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[Various]*update*Playstation Vita reviews*penny arcade added* - Page 19

post #181 of 259
I love this thing.
I'm extremely impressed with how amazingly built it was. Hardware and software too.

Sony has the best multitasking implementation I've ever seen before on any~ device. It's so smooth and seemless.
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post #182 of 259
Quote:
Originally Posted by 4LC4PON3 View Post

Even if an Ipad 3 does have a better GPU who is going to develop games for it? Great just what I want to spend 600-1000 dollars on a stupid Ipad3 with no developer support & childish kiddy games. great now I have a souped up Cut the rope. Yay
That's the point, as the user base continues to grow and the graphics potential increases greatly, many will want to develop games for it. I've observed a significant improvement in games for iOS over the last couple of years, some even have voice acting and a good storyline and decent graphics. Look at Infinity Blade 2, or The Bard's Tale, etc.

Infinity Blade 2 is quite nice looking graphically, but it's no where near pushing the limits of the SGX543MP2 -- it's designed to run on iPod touch 4 as well. The version for the 4S just has some nicer eye candy, like God Rays, and AA, and it runs at 60 FPS (although it would run a lot higher if not for v-sync) not 25-30 FPS.

Let's assume the iPad 3 gets the PowerVR SGX643 which is two and a half times more powerful than the GPU in the Vita. Taking into account resolution, it would offer a bit less than half the power of the Vita's SGX543MP4, and if it was the SGX643MP2 it would be a bit less than the full power of the Vita's GPU. (I'm assuming the PowerVR SGX643 is the replacement for the SGX543.)

You could make some really beautiful looking games, especially with such a high PPI. It's safe to say that Apple has been working with Epic Games to produce some kind of game or tech demo to show case the new iPad 3, considering they do advertise quite heavily as a gaming device.
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post #183 of 259
Quote:
Originally Posted by OmegaNemesis28 View Post

I love this thing.
I'm extremely impressed with how amazingly built it was. Hardware and software too.
Sony has the best multitasking implementation I've ever seen before on any~ device. It's so smooth and seemless.

Yeah the OS is actually pretty ugly but it works extremely well. It's kind of like the web os in a way
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post #184 of 259
Quote:
Originally Posted by Mad Pistol View Post

A Vita is an accessory, much as an iPad 3 is an accessory. What's the difference? There are droves of Apple fans and only a handful of truly hardcore gamers that the Vita appeals to. On top of this, a Vita can only game, while an iPad 3 has the capability of playing games and much much more.
I think you're going to be surprised at what gets developed for the iPad 3, given its specs. Somebody is going to create an amazing game on it that will more than likely be at least Vita quality if not higher. Now you get it through your head that both of these devices will compete with each other, and it's almost guaranteed that even though the iPad 3 is over twice the price of a Vita, the iPad 3 will outsell the Vita by a lot. It's called a fanbase, and unfortunately Apple's fanbase is much larger and wider than that of Sony's gaming crowd.
I stick by my initial assumption that the Vita as a device will probably fail simply because it does not appeal to a wide enough audience. A 3DS provides a very unique solution with 2 screens, a built-in 3D effect, and tons of nintendo exclusive titles that the given fanbase eats up each time a new game is released. The Vita, by comparison, is a souped up smartphone-like device with thumbsticks, and it does not carry the clout needed to survive a world that has largely gone mobile.
I honestly hope that Sony learns that building the most powerful consoles that they can isn't good enough anymore. Smartphones and tablets are much weaker than their desktop counterparts, and yet they are the most competitive market in the world at the moment. It's all about market appeal, and in this case, Sony just doesn't have it anymore.

Until this post you had remained fairly respectable.

1.) Vita can do more than game. It can be used as a phone, it can surf the net, there is an app store for it (although I doubt that will take off).
2.) The iPad is not competition for the Vita, I am confused why people keep bringing it up. Here is a crazy thought: People may want both, I did.
3.) The difference between the 3DS (which I also own) and the Vita isn't much other than the hardware performance. 3DS has 3D, Vita has motion sensors and a second touch screen. There isn't any pressing feature that makes either stand out in my opinion.

The one thing I agree with you about is that the Vita may fail due to lack of mainstream appeal, but then again, I rarely care nor agree with the people that define "mainstream", I will continue to enjoy the device, and it is a shame how many will never get the pleasure to try it because they don't understand the appeal of it.
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post #185 of 259
Understand this, sales figures will be very important. Why? The developers are watching, wondering if its a profitable platform and if they should support it. If the Vita does not move well, studios will not throw as much resources at the vita titles.

Wait and let's see the sales figures after a month.

