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My 128MB Linux Server :) - Page 4

post #31 of 125
Quote:
Originally Posted by TrueTroop View Post

I got a 1U server for free over the summer from work but just haven't set it up yet biggrin.gif
Slightly older machine but 2GB ram and Gigabit NIC card...I'll probably set it up over the summer with Windows 2008 R2 though and use it for game hosting, something linux is still lagging behind in terms of supporting.\
It will be running 24/7 but I am not worried about hydro as its really cheap around here.

Actually a very large percentage of game servers are hosted on *nix servers. The clients are overwhelmingly Windows, yes - but far an away the actual servers are some flavor of *nix.
    
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post #32 of 125
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Quote:
Originally Posted by TurboTurtle View Post

Actually a very large percentage of game servers are hosted on *nix servers. The clients are overwhelmingly Windows, yes - but far an away the actual servers are some flavor of *nix.

I disagree. Sure some games have unix server software (mainly steam games) but that is a VERY small percentage of the game market. I've been hosting game servers since the early 2000's, and always on Windows machines. It's only now that I am even moving to unix for teamspeak and LAMP purposes tongue.gif

Windows Server 2003 R2 <3
    
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post #33 of 125
I have to agree with Turbo, most game servers I've seen/used have been *nix based. Except maybe a few private server emulators made for windows. Not saying all are, but the ones I was ever interested in were. tongue.gif
post #34 of 125
Quote:
Originally Posted by TrueTroop View Post

I disagree. Sure some games have unix server software (mainly steam games) but that is a VERY small percentage of the game market. I've been hosting game servers since the early 2000's, and always on Windows machines. It's only now that I am even moving to unix for teamspeak and LAMP purposes tongue.gif
Windows Server 2003 R2 <3

I guess that depends on if you running the full game as a multi-player host (which obviously would be Windows) or actually running a game server (which is literally just a server - no game included - and usually available for *nix).

also, Windows Server is horrid. Each to their own though
post #35 of 125
Quote:
Originally Posted by CaptainBlame View Post

That's pretty cheap. I'm currently building a home server for 24/7 use on a PC-Engine Alix embedded system which has 512MB memory and runs at 5watts. The problem with running virtual machines at home is you still have to have a power hungry machine running up your electricity bill.

The benefit is you only have 1 power hungry machine running up your electricity bill rather than several power hungry machines tongue.gif

However ESXi and Proxmox runs fine on HP Microserver
Edited by Plan9 - 2/29/12 at 1:59am
post #36 of 125
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Quote:
Originally Posted by Shrak View Post

I have to agree with Turbo, most game servers I've seen/used have been *nix based. Except maybe a few private server emulators made for windows. Not saying all are, but the ones I was ever interested in were. tongue.gif

Name 3 popular (non-steam games) with linux server software and I will admit I was wrong wink.gif Outside of steam games, very very few game server clients support linux....

Plan9 got exactly why, many popular games bundle the server.exe with the actual game (which is Windows only 99% of the time, the only exception being a mac client once in a while). This applies to ALL the good CoD's (2,4,5) and many other "mainstream" popular games. I'd take a guess and say it applies to Bad Company 2 and BF3 too but since those are private releases, I can't say for sure.
Edited by TrueTroop - 2/29/12 at 7:39am
    
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post #37 of 125
Quote:
Originally Posted by TrueTroop View Post

Name 3 popular (non-steam games) with linux server software and I will admit I was wrong wink.gif
How about 44 games listed here: http://www.gameservers.com/dedicated/ (under the Linux section). And that was just the 1st result from a rather crude Google search.
Plus one of my mates ran a Minecraft server (which isn't listed in that link above - so that's 45 games now) on a Debian powerpc server. So you don't even need x86 for some game servers tongue.gif
Quote:
Originally Posted by TrueTroop View Post

Plan9 got exactly why, many popular games bundle the server.exe with the actual game (which is Windows only 99% of the time, the only exception being a mac client once in a while). This applies to ALL the good CoD's (2,4,5) and many other "mainstream" popular games. I'd take a guess and say it applies to Bad Company 2 and BF3 too but since those are private releases, I can't say for sure.
Yes, but as I said, you're just talking about the bundled exe that comes with the game. Which isn't the same thing as what we're talking about when we discuss game servers. What we're on about are completely isolated (ie not part of the game itself) and can run on Linux. They're essentially little different from a web server (in conception) - except instead of processing HTTP traffic and parsing PHP / CGI scripts, they process the games bespoke protocols.

Really, game servers can be ported to any platform with a network controller as they don't render any graphics and have comparatively little physics processing going on. They're just a parent node for distributed game play.
Edited by Plan9 - 2/29/12 at 8:21am
post #38 of 125
Thread Starter 
Quote:
Originally Posted by Plan9 View Post

How about 44 games listed here: http://www.gameservers.com/dedicated/ (under the Linux section)

I know about those because 99% of them are steam games as I mentioned wink.gif The others aren't even remotely popular now, and weren't when 1st released either.

The only thing that has changed recently is the rise of minecraft which can be hosted on linux. But it not a full blown studio game which I was implying.
    
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post #39 of 125
Ok if you want to nitpick.

Quake
Unreal
Call of Duty

The list can honestly go on forever though.

The only reason to use Windows in the past was for MSSQL supperiority over MySQL in database driven MMO's. But in today's world MySQL can keep up pretty decently. And most games, have Linux based servers, then have a Windows port made so users can host their own from home.
Edited by Shrak - 2/29/12 at 10:39am
post #40 of 125
Quote:
Originally Posted by Plan9 View Post

The benefit is you only have 1 power hungry machine running up your electricity bill rather than several power hungry machines tongue.gif
However ESXi and Proxmox runs fine on HP Microserver

I will second that notion to use esxi. I have it installed on my dell poweredge 6650. It runs it perfect and I can have my server 2003 along with linux and stuff on it too. It makes it so I don't ever have to go down to mess with my server physically, even to reinstall it.
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