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[Various]*update*Playstation Vita reviews*penny arcade added* - Page 13

post #121 of 259
No money for it right now. I would have to sell my iPad 2 to get it.
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post #122 of 259
The hardware is pretty impressive, it's a quad-core CPU and an SGX543MP4 right? I think the slate/phone market will over take these types of dedicated mobile consoles though.
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post #123 of 259
Quote:
Originally Posted by lordikon View Post

Guys, the resolution of this thing is already such that I can barely see pixels if I try, that should be the least of anyone's worries with this device. I own the device (got it as a gift), and love it, my only complaint is lack of titles. If this system comes out with some good titles, then it's golden IMO

I highly recommend lumines.
post #124 of 259
Thread Starter 
Lots of good titles at launch for many different types of gamers.
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post #125 of 259
Quote:
Originally Posted by xAtLx View Post

Well yes i know that biggrin.gif i have 2 Vitas here, and i also understand how it works.
However i was talking to Forsakenfire about the framerate since he was the one that complain about the Vita.

Yea sorry for the confusion, I was adding more information to confirm what you were saying about a higher resolution not being necessary, and actually being detrimental.

Quote:
Originally Posted by melterx12 View Post

I highly recommend lumines.

Have it, love it, almost beat it on the very first attempt, made it through about 25 of the 30 stages. Also love the PS store, 100+ PSP games at my fingertips for only $20-$29. I have a PSP but I lost interest in it after awhile, but now I might pick up a few titles like FF4 collectors edition, or the God of War games.
Quote:
Originally Posted by steelbom View Post

The hardware is pretty impressive, it's a quad-core CPU and an SGX543MP4 right? I think the slate/phone market will over take these types of dedicated mobile consoles though.

Yes, but just like consoles vs PC, the Vita is dedicated hardware without the drivers to slow it down. Also the controls are much higher quality with 8 buttons, a D-pad, and two analog thumbsticks. The game quality will be much higher on a gaming console, because you're paying $30-$40 for a game, as opposed to only a couple of dollars for a mobile phone/tablet game. Dont forget the sizes of the games, most iPhone games are far under 1GB, but with Vita games your looking at multiple gigs. The hardware may have similarities, but the games are miles apart.
Edited by lordikon - 2/16/12 at 8:38pm
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post #126 of 259
Quote:
Originally Posted by Forsakenfire View Post

I don't recall saying that those cell phones I posted would be better for gaming then the Vita, I'm saying that the resolution is a below what I thought a brand new gaming device that claims "PS3 quality graphics". When asked if any devices even support a OLED 720p screen, I brought up two. The retail prices don't really equal what it costs to make one. As for being able to see the difference, I can see the difference between my friends Vita and my SGN(although my SGN is .35 inches smaller).

dude you are a PC gamer, are you saying resolution determine the gfx quality ??

so...Skyrim ultra 1080p will look better than the same ultra in 720p windowed ??

lol
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post #127 of 259
I think I'll wait for the 2nd revision of this before even considering jumping on it.
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post #128 of 259
I have it. FEB. It's pretty good, but I'd say it's graphics are a bit over exaggerated. It's has nice crisp graphics, but too many games are upscaled on a lower resolution with noticeable jagged edges.

Anyways, I enjoyed UMVC3 on it. Uncharted was somewhat good, but not worth 50$.
post #129 of 259
Quote:
Originally Posted by sLowEnd View Post

I think I'll wait for the 2nd revision of this before even considering jumping on it.

What are you hoping to get out of that? Other than better battery life or built-in memory I'm not sure what they would change. Waiting for the price to drop is understandable though.
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post #130 of 259
Quote:
Originally Posted by lordikon View Post

Yes, but just like consoles vs PC, the Vita is dedicated hardware without the drivers to slow it down. Also the controls are much higher quality with 8 buttons, a D-pad, and two analog thumbsticks. The game quality will be much higher on a gaming console, because you're paying $30-$40 for a game, as opposed to only a couple of dollars for a mobile phone/tablet game. Dont forget the sizes of the games, most iPhone games are far under 1GB, but with Vita games your looking at multiple gigs. The hardware may have similarities, but the games are miles apart.
That's not necessarily true because it's not only price, but sales too, that determine how much profit a company makes from a game. I'm speculating here, of course, but it's possible, due to the sheer size of the user base -- not only as it is now, but as it will be in a couple of years as well, that a good quality $10 iOS or Android game will make a developer more profit than they might make on Vita with a $40 title. (I do agree, that Vita will have titles with far better stories, gameplay, and graphics though, as you say they'll be miles apart, but I see that changing with the 600 series.)

That aside, I see mobile technology advancing rapidly, and every year there's a large quantity of new devices adopting this technology. But how often will Sony replace a portable gaming console? Every three years?

The next major break through in graphics for mobile devices will be the PowerVR 600 series which boasts an absolutely amazing improvement with little to no increase in power, a technology I hope Apple's able to adopt for the iPad 3 and iPhone 5. The iPad 3 is only a few weeks away, and if it does use a PowerVR 600 series GPU it'll trump the Vita graphically, and if it uses two of them, it'll outright hammer it. As you said, a dedicated gaming console isn't bottlenecked by APIs and other overheads, so it'll always perform significantly better with the same hardware, but will it be able to keep up with the rapid rate of improvement in technology -- I'm not so sure.

To add to your point about the size of games, any app that supports the retina display provides both 1x and 2x sized images separately, adding to the size, and as well as that, many support the iPad too. I'm not sure the resolution of the Vita, but even if an app only supported the iPad, even with Infinity Blade graphics, I'd expect nothing larger than 550MB.

And finally, yes it does have better controls, but think also of the benefits of an iPad as well: you can plug your iPad 2+ into your HDTV or HDMI-compatible monitor and output the game at 1080p (if the app and your TV/monitor supports it of course), and have the device itself turn into the controls and display other information with the entire screen just for the game.
Edited by steelbom - 2/16/12 at 9:08pm
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