Like it or not, Vita, Smartphones, Tablets are all in the same market. Portable entertainment devices. And no, most people don't use smartphones JUST for call/txt, or else we all would have stuck with our Nokia candybars.
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post #186 of 259
Quote:
Originally Posted by steelbom View Post

That's the point, as the user base continues to grow and the graphics potential increases greatly, many will want to develop games for it. I've observed a significant improvement in games for iOS over the last couple of years, some even have voice acting and a good storyline and decent graphics. Look at Infinity Blade 2, or The Bard's Tale, etc.
Infinity Blade 2 is quite nice looking graphically, but it's no where near pushing the limits of the SGX543MP2 -- it's designed to run on iPod touch 4 as well. The version for the 4S just has some nicer eye candy, like God Rays, and AA, and it runs at 60 FPS (although it would run a lot higher if not for v-sync) not 25-30 FPS.
Let's assume the iPad 3 gets the PowerVR SGX643 which is two and a half times more powerful than the GPU in the Vita. Taking into account resolution, it would offer a bit less than half the power of the Vita's SGX543MP4, and if it was the SGX643MP2 it would be a bit less than the full power of the Vita's GPU. (I'm assuming the PowerVR SGX643 is the replacement for the SGX543.)
You could make some really beautiful looking games, especially with such a high PPI. It's safe to say that Apple has been working with Epic Games to produce some kind of game or tech demo to show case the new iPad 3, considering they do advertise quite heavily as a gaming device.

Apple products move well. That explains the droves of game developers creating tons of quality games for the iOS ecosystem..

Oh, and you guys keep going on about how your smartphones are so much better for gaming, how the developer will return a much better profit if he were to release his game in the appstore over something like psn. Do you guys actually know how much profit those developers make? Do you honestly believe a game like infinity blade 2 was bought by a majority of smart phone users? No, of course it wasn't. And i'm sure as hell that you didn't buy it either. Games like those are almost always pirated when you jailbreak. You'd never spend 10$ or more on a crappy smartphone game that's essentially a techdemo. Almost everyone I know has an iPhone 4 or iPod touch. And almost all their phones have crappy free games or something "popular" like angry birds and doodle jump.

But you guys keep insisting upon your superior knowledge of the market. You guys clearly know what people want.

Also i'd argue that most people buy these devices knowing fully that they won't be using it for anything other than calling or texting, maybe the occasional facebook too. These phones are selling like hotcakes because they are the current fad. Just like how flipphones were the craze back then for being cool. It has nothing to do with the capability of the devices honestly. I'm sure the millions of OCN users would care to disagree but the general public doesn't give a damn about what features their smartphone has, nor do they ever plan on actually using them.
Edited by consume - 2/19/12 at 8:55pm
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post #187 of 259
Quote:
Originally Posted by Sylon View Post

Understand this, sales figures will be very important. Why? The developers are watching, wondering if its a profitable platform and if they should support it. If the Vita does not move well, studios will not throw as much resources at the vita titles.
Wait and let's see the sales figures after a month.
Like it or not, Vita, Smartphones, Tablets are all in the same market. Portable entertainment devices. And no, most people don't use smartphones JUST for call/txt, or else we all would have stuck with our Nokia candybars.

Developers didnt really mind too much about the PSP sales. Mind you, that sold pretty poorly here in the US yet we still got amazing PSP games that I still consider better than most full fledged platform titles at $60.
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post #188 of 259
Quote:
Originally Posted by lordikon View Post

1.) Vita can do more than game. It can be used as a phone, it can surf the net, there is an app store for it (although I doubt that will take off).

It CANNOT be used as a phone. A phone has the ability to make and receive calls as well as well as text message and picture/video message via "Phone Numbers." Vitas are devices that use a closed system as a means for communication between each other, regardless of whether you have the 3G model or not. If a Vita had the full functionality of a phone, you can bet the price would have been at least $500 for the 3G model.
Quote:
Originally Posted by lordikon View Post

2.) The iPad is not competition for the Vita, I am confused why people keep bringing it up. Here is a crazy thought: People may want both, I did.

Really? They're both accessories designed for the mobile market. I fail to see how they are not competition for each other.
Quote:
Originally Posted by lordikon View Post

3.) The difference between the 3DS (which I also own) and the Vita isn't much other than the hardware performance. 3DS has 3D, Vita has motion sensors and a second touch screen. There isn't any pressing feature that makes either stand out in my opinion.

The 3DS's fanbase, games library, and backward compatibility with DS games basically ensures that the 3DS will be successful, much like it's predecessors. While the Vita is technically superior from a hardware standpoint, we've seen first hand from the Wii (the weakest console of this generation of consoles) that the console with the best specs doesn't necessarily sell the best.
Quote:
Originally Posted by lordikon View Post

The one thing I agree with you about is that the Vita may fail due to lack of mainstream appeal, but then again, I rarely care nor agree with the people that define "mainstream", I will continue to enjoy the device, and it is a shame how many will never get the pleasure to try it because they don't understand the appeal of it.

