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[Kotaku] It Costs $40,000 to PATCH a Console Game? - Page 6

post #51 of 81
To think on PC if you give the community the proper tools and information they will not only fix your game for free but enhance it 10 fold. Consoles will never stand a chance against the community horde thumb.gif
    
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post #52 of 81
Its still more profitable making a game for consoles and paying those fee's as with PC you have piracy and, well I think we all know what that means.
post #53 of 81
console games are pirated just as well
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post #54 of 81
Quote:
Originally Posted by firestorm1 View Post

console games are pirated just as well

The install base is still much much higher :/
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post #55 of 81
It should cost more, NA!
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post #56 of 81
Quote:
Originally Posted by firestorm1 View Post

console games are pirated just as well

(aimed at everyone) THANK YOU CAPTAIN OBVIOUS.

Why does every keep thinking that this fact is being argued? No body is arguing it. Stop stating it. You are not saying anything special. Yes we know its has piracy. What entertainment media is not pirated (blu-ray movies are and I've seen reports of ps3 games)?

Some body show me one article that actual says there is no piracy on consoles. If you can't shut up about it, we know, it isn't news.


Consoles are initially harder for the non technologically inclined general public (people who don't know anything about PCs like members of OCN). Yes once you get the flash in every game after that is easy. But flashing your console if you don't know what you are doing with a chance of bricking your console or getting caught is a lot harder to do than downloading an iso, installing it like normal and putting in a fake key that comes attached to the download.

Now if you want to argue what platform has a higher percentage (key word percentage) of piracy then I would argue PC has a higher Percentage. I have no proof to back this up. I'm basing it off of easiness to get up and running vs a console. Also saying that games get leaked early on consoles before PC does not actually state anything other than it was leaked early. It in no way shape or form, even gives a shred of evidence that piracy is higher on consoles vs PC.

Devs are going to consoles probably cause there is more profit and console users don't complain as much as PC users who expect dedicated servers, patch every other week, super graphics, etc. Devs are out to make a profit with as little work as possible. Its how business works. Go where you can make the easiest buck with the least amount of problems. What they should do or what you feel they should do they don't care about. If you have a problem with how a dev works, then just simply don't buy their game.

Bad mouthing Devs probably just drives them away. For example with Ubisoft. Yea their DRM sucks and it keeps getting worse. And at the same time people aren't buying from them either. They see a smaller profit gap from angry gamers. What do they do? Put more focus on the bigger profit margin. I know I would if I were trying to make the most money. Which you know, is the purpose of a business. Profit first, customer wants are second. Whether that's how it should be is another argument.
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post #57 of 81
wow, thats crazy. didnt know its that much, they should have went into more detail.
    
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post #58 of 81
Im going to use XBOX Live in my example.

To be honest, $40,000 to get a patch out onto a system as big as XBOX Live. The disk capacity on all the content servers, the bandwidth this will take up when its going out to millions of consoles, plus the right to use Microsoft's technology to deliver your patch..... $40k doesn't seem like a lot to me.

If you are a big enough studio to have a game out for sale on one of the major consoles, then im pretty sure youre big enough to foot the 40k price tag for patching it.
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post #59 of 81
For anyone that hasn't done this yet, please read through the thread, there are multiple posts from users explaining why $40,000 makes sense. Let's just say, there's a reason why consoles are much more stable and less buggy. It comes at a price, but considering how much more developers make on consoles, I'm sure they don't mind paying a bit for that stability. Although, I would like to see more content patches on console games.
Quote:
Originally Posted by Murlocke View Post

Why on earth would devs prefer consoles with these insane requirements? Piracy is just as bad on consoles as PCs. It's very easy to do on both now and that's their #1 argument. So whats the other reason that i'm missing? Why do consoles even exist anymore? PC is better in every way, and with steam pretty much dominating the PC gaming market.. it makes getting and playing games incredibly easy (and cheap).
..So very confused on why anyone would ever use a console over a PC. Console exclusive games make me so fustrated.

1.) Fixed hardware, saves millions to develop on because there will be so many less bugs.
2.) Better sales. Console versions of multiplatform games tend to sell MUCH better on consoles. But why do consoles have better sales? Moving on to #3.
3.) Fixed hardware also covers things like controllers, you can't design a computer game with dual analog controls in mind, some games benefit greatly from it. The last game I was on was a kids game, and you would be surprised how difficult it is for some 8-10 year olds that don't get to play computer much to use WASD and mouse at the same time. Some kids struggle a bit with a dual analog controller but the learning curve is less. Take the LEGO games (Star Wars, Batman, Indiana Jones, Harry Potter), all sold better on consoles, even though most kids have PCs that are easily capable of running these games.
4.) Your average consumer probably owns a PC, and knows how to at least browse the Internet with it, maybe print out some documents, maybe how to use MS Word, etc. What the average consumer isn't good at is knowing how to install games (which we know is extremely easy for us), or good at knowing what hardware their PC even has in it so they won't be sure they can meet the minimum requirements for the game. I'm also willing to bet that some adults would rather have their kids on a console which they know doesn't have an Internet browser on it that their kids could get onto, or they just don't want the kids on the PC because they use it for work or something.
5.) Family and friends. You don't invite friends over, or sit around a desk with your family while playing a PC game. 99% of personal computers are hooked up to monitors that are made for viewing by one, not many, like a TV. If you want to have your friends over to play some Madden, or some casual Wii game, you're not going to do that on a PC, and require that your friends lug their tower to your house. Consoles are much more social.

The list could go on, bottom line is that consoles are a dedicated gaming device, they're more convenient and easier to use, and cheaper than most decent PCs. OCN consists of PC enthusiasts, people who love their PCs, spend a lot of time on them, and know very well how to use them. It's easy to see why OCN has a lot of members that don't understand the appeal of consoles, but people need to realize that people like the members of OCN are a very small minority. Look around you sometime when you're in a crowded supermarket, how many people in the crowd do you think purchase and install their own computer hardware? But how many of those people do you think could put in a disc and pickup a controller for a console?
Quote:
Originally Posted by firestorm1 View Post

console games are pirated just as well

Yes, the difference is that there are less savvy console owners than PC owners, due simply to the fact PCs require more knowledge to use. Also, if you've pirated a game on a console and get caught by a live service, you're banned from the entire rights to a live service on that entire console, do that on a computer and you're banned from one multiplayer service, not the entire right to get on the Internet with your PC. I would estimate that piracy is many times higher on PC (as a percentage, not total volume) than on all consoles combined.
EDIT: Looks like this has already been mentioned above.
Edited by lordikon - 2/20/12 at 7:02am
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post #60 of 81
Do it right the first time lol
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