Originally Posted by Seronx
If the game is CPU dependent but isn't multithreaded the FX-4170 beats all processors in the AMD tree and only in rare occurances does any Intel CPU beat it
FX-8150 turn off two modules the turbocore is the stock clock for FX-4170
Games don't utilize threads, in fact even up to this day none do. Games run off of logical cores (an entire devoted thread) because anything such as hyperthreading would tax game performance big time. And before anybody replies with "zomg BF3 uses hyperthreading" it does not. BF3 is written to utilize every core that the OS recognizes. And Windows recognizes HT as logical cores (4 cores is seen as 8 cores). So BF3 will attempt to utilize all of them "cores" when half of them aren't real (this is where the BF3 HT bug comes into effect).
Originally Posted by disturbed117
Tbh, i wish we would move away from light threaded games.
Once again games do not utilize threads, they utilize cores.