The problem with the Vita, as Sylon pointed out, is that the device will live and die by its sales numbers; if the console doesn't sell, games companies will not develop for it. Again, based on market trends, I have a feeling that the Vita will not survive the ever growing and changing mobile market. As much as everyone doesn't want to admit it, the Vita is just another mobile device in a very crowded market. It will be made or broken by 3rd party support, and since it isn't compatible with a very large and continually growing market of Android, iOS, or Windows Mobile apps, that puts the Vita at a significant disadvantage compared to the rest of the market. If this device wants to live and thrive, it had better expand its appeal very fast, or it will not survive for long.

The DS and PSP emerged during a time when smartphones did not exist. Because of that, they were in a market of their own. This is not the case anymore. The mobile market is crowded and fiercely competitive. Convincing people that the Vita is worth $250 will be no easy feat. I'll go a step further and say that smartphones are NOT better for gaming by any means. I agree on this point... but good luck convincing the other 99% of the buying public of this.
Edited by Mad Pistol - 2/19/12 at 9:13pm
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post #189 of 259
Quote:
Originally Posted by consume View Post

Apple products move well. That explains the droves of game developers creating tons of quality games for the iOS ecosystem..
Oh, and you guys keep going on about how your smartphones are so much better for gaming, how the developer will return a much better profit if he were to release his game in the appstore over something like psn. Do you guys actually know how much profit those developers make? Do you honestly believe a game like infinity blade 2 was bought by a majority of smart phone users? No, of course it wasn't. And i'm sure as hell that you didn't buy it either. Games like those are almost always pirated when you jailbreak. You'd never spend 10$ or more on a crappy smartphone game that's essentially a techdemo. Almost everyone I know has an iPhone 4 or iPod touch. And almost all their phones have crappy free games or something "popular" like angry birds and doodle jump.
But you guys keep insisting upon your superior knowledge of the market. You guys clearly know what people want.
Also i'd argue that most people buy these devices knowing fully that they won't be using it for anything other than calling or texting, maybe the occasional facebook too. These phones are selling like hotcakes because they are the current fad. Just like how flipphones were the craze back then for being cool. It has nothing to do with the capability of the devices honestly. I'm sure the millions of OCN users would care to disagree but the general public doesn't give a damn about what features their smartphone has, nor do they ever plan on actually using them.
First off, I said I see this coming in the near future in combination with significant graphic improvements which are available today -- I never said that's the case now, second, you do realise that Epic Games has made about 30 million off the Infinity Blade franchise in their first year. So yeah, I'd say a few people bought the game, myself included.

I'm not too familiar with what a company considers successful for a game on a mobile platform, but 30 million sounds pretty decent.

We're starting to see a larger quantity of games coming into the App Store using Unreal's engine, too. Batman Arkham: Lockdown, Epoch, just to name a couple.
Edited by steelbom - 2/19/12 at 9:13pm
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post #190 of 259
Quote:
Originally Posted by steelbom View Post

First off, I said I see this coming in the near future in combination with significant graphic improvements which are available today -- I never said that's the case now, second, you do realise that Epic Games has made about 30 million off the Infinity Blade franchise in their first year. So yeah, I'd say a few people bought the game, myself included.
I'm not too familiar with what a company considers successful for a game on a mobile platform, but 30 million sounds pretty decent.
We're starting to see a larger quantity of games coming into the App Store using Unreal's engine, too. Batman Arkham: Lockdown, Epoch, just to name a couple.

So over the course of 2 years the developer was able to only make 23 million in an ecosystem that's eversogrowing (you also have to wonder, how much of that revenue was actually profit?), where the psp, as obscure as you'd like to think, had games were able to make that much on launch day. Gotcha.

And oh god are you actually referencing this game http://itunes.apple.com/us/app/batman-arkham-city-lockdown/id459850726?mt=8 ? It's like 45 minutes long and not even really a game. If that's what you consider gaming I don't even know what to say. I guess this is proof that people will flock to whatever is "in", even if it's not logical.
Edited by consume - 2/19/12 at 9:28pm
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i5 2500k @ 4.7Ghz Asus P8P67 Rev 3.0 EVGA GTX 580 16GB G.Skill Ripjaws X 
Hard DriveOptical DriveOSMonitor
Seagate 2TB None Windows 7 64-bit ASUS VH242H 
KeyboardPowerCaseMouse
Logitech G15 Corsair 750 TX Corsair 500R Black Logitech G500 
Mouse Pad
QCK+ 
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Core i5
(13 items)
 
  
CPUMotherboardGraphicsRAM
i5 2500k @ 4.7Ghz Asus P8P67 Rev 3.0 EVGA GTX 580 16GB G.Skill Ripjaws X 
Hard DriveOptical DriveOSMonitor
Seagate 2TB None Windows 7 64-bit ASUS VH242H 
KeyboardPowerCaseMouse
Logitech G15 Corsair 750 TX Corsair 500R Black Logitech G500 
Mouse Pad
QCK+ 
  hide details  
Reply
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