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[Kotaku] It Costs $40,000 to PATCH a Console Game? - Page 2

post #11 of 81
Quote:
Originally Posted by NXZ-MEAD View Post

exactly, it seems like loads of cash for a PERSON, but for a corporation, its nothing.
but then again, its the small games that take the hit.

I think you are missing the point. It isn't microsoft or sony footing the bill for this, it is the studio. At least that is what I take from this. Unless of course it was Microsoft or sony's game studio.
     
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post #12 of 81
Quote:
Originally Posted by PappaSmurfsHarem View Post

I think you are missing the point. It isn't microsoft or sony footing the bill for this, it is the studio. At least that is what I take from this. Unless of course it was Microsoft or sony's game studio.

yea, sorry, I didn't quite understand the post on the first read.... I'm too cold to think straight! having my pc in my sunroom is a good idea FOR my pc, not for me :S
and, yea, MS or Sonys own studios are the ones not affected much, small studios like say Retro are the ones that take hits (which is why I belive they dropped my favorite series Metroid Prime :'( )
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post #13 of 81
Quote:
Originally Posted by PappaSmurfsHarem View Post

I think you are missing the point. It isn't microsoft or sony footing the bill for this, it is the studio. At least that is what I take from this. Unless of course it was Microsoft or sony's game studio.

Exactly.

The price is relative though, a patch can be as expensive or as cheap as anything - it depends what the patch is. I'm assuming that they're factoring in wages of their staff - the wages of a very experienced and competent coder are pretty damn high!

The biggest pain in the ass if you're developing for a publisher is conforming to their TRCs which can be where a lot of resources are wasted if you're not careful. You also have to test an extremely wide range of variables, from different age/batch consoles to different HDD sizes etc etc. the list goes on.

We develop for consoles because that is where the money is at. As big a shame as it is, PC gamers are generally an afterthought (hence the ports). Not many investors are willing to fork out the £20-30,000,000 required to develop a triple-A title for a platform where they may not get the return they need/want.

Doesn't mean another ground breaker like Crysis won't come though, it will wink.gif
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post #14 of 81
This is a good thing, it forces devs to make the game playable at release time, not rely on patches.
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post #15 of 81
if it cost so much to patch then why do so many games have buggy launches? you would think they would polish the game first to save the money from multiple patches trying to fix it.
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post #16 of 81
Quote:
Originally Posted by awdrifter View Post

This is a good thing, it forces devs to make the game playable at release time, not rely on patches.

This.

Also, bittorrent with aid from http. It worked for Blizzard and other PC games. There's no reason why it wouldn't work on a console. That alone would slash the cost of putting up a patch.
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post #17 of 81
Quote:
Originally Posted by Bielijbog View Post

SteamValve gets a cut when they sell their games through Steam every time someone buys it, that doesn't necessarily happen on the consoles unless it's a download. They need to support the bandwidth cost somehow.

Yes they do, that the reason for a long time console games cost 60$ while PC titles went for 50$. This is because MS and Sony gets 8$ per every copy sold for their systems.
post #18 of 81
Quote:
Originally Posted by Nowyn View Post

Yes they do, that the reason for a long time console games cost 60$ while PC titles went for 50$. This is because MS and Sony gets 8$ per every copy sold for their systems.

The price difference reflects production costs. Case, manual, disc, etc. Where did you get the information about how much MS and Sony get from each physical copy of a game? You also have to factor in the price of patching the game for those who buy used.
Edited by Bielijbog - 2/14/12 at 12:21am
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post #19 of 81
relatively speaking, 40k isn't much, actually.
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post #20 of 81
Quote:
Originally Posted by Bielijbog View Post

The price difference reflects production costs. Case, manual, disc, etc. Where did you get the information about how much MS and Sony get from each physical copy of a game? You also have to factor in the price of patching the game for those who buy used.

Uh, There are plenty of PC games that still have a case, manual and disc so same cost there, I could see ps3 games being a buck or so more because of the Blu-Ray disk but they aren't. Pretty sure that MS and Sony get money not only from the sale of each game used on their console but also there is a licensing cost associated with getting that game approved. All of this adds up, hence why console games cost $60 while valve can release portal 2 new at $40-$45. (amazon and best buy had physical copies for pre-order for $40 IIRC)
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