Overclock.net › Forums › Industry News › Video Game News › [ars] How close are we to truly photorealistic, real-time games?
New Posts  All Forums:Forum Nav:

[ars] How close are we to truly photorealistic, real-time games? - Page 4

post #31 of 111
You guys are all assuming you're not already in the game.

333
post #32 of 111
Once we can render vray at 60FPS @ 2560x1440 resolution or greater then we have achieved this.
my first child
(17 items)
 
  
CPUMotherboardGraphicsRAM
i7 950 @ 3.2ghz Evga X58 Sli3 2x Gtx 460 @ 820Mhz [SLI] 12GB G skill 1600 
Hard DriveHard DriveHard DriveCooling
Corsair Force GT 120gb SSD x2 1TB Western digital Caviar Black 1TB 5900 rpm Seagate (Storage) Corsair H50 
OSMonitorKeyboardPower
Windows 7 pro 64 bit Samsung 27" 1920x1080 Saitek Eclipse II Corsair AX 850w 
CaseMouseAudio
Haf X R.A.T. 7 Albino Klipsch Promedia 2.1 w/ 200W sub 
  hide details  
Reply
my first child
(17 items)
 
  
CPUMotherboardGraphicsRAM
i7 950 @ 3.2ghz Evga X58 Sli3 2x Gtx 460 @ 820Mhz [SLI] 12GB G skill 1600 
Hard DriveHard DriveHard DriveCooling
Corsair Force GT 120gb SSD x2 1TB Western digital Caviar Black 1TB 5900 rpm Seagate (Storage) Corsair H50 
OSMonitorKeyboardPower
Windows 7 pro 64 bit Samsung 27" 1920x1080 Saitek Eclipse II Corsair AX 850w 
CaseMouseAudio
Haf X R.A.T. 7 Albino Klipsch Promedia 2.1 w/ 200W sub 
  hide details  
Reply
post #33 of 111
Quote:
Originally Posted by ZealotKi11er View Post

We are moving too slow. PC graphics stopped @ 2007 with Crysis. We have to have 7 year to make the next jump.

Not really.

Crysis made such a big leap forward, five years later it's still arguably the best looking game on the market.

But we have gone ahead, yes we have. From the non-scripted dragons in Skyrim to the destruction engine in Frostbite 2 (that ultimately DICE nerfed, but it's still present in the engine), both show a kind of behaviour that has been pretty much unseen in the industry. Or the combat system in BRINK, Wether you like the game or not, it's truly revolutionary.
Quote:
Originally Posted by Onex View Post

Witcher 2 did things right by going pc then console.

Financially Skyrim had a very bright sales perspective in consoles, so not covering that part well enough was too much of a risk, so they ensured that part was right. Then they ported it to the PC, and later on gave us the Creation Kit and the high res texture pack, so I'd say they ended up doing it pretty nicely.
Edited by Artikbot - 2/14/12 at 12:59am
   
AGP bencher
(14 items)
 
