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Crysis 1 Graphics - Page 15

Poll Results: Which game has the best graphics?

 
  • 61% (121)
    Crysis
  • 26% (52)
    Battlefield 3
  • 11% (23)
    Metro 2033
196 Total Votes  
post #141 of 341
Ok, let me clear things out for ya:

Chris there, in his original post, says that Crysis does not need tesselation, because it looks awesome as it is, even in comparisson to Dx11 titles.
And gives an example with the popped-up bricks, I take - from Crysis 2, as comparisson.

"Biohazard" underneath says "it's not tessellation, it's bump mapping".
Well, it's exactly tesselation, because:
1. Bump mapping is not the difference between Crysis and DX11 games, so worthless to mention
2. Bump mapping doesn't make bricks pop up, instead it makes them look 3D by placing shadow maps.

It's not POM either, because POM is totally out of line of this conversation. POM still works on texture level, using displacement maps (similar to bump mapping), this time to simulate 3D when you move past the wall, it is still incapable of making the bricks "pop up", hence - not what we're talking about here.

and here I quote the very article you posted:
Quote:
Because the DirectX 11 tessellation pipeline is programmable, it can be used to solve a large number of graphics problems. Let’s look at four examples.

model_comparision.jpg

Current techniques such as normal mapping create the illusion of bumpy surfaces through better pixel shading. All these techniques work only in particular cases, are only partially convincing when they do work. Take the case of parallax occlusion mapping, a very advanced form of bump mapping. Though it produces the illusion of overlapping geometry, it only works on flat surfaces and only in the interior of the object (see image above).

True displacement mapping has none of these problems and produces accurate results from all viewing angles.


"True" displacing mapping refers to tesselation.
Come on, don't you follow?..
Edited by ronnin426850 - 2/23/12 at 9:20am
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post #142 of 341
Thread Starter 
haha, loving how a few statements lead into these conversations... I learn something new on this site everyday but will have to agree with Ronnin...

Take the Heaven 2.5 benchmark for example, and use the Direct X 11 toggle feature (F2 or F3)... Tessellation...
Toggling between the two makes a flat ramp into actual stairs, and roof lining and bricks actually pop out... Then when it gets to the dragon, you actually see much more polygons and smoother edges...

I'm no expert but am here to learn, and push my computer to it's limits...

Back to the subject... the 3dMark and Heaven benchmarks have pretty good graphics for their time(other than the first Vantage test)...

3DMark03 gave me that wow factor that Crysis did... especially for its time...

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post #143 of 341
Crysis 1 is still the best looking PC game ever IMO. BF3 is impressive, no doubt, but Crysis 1 still leaves my jaw on the floor at times. Crysis 2 looks worse than BF3 and is a complete glitch-fest.
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post #144 of 341
Quote:
Originally Posted by Chris13002 View Post

haha, loving how a few statements lead into these conversations... I learn something new on this site everyday but will have to agree with Ronnin...
Take the Heaven 2.5 benchmark for example, and use the Direct X 11 toggle feature (F2 or F3)... Tessellation...
Toggling between the two makes a flat ramp into actual stairs, and roof lining and bricks actually pop out... Then when it gets to the dragon, you actually see much more polygons and smoother edges...
I'm no expert but am here to learn, and push my computer to it's limits...
Back to the subject... the 3dMark and Heaven benchmarks have pretty good graphics for their time(other than the first Vantage test)...
3DMark03 gave me that wow factor that Crysis did... especially for its time...

Of course, Unigine "cheated" on that one. Are you saying DX9/10 games don't have stairs? Of course they do. All COD games, for example, have perfect stairs. They're not showing that stairs are now possible, but that it's possible to make them with tessellation. That part of the Heaven bench is misleading.

I personally always wanted a game based on the space benchmarks in 3DMark.
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post #145 of 341
Thread Starter 
Quote:
Originally Posted by B!0HaZard View Post

Of course, Unigine "cheated" on that one. Are you saying DX9/10 games don't have stairs? Of course they do. All COD games, for example, have perfect stairs. They're not showing that stairs are now possible, but that it's possible to make them with tessellation. That part of the Heaven bench is misleading.
I personally always wanted a game based on the space benchmarks in 3DMark.

not to this level... check out the googled screen to see that each brick looks to be making the steps...

338

I really wish they would come out with a real time demo or benchmark for this already...

http://www.youtube.com/watch?v=RSXyztq_0uM

Edited by Chris13002 - 2/23/12 at 10:13am
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post #146 of 341
Quote:
Originally Posted by Chris13002 View Post

not to this level... check out the googled screen to see that each brick looks to be making the steps...

Oh, I'm not saying COD's stairs are as good or anything, I'm just saying the whole flat ramp thing is misleading.
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post #147 of 341
Quote:
Originally Posted by B!0HaZard View Post

Oh, I'm not saying COD's stairs are as good or anything, I'm just saying the whole flat ramp thing is misleading.

True.
A good example would be UT3 (Dx9/10), where the stairs are made with parallax occlusion mapping, so they look bumpy, but are actually flat.
It's an example of job very nicely done in simulating complex geometry while retaining simple flat surfaces smile.gif
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post #148 of 341
   
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post #149 of 341
Quote:
Originally Posted by B!0HaZard View Post

I personally always wanted a game based on the space benchmarks in 3DMark.

Shattered Horizon?
post #150 of 341
Quote:
Originally Posted by piskooooo View Post

Shattered Horizon?

I'd love a game based on New Calico.. tongue.gif
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