For anyone that hasn't done this yet, please read through the thread, there are multiple posts from users explaining why $40,000 makes sense. Let's just say, there's a reason why consoles are much more stable and less buggy. It comes at a price, but considering how much more developers make on consoles, I'm sure they don't mind paying a bit for that stability. Although, I would like to see more content patches on console games.
Originally Posted by Murlocke
Why on earth would devs prefer consoles with these insane requirements? Piracy is just as bad on consoles as PCs. It's very easy to do on both now and that's their #1 argument. So whats the other reason that i'm missing? Why do consoles even exist anymore? PC is better in every way, and with steam pretty much dominating the PC gaming market.. it makes getting and playing games incredibly easy (and cheap).
..So very confused on why anyone would ever use a console over a PC. Console exclusive games make me so fustrated.
1.) Fixed hardware, saves millions to develop on because there will be so many less bugs.
2.) Better sales. Console versions of multiplatform games tend to sell MUCH better on consoles. But why do consoles have better sales? Moving on to #3.
3.) Fixed hardware also covers things like controllers, you can't design a computer game with dual analog controls in mind, some games benefit greatly from it. The last game I was on was a kids game, and you would be surprised how difficult it is for some 8-10 year olds that don't get to play computer much to use WASD and mouse at the same time. Some kids struggle a bit with a dual analog controller but the learning curve is less. Take the LEGO games (Star Wars, Batman, Indiana Jones, Harry Potter), all sold better on consoles, even though most kids have PCs that are easily capable of running these games.
4.) Your average consumer probably owns a PC, and knows how to at least browse the Internet with it, maybe print out some documents, maybe how to use MS Word, etc. What the average consumer isn't good at is knowing how to install games (which we know is extremely easy for us), or good at knowing what hardware their PC even has in it so they won't be sure they can meet the minimum requirements for the game. I'm also willing to bet that some adults would rather have their kids on a console which they know doesn't have an Internet browser on it that their kids could get onto, or they just don't want the kids on the PC because they use it for work or something.
5.) Family and friends. You don't invite friends over, or sit around a desk with your family while playing a PC game. 99% of personal computers are hooked up to monitors that are made for viewing by one, not many, like a TV. If you want to have your friends over to play some Madden, or some casual Wii game, you're not going to do that on a PC, and require that your friends lug their tower to your house. Consoles are much more social.
The list could go on, bottom line is that consoles are a dedicated gaming device, they're more convenient and easier to use, and cheaper than most decent PCs. OCN consists of PC enthusiasts, people who love their PCs, spend a lot of time on them, and know very well how to use them. It's easy to see why OCN has a lot of members that don't understand the appeal of consoles, but people need to realize that people like the members of OCN are a very small minority. Look around you sometime when you're in a crowded supermarket, how many people in the crowd do you think purchase and install their own computer hardware? But how many of those people do you think could put in a disc and pickup a controller for a console?
Originally Posted by firestorm1
console games are pirated just as well
Yes, the difference is that there are less savvy console owners than PC owners, due simply to the fact PCs require more knowledge to use. Also, if you've pirated a game on a console and get caught by a live service, you're banned from the entire rights to a live service on that entire console, do that on a computer and you're banned from one multiplayer service, not the entire right to get on the Internet with your PC. I would estimate that piracy is many times higher on PC (as a percentage, not total volume) than on all consoles combined.
EDIT: Looks like this has already been mentioned above.Edited by lordikon - 2/20/12 at 7:02am