CPUMotherboardGraphicsRAM
Ryzen R7 1700 Gigabyte GA-AX370-Gaming 5 Sapphire HD 6950 2GiB 2x8GB KFA2 HOF DDR4-3600 
Hard DriveHard DriveHard DriveHard Drive
Crucial MX100 256GB Seagate 600 Series 240GB Seagate 7200.14 2TB Samsung F3 1TB 
CoolingCoolingCoolingCooling
EKWB Supreme HF XSPC Rasa GPU EK XT360 EK 4.0 
OSMonitorMonitorKeyboard
W10 Pro LG IPS235 LG E2250V KUL ES-87 
PowerCaseMouseAudio
SF Leadex II 650W Lian Li PC-A05NB Logitech G9 Xonar DX 
AudioAudio
SMSL SA-S3+Technics CB-250 Sennheiser HD555 
CPUMotherboardRAMHard Drive
AMD A10-5700 Gigabyte F2A75M-HD2 G.SKILL Ares 2133 CL9 Hitachi 5K750 
Hard DriveCoolingOSMonitor
Momentus .7 200GB Noctua NH-L9a Server 2012 R2 Standard AUO B156HW01 
PowerCaseOther
PicoPSU-80-WI-25V AIO Aluminium Handmade TP-Link Archer Something Something Wi-Fi AC 
CPUCPUCPUMotherboard
Core2Duo E6400 Core2Quad Q6600 Pentium Dual Core E5200 AsRock 4COREDUAL-SATA2 R2.0 
GraphicsRAMHard DriveOptical Drive
A dumpload of ancient AGP cards Kingston Value DDR2-667 CL4 2T @CL3 1T Seagate 160GB 7200.10 LG IDE DVD-ROM 
CoolingCoolingOSMonitor
Ghettomade CPU waterblock 49cc 2stroke engine copper radiator WinXP SP2 32bit ProView 17" 
PowerCase
Tacens Radix V 550W Ghetto aluminium bench 
  hide details  
Reply
   
AGP bencher
(14 items)
 
CPUMotherboardGraphicsRAM
Ryzen R7 1700 Gigabyte GA-AX370-Gaming 5 Sapphire HD 6950 2GiB 2x8GB KFA2 HOF DDR4-3600 
Hard DriveHard DriveHard DriveHard Drive
Crucial MX100 256GB Seagate 600 Series 240GB Seagate 7200.14 2TB Samsung F3 1TB 
CoolingCoolingCoolingCooling
EKWB Supreme HF XSPC Rasa GPU EK XT360 EK 4.0 
OSMonitorMonitorKeyboard
W10 Pro LG IPS235 LG E2250V KUL ES-87 
PowerCaseMouseAudio
SF Leadex II 650W Lian Li PC-A05NB Logitech G9 Xonar DX 
AudioAudio
SMSL SA-S3+Technics CB-250 Sennheiser HD555 
CPUMotherboardRAMHard Drive
AMD A10-5700 Gigabyte F2A75M-HD2 G.SKILL Ares 2133 CL9 Hitachi 5K750 
Hard DriveCoolingOSMonitor
Momentus .7 200GB Noctua NH-L9a Server 2012 R2 Standard AUO B156HW01 
PowerCaseOther
PicoPSU-80-WI-25V AIO Aluminium Handmade TP-Link Archer Something Something Wi-Fi AC 
CPUCPUCPUMotherboard
Core2Duo E6400 Core2Quad Q6600 Pentium Dual Core E5200 AsRock 4COREDUAL-SATA2 R2.0 
GraphicsRAMHard DriveOptical Drive
A dumpload of ancient AGP cards Kingston Value DDR2-667 CL4 2T @CL3 1T Seagate 160GB 7200.10 LG IDE DVD-ROM 
CoolingCoolingOSMonitor
Ghettomade CPU waterblock 49cc 2stroke engine copper radiator WinXP SP2 32bit ProView 17" 
PowerCase
Tacens Radix V 550W Ghetto aluminium bench 
  hide details  
Reply
post #34 of 111
Quote:
Originally Posted by lordikon View Post

Not quite released yet though, that is just a preview of some new stuff to come. In terms of game development that doesn't mean much, as C# isn't used in many games (except in XNA, and Unity as a scripting language). But the ideas are nice and I hope to see other languages do the same.

I would not use C# in a game, period, not unless you want it hacked and reverse engineered within hours of release. C# is a JIT-compiled language which means that it compiles to byte code which is then compiled as it's run. Any script kiddie with the right tools can just grab your bytecode from the buffer and reverse engineer your game with no problem. If you've written entirely in C# on top of a commercially available engine, your game's whole codebase can pretty much be replicated. This can be a serious problem for multilayer games where cheating is a concern.


