Originally Posted by Artev
1) flash storage is not the future of game distribution, digital download is. it is absurd to think companies would spend money on flash drives for consoles when they can just have you download programs and they save on packaging, shipping, the cost of the actual media, etc. the PSVita may contradict that, but it is a portable system and IMO, eventually they will be all download (PSPgo was released before the technology was quite there... but future handhelds will be modeled similarly)
2) using it will not cut down on piracy. there is no system that cannot be cracked, no matter what anyone does, and innovative people will find a way to exploit a hole
Digital download may be the future, but it won't be the case for next-gen consoles. What percentage of consoles do you think aren't connected to the Internet? I'd estimate at least half. Not to mention data caps on plans and bandwidth issues. Good luck convincing Sony to do download only for their next console, they would be forcing their customers to download 20-40GB games. Not only that, but they would now have to including large hard drives in all of their consoles so people could store all of their games locally since they wouldn't be on physical media any longer.
Originally Posted by _02
I have USB drives that have been used almost daily for like 4 years and still work 100%
I think the issue was a hardware design flaw by NES - not an inherent edge contact issue. I don't recall having to blow on my PCIe connections, SD cards or anything like that recently =p
That's correct, the original Nintendo/Famicom had an issue with the way the cartridge seated that could prevent the game from starting up. This was fixed by using a top-loading system in the newer NES and SNES.
I have had 2 out of 5 USB flash drives go out on me over the last 8 years, I'm extremely careful with them. In one case no computer would recognize the drive, and in the other it failed to write to the drive but you could still read from it. I'm not worried about cartridge games failing all that much, the only issues I've ever had with cartridge games was for Zelda (NES) and Secret of Mana (SNES), and in both cases the battery (for save data) went out on them. I would expect that cartridge games today would be read-only, and the device itself would maintain all save data, so this would not be an issue.Edited by lordikon - 2/29/12 at 7:49am