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Is it just me or there is a huge difference between 60FPS and 90FPS - Page 5

post #41 of 45
Quote:
Originally Posted by Sodalink View Post

Same here... I've always wondering what's so great about 100fps+ which most ppl want to achieve. It's either for their e-peen or my eyes just suck. However, I do think I have a great sight. But
anything at 40-50 fps it's great for me since beyond that I just don't see any improvement in anything.
To ^ post. I really don't see any difference yet I do try to have fps 60+ since every wants to be there smile.gif

That's because you don't know what you're looking for perhaps.

Example: Back in the day we used to think older consoles had great graphics. We also used to think DVD videos were superb quality. Now days when you look back at those you see just how bad they really were.

The same can be said about framerates for certain situations. If you have never seen a game at 120 fps because of a 60Hz monitor, then you don't really know what it should look like. But also as already stated, different games are going to respond differently to different framerates. What looks good on one game isn't necessarily going to look good on another. It depends on many factors, too many to list here. Read the long post a couple of posts up if you want to know more.

Point of view is one of the biggest factors. With a game like Diablo you are not going to see any difference between 60 and 120 fps in most cases because of the way the pixels on the screen have to change. The change is not as rapid as if in a first person point of view and you spin around in less than a second to look behind you. Then you WILL see the choppiness in the landscape. It will not look fluid. That is just one of many examples.

Movies look good at lower framerates because of motion blurring. Games don't use motion blurring. If you read the arcticle above then you know what I'm talking about right now. The framerate required to look fluid is entirely dependent on the situation.
post #42 of 45
Quote:
Originally Posted by Phantom_Dave View Post

That's because you don't know what you're looking for perhaps.
Example: Back in the day we used to think older consoles had great graphics. We also used to think DVD videos were superb quality. Now days when you look back at those you see just how bad they really were.
The same can be said about framerates for certain situations. If you have never seen a game at 120 fps because of a 60Hz monitor, then you don't really know what it should look like. But also as already stated, different games are going to respond differently to different framerates. What looks good on one game isn't necessarily going to look good on another. It depends on many factors, too many to list here. Read the long post a couple of posts up if you want to know more.
Point of view is one of the biggest factors. With a game like Diablo you are not going to see any difference between 60 and 120 fps in most cases because of the way the pixels on the screen have to change. The change is not as rapid as if in a first person point of view and you spin around in less than a second to look behind you. Then you WILL see the choppiness in the landscape. It will not look fluid. That is just one of many examples.
Movies look good at lower framerates because of motion blurring. Games don't use motion blurring. If you read the arcticle above then you know what I'm talking about right now. The framerate required to look fluid is entirely dependent on the situation.

You got a point there smile.gif. Still might be that once things have a certain lvl of details I don't look beyond that since I'm focused so much into the game play that I oversee that.
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post #43 of 45
Quote:
Originally Posted by Fantasy View Post

Hi guys
I have always enabled V-sync in games because I can notice screen tearing and its a little annoying. Anyways I was playing some BF3 today and for some reason i decided to turn off V-sync. My FPS jumped from 60FPS to 145 Max and 75 Min and ~90 Avg.
At that point I noticed a huge difference in gameplay. Now everything is smoother and way faster. I don't know about you guys but after I have seen the difference I don't think I can play at 60FPS anymore biggrin.gif
So do you guys notice any difference after 60FPS or is it just me?

I notice an additional 30FPS on my FRAPS ticker. else, no.
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post #44 of 45
Quote:
Originally Posted by Sodalink View Post

You got a point there smile.gif. Still might be that once things have a certain lvl of details I don't look beyond that since I'm focused so much into the game play that I oversee that.

That is also why RTS games it is considered OK for frames to average ~25 or even 18, but in an FPS it would be awful. Even in some FPS games with more simulation involved ie: ARMA2 frames can hover around ~28 and you can still have high level of play.

Application really matters how many FPS you need.
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post #45 of 45
I feel so weird. I can't tell absolutely any difference between 120 hz vs 60 hz, I can't notice micro-stuttering, I don't notice response times or input lag, and I see 0 difference between 30 and 120 FPS. I think I'm the only one..
     
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