We're using Lua as a scripting language over our own C++ engine to avoid any of those problems. It's not hugely important right now since it's pretty much a single player game, but if we go on to make a multilayer game this will yield a much more secure platform to build it on. We are going to open-source our engine, btw, but we've got a programmer who's figured out a pretty innovative way of preventing cheating, at least at the netcode level.
Edited by Phaedrus2129 - 2/14/12 at 7:11am
post #35 of 111
Quote:
meaning it's at least two generations away

So 10-15 years from now?
    
CPUMotherboardGraphicsRAM
AMD Ryzen R5 1600 Asus PRIME B350 PLUS  AMD Radeon HD7950 16GB Corsair Vengence (2x8GB) 
Hard DriveHard DriveHard DriveOS
1TB WD Blue 500GB WD Blue 120GB Hitachi Windows 10 Pro 
MonitorMonitorKeyboardPower
LG 32LD450 Dell Ducky DK9008 OCN Edition Corsair TX650v2 
Case
Fractal Design Core 3000 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
AMD Ryzen R5 1600 Asus PRIME B350 PLUS  AMD Radeon HD7950 16GB Corsair Vengence (2x8GB) 
Hard DriveHard DriveHard DriveOS
1TB WD Blue 500GB WD Blue 120GB Hitachi Windows 10 Pro 
MonitorMonitorKeyboardPower
LG 32LD450 Dell Ducky DK9008 OCN Edition Corsair TX650v2 
Case
Fractal Design Core 3000 
  hide details  
Reply
post #36 of 111
Games will not reach the realistic graphics at close distance at least.
Lil Beast
(13 items)
 
  
CPUMotherboardGraphicsRAM
I3-2100 @ 3,1GHz ASUS P8Z68-V LX MSI GTX 560-TI TF II/OC Corsair Vengeance 1600mhz 2x2gb 
Hard DriveOSPowerCase
WD@ Blue 500/ Samsung 830 64 Windows 8 64bit Corsair TX650w v2 Cooler Master Centurion 5 II 
  hide details  
Reply
Lil Beast
(13 items)
 
  
CPUMotherboardGraphicsRAM
I3-2100 @ 3,1GHz ASUS P8Z68-V LX MSI GTX 560-TI TF II/OC Corsair Vengeance 1600mhz 2x2gb 
Hard DriveOSPowerCase
WD@ Blue 500/ Samsung 830 64 Windows 8 64bit Corsair TX650w v2 Cooler Master Centurion 5 II 
  hide details  
Reply
post #37 of 111
Graphics keep getting better and better. Gameplay though, aside from a few good games, have been stale for a very long time. There is only so much a new skin on the same game with very minor changes can do. Everyone complains about certain FPS's for being the same games with new skins, but most of them are like that. Making a person fall off a cliff more realistically than the previous game will not make the game any better...

I dunno, the whole push for graphics supremacy seems like a bad joke for me. Similar thing happening in the movie industry for the past several years. Everything is looking nicer and explosions and CGI are getting much more realistic, but movies for plot and story, and the acting/directing itself is very low quality compared to the past.

Again, there are some that are still good, but the markets in general are giving us less and less quality, just with a nicer skin.
M06
(20 items)
 
  
CPUMotherboardGraphicsRAM
AMD FX6300 Gigabyte 990FXA-UD5 XFX 7950 - 3GB G.Skill Sniper 8GB (2x4GB) DDR3 2133 CL9 @ 1733... 
Hard DriveHard DriveHard DriveOptical Drive
WD Blue 500GB WD Black 1.5TB Crucial M4 128GB (OS) LG ODD 
CoolingOSMonitorMonitor
Deepcool Lucifer v2 Win7 Ultimate 64 bit Acer X223w (1050) LG 22EN33 (1080) 
KeyboardPowerCaseMouse
Sharkoon Tactix OCZ ModXstream Pro 700w Modular Corsair 300R CM Storm Xornet 
Mouse PadAudioAudioAudio
Steelseries Qck+ DOTA2 Edition Edifier e1100+  Sennheiser HD215 Plantronics Gamecom 307 
  hide details  
Reply
M06
(20 items)
 
