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[Kotaku] It Costs $40,000 to PATCH a Console Game? - Page 4

post #31 of 81
Quote:
Originally Posted by Bielijbog View Post

The price difference reflects production costs. Case, manual, disc, etc. Where did you get the information about how much MS and Sony get from each physical copy of a game? You also have to factor in the price of patching the game for those who buy used.

It was covered in one of episodes of "Pach-Attack!".
post #32 of 81
$40k for making a patch for a--console or otherwise--piece of software is nothing, especially when you have a whole team working on a product. Let's say you have 10 people working on that product (including software engineers plus support staff like clerical work), that's only $4k per person. And keeping in mind the operating costs of a business--overheads like benefits for their workers (generally 50%), that's nothing.

I'd like to know where this $40k comes from, and how much it costs teams to release a patch on a non-console platform. What hoops are there? I'm not doubting that there are more "hoops" for "closed" platforms like consoles, but are PC's really any easier? There might be fewer "hoops" in patching a PC game, but I think what you feel you gain in patching an "open" system by there being fewer "hoops," you lose in efficiency because of the variety of platforms you have to consider for patching. One reasons why consoles can stay as strong as they do is because it's a single hardware platform which removes a ton of uncertainty and QA testing that would go along with an "open" system platform.

I imagine a lot of dev's are happier to code for a product for a single hardware platform rather than making a product for 50 different hardware platforms.

I'd like a bit more info as to these costs and hoops.
    
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post #33 of 81
Quote:
Originally Posted by TurboMach1 View Post

i would wager its because there is a significant amount more console gamers then PC gamers.

That's the primary reason, and most likely the next big reason is because it's much easier to develop a game for a fixed set of hardware. So surprise hardware or OS bugs that you will miss during testing. Some games also play better on special controls like the WiiMote or a dual-analog control, something they cannot rely on if they make a PC game, because they cannot require every customer to purchase a controller, and they cannot afford to bundle a controller with every game.
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post #34 of 81
If you think about the monthly title updates to Halo Reach, Microsoft has to understand that this is a common issue. If we are going to an all digital distribution model for consoles, then you can guarantee that it won't be $40k for very long. thumb.gif
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post #35 of 81
I tought everyone knew it...

The first patch is free, at least on the 360 however, iirc.
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post #36 of 81
You guys gotta also remember, the 40k isn't only the cost of development and testing by the devs, it has to also pay for the cost of storage, bandwidth, and testing by MS. Yes MS also tests the code even if the devs test the code them self.
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post #37 of 81
This is actually really interesting, I never knew this.
post #38 of 81
And devs complain about piracy losses. rolleyes.gif
post #39 of 81
Sony, Microsoft and Nintendo all have to approve anything that goes onto their platforms and that means weeks of testing in their labs. We've heard before from developers that content or patches had been ready for weeks simply waiting for final approval from the console-makers. They have to make sure there's no chance of an update bricking your console or deleting your data or whatever. I really doubt they do that stuff for free so I imagine that's where the $40k cost is coming from. That can't be talking about the developer's costs because that would vary wildly depending on the amount of content they submit or how big a patch they make.
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post #40 of 81
I always heard it was around $10k.

But yea it's high.

That's why some multiplatform games never see support on consoles. The console versions only received 1 patch out of the 5 the PC version received for Aliens vs Predator. Monday Night Combat, despite being more popular on Xbox Live and coming out on Steam 6 months later, the XBLA version only received half the content the PC one did. That's why the PS3 version of Payday The Heist still hasn't received a single patch.

It's highway robbery.
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