Originally Posted by frickfrock99
It's not a game.
It's a way of life.
Word. I program about 12 hours per day, so it pretty much is a way of life.
Originally Posted by Ryleh
This somehow seems like a mix of Persona and the Gameboy Advance MegaMan games. Sounds awesome, hopefully it won't be too hard to look past the graphics and such in order to embrace such a great story.
He should definitely implement a 'super-difficulty mode' type setting where the minigames in the game are replaced with actual puzzles that require knowledge of what's going on. Like a mix of Deus Ex and Fallout 3's 'hacking'
Then I could feel like I was working while playing games.
In all seriousness though, I'm curious to see how flexible they get with this. I'm guessing they won't just have you typing in your own code within the game, rather, it will probably let you create small portions of code from symbols you can select, to let you make the game do somewhat what you want. A co-worker and I created a programming language like this in LEGO Universe, where you could combine atomic segments of UI-blocks together to determine what an object would do. It was pretty crazy to see some of the things people were able to create, like full-on minigames with boss fights and different difficulties.
If this game let you type code natively they would have to leave enough memory for you to compile your code down to byte-code from within the game, and be able to display compilation errors, at that point the game would lose its appeal for about 95% of people I would imagine.