  
CPUMotherboardGraphicsRAM
AMD FX6300 Gigabyte 990FXA-UD5 XFX 7950 - 3GB G.Skill Sniper 8GB (2x4GB) DDR3 2133 CL9 @ 1733... 
Hard DriveHard DriveHard DriveOptical Drive
WD Blue 500GB WD Black 1.5TB Crucial M4 128GB (OS) LG ODD 
CoolingOSMonitorMonitor
Deepcool Lucifer v2 Win7 Ultimate 64 bit Acer X223w (1050) LG 22EN33 (1080) 
KeyboardPowerCaseMouse
Sharkoon Tactix OCZ ModXstream Pro 700w Modular Corsair 300R CM Storm Xornet 
Mouse PadAudioAudioAudio
Steelseries Qck+ DOTA2 Edition Edifier e1100+  Sennheiser HD215 Plantronics Gamecom 307 
  hide details  
Reply
post #38 of 111

RE: [ars] How close are we to truly photorealistic, real-time games?

Its gonna take longer than 2 generations if we keep upping the expected resolution. Nothing is even powerful enough to do 4k gaming yet so I'm skeptical.

Sent from LG-C900 on Windows Phone 7.5 using Board Express
MCP
(17 items)
 
Loki
(2 items)
 
Rinzler
(13 items)
 
CPUMotherboardGraphicsRAM
Intel 2700K 5GHz ~1.475v Asus P8Z68 Deluxe Gen3 EVGA GTX-1080 (4x8GB) Crucial Balistix 1600 MHz 
Hard DriveOptical DriveCoolingOS
A bunch of disks LG DVD Combo Apogee Xt Rev 1.0, 360 Rad + D5 Fedora 25 
OSMonitorMonitorMonitor
Windows 10 Acer 32" 4k Acer 32" 4k Wacom Cintiq 27 QHD 
KeyboardPowerCaseMouse
Ducky Corsair AX850 Coolermaster HAF-X Corsair 
Audio
Xonar DG 
CPUGraphics
Intel i7-4558U Intel Iris 
CPUMotherboardGraphicsRAM
i7 720QM Proprietary GTX 260M 4 gb DDR3 1066 
Hard Drive
500 GB WD Caviar Black 
  hide details  
Reply
MCP
(17 items)
 
Loki
(2 items)
 
Rinzler
(13 items)
 
CPUMotherboardGraphicsRAM
Intel 2700K 5GHz ~1.475v Asus P8Z68 Deluxe Gen3 EVGA GTX-1080 (4x8GB) Crucial Balistix 1600 MHz 
Hard DriveOptical DriveCoolingOS
A bunch of disks LG DVD Combo Apogee Xt Rev 1.0, 360 Rad + D5 Fedora 25 
OSMonitorMonitorMonitor
Windows 10 Acer 32" 4k Acer 32" 4k Wacom Cintiq 27 QHD 
KeyboardPowerCaseMouse
Ducky Corsair AX850 Coolermaster HAF-X Corsair 
Audio
Xonar DG 
CPUGraphics
Intel i7-4558U Intel Iris 
CPUMotherboardGraphicsRAM
i7 720QM Proprietary GTX 260M 4 gb DDR3 1066 
Hard Drive
500 GB WD Caviar Black 
  hide details  
Reply
post #39 of 111
Quote:
Originally Posted by Phaedrus2129 View Post

I would not use C# in a game, period, not unless you want it hacked and reverse engineered within hours of release. C# is a JIT-compiled language which means that it compiles to byte code which is then compiled as it's run. Any script kiddie with the right tools can just grab your bytecode from the buffer and reverse engineer your game with no problem. If you've written entirely in C# on top of a commercially available engine, your game's whole codebase can pretty much be replicated. This can be a serious problem for multilayer games where cheating is a concern.
We're using Lua as a scripting language over our own C++ engine to avoid any of those problems. It's not hugely important right now since it's pretty much a single player game, but if we go on to make a multilayer game this will yield a much more secure platform to build it on. We are going to open-source our engine, btw, but we've got a programmer who's figured out a pretty innovative way of preventing cheating, at least at the netcode level.

