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Social games got their very name from the social networks that they appear on, so why take them out of the equation? If you ask Sweetlabs co-founder and CMO Chester Ng, it's about way more than just aesthetics: It's about instant access, ease of use and the always-on connection that social game designers (and we imagine a number of social game fans) dream of.

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This is a really good interview article with a guy who is talking about a lot of things that are important to know and understand. thumb.gif

Hope someone likes it.


Also:

375

Bringing Web-based games to your desktop

Good Article too!
Edited by _GTech - 2/29/12 at 12:52pm
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