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post #41 of 56
Quote:
Originally Posted by fuadm424 View Post

Whats noticable isnt differences between 90 and 120 Hz, but inconsistencies in framerates. If you have a card that is powerfull enough to do 120 Hz avg, its likely that the framerate doesnt change as much as a card that has a 60 fps avg. In reality 60 fps is near the limitation of our perception. For midrange cards, V-sync can both make motion smoother and take away screen tearing by syncing the framerate to the monitor's refresh rate.
Just because the 99% tops at 60 fps before flickering images blur together doesn't mean I cannot distinguish 90 fps from 120 fps (both with framerate limiter and ample performance left over for eventual spikes in performance) in a game where each image is a slight variation (not flickering) of the former image.

Vsync adds 1-3 frames of input lag depending on how it's implemented, it may also worsen the experience if you're running CFX/SLI.
Inconsistencies are also what's most noticeable, but people can definitely see the difference between 60 and 120 fps.

Nice read by the way, just take care to read it more closely next time thumb.gif
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post #42 of 56
Quote:
Originally Posted by importflip View Post

I rarely dip below 50.

at full ultra..meaning ALL settings at max. nothing turned down or off?
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post #43 of 56
Quote:
Originally Posted by KhaoticKomputing View Post

at full ultra..meaning ALL settings at max. nothing turned down or off?

With everything maxed on B2K I get 40-70+ FPS with a 2500K+GTX 580, on the default maps I get 90+. I don't know how this is so hard to believe.
post #44 of 56
Quote:
Originally Posted by piskooooo View Post

With everything maxed on B2K I get 40-70+ FPS with a 2500K+GTX 580, on the default maps I get 90+. I don't know how this is so hard to believe.

Dipping downt o the 40's is more believable. Single cards have a hard time with BF3 at full ultra. Then there is the fact that people will claim full ultra settings but have some things turned down or off(like I do, I'm at mostly full ultra)


EDIT: didn't dought your claim, still dont. Just wanted more info on settings you ran:)
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post #45 of 56
Quote:
Originally Posted by piskooooo View Post

With everything maxed on B2K I get 40-70+ FPS with a 2500K+GTX 580, on the default maps I get 90+. I don't know how this is so hard to believe.

You are not getting that kind of fps with 4x MSAA. I have a GTX580 @ 900Mhz and with everything Ultra (1080p) i get 40-50 fps in normal maps and 10fps lower in B2K.
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post #46 of 56
Quote:
Originally Posted by ZealotKi11er View Post

You are not getting that kind of fps with 4x MSAA. I have a GTX580 @ 900Mhz and with everything Ultra (1080p) i get 40-50 fps in normal maps and 10fps lower in B2K.

I use FXAA instead of MSAA. No point on intentionally gimping yourself.
post #47 of 56
Quote:
Originally Posted by piskooooo View Post

I use FXAA instead of MSAA. No point on intentionally gimping yourself.

ohh, so its not full ultra?
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post #48 of 56
Quote:
Originally Posted by Rezard View Post

My opinion-- If you only have a 60hz monitor, then having more than 60fps is not your goal.
Your goal is to keep that 60fps with even higher graphical settings, or throughout the various different scenes and circumstances you will encounter with a game. If you already can keep 60fps with maxed out everything with one game, you still may not with another (especially future releases).

I can say that there is a significant difference between 60 fps on a 60hz monitor and 100 fps on a 60hz monitor. One, @ 100fps in Mount and Blade Warband (DX9 game - Battle Sizer mod on) in a battle with 400 people it's liquid smooth. I remember playing a similar battle on a lesser machine with around 50-60 fps and it looked choppy around the edges. There is a significant difference in the details. It's just like the difference between a first glance at Dead Island and then actually going in and looking at it. First glance makes you think it's DX11 from how the light looks on the surroundings and how everything is detailed, yet it's just DX9 once you get in close and run by something.

The reason behind why it's smoother with the higher fps, even though the monitor cannot refresh faster than the limit, (Vsync off) is because the monitor is showing it's rendering the standard 60fps for one object and yet it has enough spare power to devote to the details around it, so on and so forth. AA would be a good example of this method. Not sure if this is how it works (probably not), but this is how I perceive it to be when I think about it.

As for overclocking, I always try to keep myself happy with the GPU as it is. Then when I feel the urge to upgrade, I work on overclocking it and see what performance I get and THEN compare that performance to the next level GPU and see if physically upgrading to the next GPU is worth the cost. Most of the time it's not and I stick with the OCed GPU. smile.gif
Edited by Imglidinhere - 2/27/12 at 12:30pm
     
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post #49 of 56
How do you handle the screen tearing when above 60 FPS on a 60hz monitor? With my 460 SLI set up I can pull over 120GPS in BF3 on ultra settings(some things turned down like msaa and stuff) and the screen blinks and flickers, texture's look "odd" turn on Vsync and poof, texture's are perfect, no blinking or tearing and it feel silky smooth.
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post #50 of 56
Quote:
Originally Posted by KhaoticKomputing View Post

ohh, so its not full ultra?

It's the same thing, MSAA just is a bigger performance hit.

http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology/1
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