There are ways to obfuscate the code, for example, this: http://www.red-gate.com/products/dotnet-development/smartassembly/?utm_source=google&utm_medium=cpc&utm_content=unmet_need&utm_campaign=smartassembly&gclid=CMql2LLpna4CFQF3hwodRjMNLQ
Foldatron
(17 items)
 
Mat
(10 items)
 
Work iMac
(9 items)
 
CPUMotherboardGraphicsGraphics
i7 950 EVGA x58 3-way SLI EVGA GTX 660ti GTX 275 
RAMHard DriveHard DriveHard Drive
3x2GB Corsair Dominator DDR3-1600 80GB Intel X25-M SSD 2TB WD Black 150GB WD Raptor 
Hard DriveOSMonitorKeyboard
2x 150GB WD V-raptor in RAID0 Win7 Home 64-bit OEM 55" LED 120hz 1080p Vizio MS Natural Ergonomic Keyboard 4000 
PowerCase
750W PC P&C Silencer CoolerMaster 690 
CPUGraphicsRAMHard Drive
Intel Core i5 2500S AMD 6770M 8GB (2x4GB) at 1333Mhz 1TB, 7200 rpm 
Optical DriveOSMonitorKeyboard
LG 8X Dual-Layer "SuperDrive" OS X Lion 27" iMac screen Mac wireless keyboard 
Mouse
Mac wireless mouse 
CPUGraphicsRAMHard Drive
i7-2600K AMD 6970M 1GB 16GB PC3-10600 DDR3 1TB 7200rpm 
Hard DriveOptical DriveOSMonitor
256GB SSD 8x DL "SuperDrive" OS X 10.7 Lion 27" 2560x1440 iMac display 
Monitor
27" Apple thunderbolt display 
  hide details  
Reply
Foldatron
(17 items)
 
Mat
(10 items)
 
Work iMac
(9 items)
 
CPUMotherboardGraphicsGraphics
i7 950 EVGA x58 3-way SLI EVGA GTX 660ti GTX 275 
RAMHard DriveHard DriveHard Drive
3x2GB Corsair Dominator DDR3-1600 80GB Intel X25-M SSD 2TB WD Black 150GB WD Raptor 
Hard DriveOSMonitorKeyboard
2x 150GB WD V-raptor in RAID0 Win7 Home 64-bit OEM 55" LED 120hz 1080p Vizio MS Natural Ergonomic Keyboard 4000 
PowerCase
750W PC P&C Silencer CoolerMaster 690 
CPUGraphicsRAMHard Drive
Intel Core i5 2500S AMD 6770M 8GB (2x4GB) at 1333Mhz 1TB, 7200 rpm 
Optical DriveOSMonitorKeyboard
LG 8X Dual-Layer "SuperDrive" OS X Lion 27" iMac screen Mac wireless keyboard 
Mouse
Mac wireless mouse 
CPUGraphicsRAMHard Drive
i7-2600K AMD 6970M 1GB 16GB PC3-10600 DDR3 1TB 7200rpm 
Hard DriveOptical DriveOSMonitor
256GB SSD 8x DL "SuperDrive" OS X 10.7 Lion 27" 2560x1440 iMac display 
Monitor
27" Apple thunderbolt display 
  hide details  
Reply
post #40 of 111

Code obfuscation just slows hackers down, it doesn't stop them. smile.gif


The programmer I mentioned is a former blackhat who wrote and sold game cheats, especially for Source but for other games/engines as well. He knows all the tricks of the trade, and what methods are effective at stopping cheats and which aren't. Obfuscation just slows things down, and is usually fairly obvious.
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Game News
Overclock.net › Forums › Industry News › Video Game News › [ars] How close are we to truly photorealistic, real-time games?