefly explain how combat works. You get a starter move somewhat like an auto-attack that you must click. This move attacks and also adds mana to your pool. The mana system for the classes I played (Warrior, Slayer, Beserker) works almost like the rage system in WoW. Attack to build up mana and then you can hot key a new skill that must be directed at the target. Pretty fun actually. For movement classes you can roll to dodge attacks but it has a cd; and for tanking classes you have a blocking skill that you must use to block, both skills take mana. Later on as you start chaining attacks you have an opening move that triggers other skills which you can use spacebar to activate. This helps a lot when you are doing a lot of movement. This is the best combat system I’ve played in an MMO.

World: 8/10
It is an Open World game and not instanced. I compare the world to Aion’s world. You can run zone to zone but there are also channels. Which is nice I was camping a boss for quest with a group that was being waited by other groups as well. We changed channels and there he was killed and left. It has a channel system like Aion and Guild Wars.

AI: 9/10
There is an AI jump from level 19 mobs to level 20 mobs. Lower level mobs do simple attacks and are just plainly dumb as you run around them smacking them. I was quite in shock when I was level 21 and decided this game is too easy I’ll jump a zone ahead and go kill some level 22 Orcans. The movement of the Mobs changed and they had additional skills (knockdowns etc).

Questing: 7.5/10
Nothing innovative. Kill 10 fairies gather 5 corpses kind of stuff. What I did find nice is that the questing system reminded me of LOTRO a little. There is a main story quest line and than there are Zone quests. So there is an overall quest line that takes you from node to node, zone to zone, but those places have quests tied to those areas. The Story quest line usually has a nice shiny reward at the end as zone quests are mainly just to help with exp. It also had a nice feature like Aion where you can click on name of Mobs or Named Mobs and it would highlight on your map where you could find those mobs. For all the fears of this game being very Korean grindy it was not at all for this Beta. Level cap was set to 22 and limited to two characters. I hit cap on my warrior and level 17 on my Beserker all in a weekend. If I didn’t pvp on my warrior I would have hit cap on my Beserker as well.

PVP: 10/10
Battleground were not available for this Beta Phase but I did get into some 10 on 10 death matches. Pretty much how it worked was a giant duel. You create party and fight another party until everyone is dead. My first toon was a warrior (a dodge tank) and I thought to myself meh I can dps enough to own in PvP. Boy did I get my butt handed too me. My group had two warriors and we couldn’t dps enough through heals and got owned pretty bad. Class roles matter a lot, no hybrids trying to DPS in here. I felt like when I first pvp back on Vanilla WoW. I didn’t know what I was doing. Movement really matters for the first time in an MMO; though movement is really crucial in WoW, I won’t argue that. We’ll have too see how Battlegrounds are.

Dungeons/Grouping: N/A
I didn’t get a chance to run the level 20 dungeon. After getting my butt handed to me in PvP I rerolled and didn’t get a chance too. But everyone in my guild was really impressed.

UI/Chatting: 7/10
Nothing innovative either. The UI and Chatting system to me is a hybrid of something you would find in Aion and Guild Wars. I’m so use to WoW’s chatting system that whenever I play a different MMO I can never get comfortable with it. Bars are easy to move through options and keybinding is very easy.

Talent System: 7/10
Now I could be wrong on this. I didn’t read much about the game going in and was pretty much doing everything blindly. This is from my point of view how the talent system works. Every class is awarded the same skills. Where they differ is what you glyph certain skills to do. Such as on my warrior I could glyph one of my skills so that my roll skill had a shorter CD. I could also glyph so my other skill generated more threat so I can hold agro to tank. You are limited to glyph points so you can’t glyph everything and thus creating your “spec”. But like I said I could be wrong.

Community: 5/10
I don’t know if it was the IGN premium trolls or what but the community reminded me of Aion early on. A bunch of trolls comparing it to WoW or any other existing MMO. I will say though for every idiot I met I also met a nice person. A lot of people in the beta were impressed and the trolls were not were the level 4’s who were just complaining. Anyone who got to level 20+ enjoyed the game a lot.

Music: 5/10
Music is meh. Voice overs were corny. They were like an Asian dubbed movie where the lips and voices didn’t sync. I don’t play to listen to the music of games much as I usually have a Sports Podcast on.

Visual: 9/10
Even without the HD texture in this Beta the game looks great. Art style is a personal preference but for me I thought the game was very beautiful. From the landscapes, armor, weapons and mobs everything looked great, if of course you like the art direction of this game.

Performance: 5/10
The game runs on the Unreal game engine. I know it’s Beta but the game ran like crap on my PC (Amd FX-6100, 2xHD 6850). I run BF3 on Ultra Settings with no hiccups. It could be that it is not supporting SLI/Crossfire in Beta. I was dropping to like 10 fps in the big city. Serious?

Expectations Overall: 9/10
I followed the game on and off for about a Year. I lost hope in it as it took so long to come over but I have to say I am IMPRESSED. En Masse did a great job Westernizing the game, it does not feel like a Korean MMO grind at all. Combat is awesome. Some MMO reviewers are saying bad things about this game but until you hit level 20 I do not believe you have an understanding of how the game is to be played or what the developers are pushing for. I think this game is a sleeper lost in the shuffle of SWTOR and GW2. It could do surprisingly well. The combat is certainly innovative it all depends now on the battlegrounds and dungeons later on.
post #10 of 91
Quote:
Originally Posted by JMattes View Post

Yea I am always scared of the hefty monthly purchase if I dont see myself continueing. With star wars I paid for the game and 1 month and didnt play nearly enough to warrant the purchase. I only got 2 characters to level 20 then gave up.
With the pre-order beta you can only play during there beta weekends right? And the next one isnt or like 2 weeks..
Also what Is your opinion on the collectors edition content.. for $20 I dont care about the physical stuff.. More interested in the $10 for the mounth and gear, but I dont know enough about the game to say that those items will be of any signifiant value..
Yea.. MMO's have become easier to navigate through the questing system.. I remember vanilla WOW and not being about to find where I was suppose to go without exploring and reading the quest log.. This I just look at the mini map and follow the arrows, kinda glad I dont have to explore as much.. I am way to lazy after all the other MMO's adapting the same style..

Betas are every other weekend.
If you are not interested in the physical items from the collectors edition I would say forget about the collectors, If you are a mount collector like me then get the $60 one otherwise I would just get the standard.
IIRC the $10 a month is only if you buy like 6 months at a time, and can only be setup before launch. So personally I would rather wait until I see endgame content before signing up for that long.
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