Originally Posted by lordikon
Yes, but just like consoles vs PC, the Vita is dedicated hardware without the drivers to slow it down. Also the controls are much higher quality with 8 buttons, a D-pad, and two analog thumbsticks. The game quality will be much higher on a gaming console, because you're paying $30-$40 for a game, as opposed to only a couple of dollars for a mobile phone/tablet game. Dont forget the sizes of the games, most iPhone games are far under 1GB, but with Vita games your looking at multiple gigs. The hardware may have similarities, but the games are miles apart.
That's not necessarily true because it's not only price, but sales too, that determine how much profit a company makes from a game. I'm speculating here, of course, but it's possible, due to the sheer size of the user base -- not only as it is now, but as it will be in a couple of years as well, that a good quality $10 iOS or Android game will make a developer more profit than they might make on Vita with a $40 title. (I do agree, that Vita will have titles with far better stories, gameplay, and graphics though, as you say they'll be miles apart, but I see that changing with the 600 series.)
That aside, I see mobile technology advancing rapidly, and every year there's a large quantity of new devices adopting this technology. But how often will Sony replace a portable gaming console? Every three years?
The next major break through in graphics for mobile devices will be the PowerVR 600 series which boasts an absolutely amazing improvement with little to no increase in power, a technology I hope Apple's able to adopt for the iPad 3 and iPhone 5. The iPad 3 is only a few weeks away, and if it does use a PowerVR 600 series GPU it'll trump the Vita graphically, and if it uses two of them, it'll outright hammer it. As you said, a dedicated gaming console isn't bottlenecked by APIs and other overheads, so it'll always perform significantly better with the same hardware, but will it be able to keep up with the rapid rate of improvement in technology -- I'm not so sure.
To add to your point about the size of games, any app that supports the retina display provides both 1x and 2x sized images separately, adding to the size, and as well as that, many support the iPad too. I'm not sure the resolution of the Vita, but even if an app only supported the iPad, even with Infinity Blade graphics, I'd expect nothing larger than 550MB.
And finally, yes it does have better controls, but think also of the benefits of an iPad as well: you can plug your iPad 2+ into your HDTV or HDMI-compatible monitor and output the game at 1080p (if the app and your TV/monitor supports it of course), and have the device itself turn into the controls and display other information with the entire screen just for the game.Edited by steelbom - 2/16/12 at 9:08pm