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[Kotaku] It Costs $40,000 to PATCH a Console Game? - Page 5

post #41 of 81
Quote:
Originally Posted by PvtHudson View Post

I always heard it was around $10k.
But yea it's high.
That's why some multiplatform games never see support on consoles. The console versions only received 1 patch out of the 5 the PC version received for Aliens vs Predator. Monday Night Combat, despite being more popular on Xbox Live and coming out on Steam 6 months later, the XBLA version only received half the content the PC one did. That's why the PS3 version of Payday The Heist still hasn't received a single patch.
It's highway robbery.

There is no need to go through a publisher on a PC platform.
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post #42 of 81
Why on earth would devs prefer consoles with these insane requirements? Piracy is just as bad on consoles as PCs. It's very easy to do on both now and that's their #1 argument. So whats the other reason that i'm missing? Why do consoles even exist anymore? PC is better in every way, and with steam pretty much dominating the PC gaming market.. it makes getting and playing games incredibly easy (and cheap).

..So very confused on why anyone would ever use a console over a PC. Console exclusive games make me so fustrated.
Edited by Murlocke - 2/17/12 at 4:47pm
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post #43 of 81
Wunder how much it has cost PD to patch & update GT5 then? I mean the updates are massive. I think one of them was 4-500MB.
   
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post #44 of 81
It's not really that high when you consider them having to store the data on one of their servers, plus all the bandwith that goes into updating said games. On a popular game, this could easily be over $40K.

Also, on a PC version of the game, they have to have the official patch(es) on their site somewhere, and that probably costs a ton of money, as well as any authenticating servers, list servers, etc. Games aren't cheap to make/maintain.
post #45 of 81
Good, at least this somehow force them to avoid beta-like game releases, unlike PC, where you pay for a beta and end up having the full game one year later..
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post #46 of 81
Quote:
Originally Posted by JMCB View Post

It's not really that high when you consider them having to store the data on one of their servers, plus all the bandwith that goes into updating said games. On a popular game, this could easily be over $40K.
Also, on a PC version of the game, they have to have the official patch(es) on their site somewhere, and that probably costs a ton of money, as well as any authenticating servers, list servers, etc. Games aren't cheap to make/maintain.

I'm pretty sure XBOX360 patches are limited to 4MB.

$40k in bandwidth is a TON of bandwidth, so much bandwidth that a single patch would never cost even .1% of that. I pay $105/year for usenet and i've downloaded around 22.7TB of data off them over the last half year according to my account. $105/year gets me absolutely unlimited bandwidth with 30 connections. Yes, these companies pay a lot more than that so they can supply thousands of connections at once.. but they also don't utilize my full 105Mbps down. Bandwidth is very cheap in this day and age.

Storage is also incredibly cheap, storing patches is nothing. I mean my home server could store roughly 12.5 million 4MB patches (roughly 50TB is my mental math is correct)... and it cost me 3 grand. Thats more games than the 360 and PS3 will ever have combined. 3 grand is something all of these console companies can toss down a drain and not care about. The console companies also get a % of the game sales, so for popular games they already profit millions.

Hopefully this doesn't come across as a "bragging" post, I'm just saying that I personally could supply the bandwidth and storage for these patches for around 1% of the cost they are charging them and still profit. They are companies, and get better prices than I ever would on things like these. No matter how you look at it, it's pure greed.
Edited by Murlocke - 2/17/12 at 5:03pm
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post #47 of 81
Quote:
Originally Posted by FissioN2222 View Post

Quote:
Well, this is bananas. According to Double Fine's Tim Schafer, the cost of getting a patch up on a modern console (presumably he means the Xbox 360 and/or PS3) is $40,000.
That's not to upload downloadable content. That's just for a patch.
"Those systems as great as they are, they're still closed", Schafer told Hookshot. "You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can't do it on these systems. I mean, it costs $40,000 to put up a patch – we can't afford that! Open systems like Steam, that allow us to set our own prices, that's where it's at, and doing it completely alone like Minecraft. That's where people are going."
http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game
Holy..thank god for steam, never knew this before.

It's why only a few gaming companies run the console scene.
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post #48 of 81
This has really made me respect Polyphony Digital (PD) even more for bringing out all of those updates for Gran Turismo 5. If it's $40k/patch, then PD must have spent probably a million dollars on them. Some of us know that GT5 was a very incomplete game when it' was released, but what PD has done to the game in the past 2.25 years is simply astounding. Unlike most companies, they have spent a lot of money in order for GT5 fans to have a better gameplay experience. It shows that they really care about their buyers. I know I'm probably just ranting on about my fanboyism in favor of PD, but how can you not appreciate their efforts of satisfying their gamers?

@NvidiaStorm: About five of the twenty-ish (I think it's 27) updates were larger than 400MB. Most were around 100-200MB, and one was over a gigabyte (Spec 2.0 Update).

EDIT: Wow, I'm off. PD released 19 updates: 1.01-1.14 & 2.0-2.5
Edited by airisom2 - 2/17/12 at 6:15pm
post #49 of 81
Quote:
Originally Posted by airisom2 View Post

@NvidiaStorm: About five of the twenty-ish (I think it's 27) updates were larger than 400MB. Most were around 100-200MB, and one was over a gigabyte (Spec 2.0 Update).

EDIT: Wow, I'm off. PD released 19 updates: 1.01-1.14 & 2.0-2.5

Wow really that many bigeyedsmiley.png, I know most of them have been a few hundred MB's or so, but the big updates (2.0 for example) was over 500MB and took ages to download rolleyes.gif. From what I've heard there are still quite a few updates to come.
   
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post #50 of 81
Quote:
Originally Posted by Yumyums View Post

I wish they went into more detail as to why it costs that much, because that's an absurd amount for something as simple as that.. 

I bet a lot of it is paying people to cut through red tape. If it takes a long time and many people are on the clock until it's finished, it can get expensive fast.
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