Originally Posted by Domino
Either or you can't go wrong. 1200x1980 is perfect for portrait view. Any higher in resolution just adds to the epeen value - which is something you shouldn't buy an electronic for. Apple has always done a good job in the battery life department and is still the best tablet for battery use. "Retina" displays are nearly useless anyways. At 1980x1200, you'll not see any pixels, or at least disturbing pixelation, at a comfortable viewing distance. Both sport quality displays.
The TF700's 222 PPI display will most definitely be impressive, but you can't dismiss the iPad 3's 264 PPI display -- the difference will be noticeable. That's not to say the TF700's display won't look great, it will, but the iPad 3's display will look a little crisper.
Unless the iPad3 brings better support for OpenCL, OpenVL, etc. applications, the so called powerful GPU is not anything special. Nvidia, given their backing, is more then sufficient to handle next generation graphic and computation technologies at a drop of the hat. Tegra 3 is already ahead in the graphics department by offering better shaders, physics, and shadowing in their games while offering significantly less polygon performance.
Tegra 3 isn't better in the graphics department, but it does allow for better graphics because of its quad-core processor. Tasks like dynamic lighting, cloth simulation, physics, etc., are all done on the quad-core processor, allowing the GPU to work on other tasks, which is why GlowBall looks so good.
Remember also that NVidia worked with the developers of GlowBall to get every last ounce of power out of the Tegra 3. Neither of us know that the PowerVR SGX543MP2 isn't capable of handling both the graphics and processor portions of GlowBall. I'm not saying it is capable of it or not, although I'd lean towards the latter. However a quad-core Cortex A9 paired with a SGX543MP2 would handle GlowBall better than the Tegra 3.
Apple should do the same as NVidia and work with developers (to produce a game that drains every last ounce from their product) or even release their own graphics demonstration.
It'll be interesting to see what they do with the GPU in the iPad 3. The four times increase in pixels will require significantly more powerful graphics, an SGX543MP8 (roughly) to match the increase. However an MP4 or MP6 may be able to do the job with some small sacrifices, such as AA, or perhaps rendering shadows, etc., at a lower resolution.
So, when it comes down to it, either or will work. If you value 10-13 hours of bettery life, I'd wait for the iPad 3 to see if Apple can still maintain that. 1280x800 does fair for portrait mode but excels better in landscape. The TF701, if Apple continues to not support the next generation in open software, will be the better buy imo. If Apple get's their act together in that department, the iPad3 is going to be good. But either or, outside of text, document, etc., readering, the only thing you should focus on is the battery life, gaming, and a comfortable resolution. 1980x1200 is more then enough. But ~8 hours is plenty isn't it? So when it comes down to the gaming department, Tegra & Nvidia are leaps and bounds ahead of Apple's small "good game" department. Controller support and other things that cannot be named definitely takes the cake.
But then again, that's iff you want to support Apple's unethical behaviour.
Do correct me if I'm wrong, but you do only have one game made specifically for Tegra 3... and that's GlowBall. I agree on controller support, it's definitely a plus.Edited by steelbom - 3/1/12 at 6:00pm