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Playstation Vita vs. Smartphones/Tablets. - Page 2

Poll Results: Can the Vita survive in a world of casual iPhone/iPad gaming?

 
  • 94% (16)
    Yes, a dedicated machine is what many gamers want/need. Angry Birds is only fun for five minutes. I want the console experience on the go.
  • 5% (1)
    No, casual gaming is devouring the mobile market, and Vita-type games are too complex for a bus-ride or lunch break. I'd much rather play some Angry Birds or Cut the Rope.
  • 0% (0)
    Other (explain your answer).
17 Total Votes  
post #11 of 28
I dunno. The Vita I have has *so* much potential, but I know how Sony treats their products, and I fear it will never be tapped. It's just how Sony runs. Create brilliant ideas, put into prodcut, but execute only 90% of the way. Choke on the last 10%. I don't really know what to say on that. It's just something I've noted in about every one of my "higher end," (not counting alarm clock radios and other trinkets like that) Sony products since 1998. There is no reason why the Trophy, Friends, Messaging, and Party apps (maybe even the Near app) were all seperate. No reason whatsoever. Yet, they are (which is great, except it eats up your max of 6 open tasks). There was no reason why the WiFi takes forever to initiate a connection, yet, it does (mostly since it's off whenever you are not using it - even so, it takes longer than my iPhone 4S to initate a connection from being deactivated). There is no reason why the web browser is worse than IE9 mobile (speaking as a dev that has worked quite a bit - and promoted - WP7), yet Sony has managed to do just that.

Likewise, there are other little annoyances, like the slow resume time (enough to make me think I hadn't hit the PS or power buttons for the first few days), the power button being so soft, that the included case in the First Edition Bundle powers on my PS Vita frequently, without me prompting it to (I only know, since sometimes, instead of going to the lockscreen, it goes straight into the game I was just playing. And it drains the battery from there on out. I've already pulled out my PS Vita out and had a dead battery when the charge was initially near full, twice). The L/R bumpers seem to have certain ways to ensure they are "pressed," (the mechanism, as far as I can tell, is identical to a friend's old PSP 1000). Cheesy muzak plays in the background of the PS Vita store and cannot be shut off. Proper music being played is forcibly paused when you start any game.

That being said, the multitasking is rather well done, IMO. It's very neat, and easy to see why Sony decidede to ditch XMB/controller based controls for a full touchscreen version. And... that's all I have to say that's good about the PS Vita.
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Longshot r4.2
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post #12 of 28
Quote:
Originally Posted by lordikon View Post

Still, 2 minutes of load time off of a cartridge? That's crazy. Sounds like the developer's problem in that case, not the hardware.

Those load times are fairly consistent across all of the games though, even the first party titles. That's 1-2 minutes, which is only slightly better than the PSP got from UMD. By comparison the load times for the 3DS are all under 30 seconds, you don't even really get loading screens at all.

The article says 95 seconds for mod nation racers. I didn't actually time it but it felt like a lot longer because I had to sit there staring at I believe it was 3 different loading screens.
    
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post #13 of 28
Thread Starter 
Quote:
Originally Posted by lordikon View Post

Still, 2 minutes of load time off of a cartridge? That's crazy. Sounds like the developer's problem in that case, not the hardware.

to be fair, I'm sure that the Angry Birds PS Mini loads much faster.

How long does it take to load GTA III on an iPhone/iPad? Genuine question.
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post #14 of 28
Quote:
Originally Posted by AllyOmega View Post

to be fair, I'm sure that the Angry Birds PS Mini loads much faster.
How long does it take to load GTA III on an iPhone/iPad? Genuine question.
I'd say about 15 seconds, but you can hardly compare any game on Vita to GTA III. Two minutes sounds a bit long for a quad-core CPU and GPU, it should be able to load a lot faster than that.
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post #15 of 28
Thread Starter 
Quote:
Originally Posted by steelbom View Post

I'd say about 15 seconds, but you can hardly compare any game on Vita to GTA III. Two minutes sounds a bit long for a quad-core CPU and GPU, it should be able to load a lot faster than that.

How so? I'd say that Uncharted, though it may not be "Open world," is probably as taxing on the hardware because of its higher res textures and effects. Still, I have to agree that 2 minutes kind of long, but not long enough to turn someone off from playing a game entirely. Plus, that's just one game.
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post #16 of 28
Quote:
Originally Posted by AllyOmega View Post

How so? I'd say that Uncharted, though it may not be "Open world," is probably as taxing on the hardware because of its higher res textures and effects. Still, I have to agree that 2 minutes kind of long, but not long enough to turn someone off from playing a game entirely. Plus, that's just one game.
There's no way any game on iOS is anywhere near the graphical quality of the Vita. GTA III doesn't seem to be really high quality -- it is an old port, after all.
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post #17 of 28
Quote:
Originally Posted by steelbom View Post

There's no way any game on iOS is anywhere near the graphical quality of the Vita. GTA III doesn't seem to be really high quality -- it is an old port, after all.

At this early stage, there may very well be many better looking games on the iOS platform vs the Vita. Not to mention, Sony managed to limit themselves to 512+128MB of total RAM, and to slower, proprietary memory cards vs generally faster embedded NAND ICs. However, I don't doubt better fidelity games will be out, though probably closer to the end of this year than not frown.gif..
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post #18 of 28
Quote:
Originally Posted by ablearcher View Post

At this early stage, there may very well be many better looking games on the iOS platform vs the Vita. Not to mention, Sony managed to limit themselves to 512+128MB of total RAM, and to slower, proprietary memory cards vs generally faster embedded NAND ICs. However, I don't doubt better fidelity games will be out, though probably closer to the end of this year than not frown.gif..
Mmm, I don't think so, this video lists five top games for the Vita: link
(Skip a couple of minutes at a time to find the next video...)

EDIT: Fixed link. lol.
Edited by steelbom - 2/21/12 at 4:26pm
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post #19 of 28
Quote:
Originally Posted by steelbom View Post

Mmm, I don't think so, this video lists five top games for the Vita: link
(Skip a couple of minutes at a time to find the next video...)
EDIT: Fixed link. lol.

Are you really taking semantics to this? Lol. tongue.gif I thought I took the Vita sreiously.
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post #20 of 28
Quote:
Originally Posted by ablearcher View Post

Are you really taking semantics to this? Lol. tongue.gif I thought I took the Vita sreiously.
How is that semantics? The graphics in those games is far above anything on iOS, especially the fourth.
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