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What does 120hz gaming feel like? - Page 7

post #61 of 110
Quote:
Originally Posted by djpheer View Post

To me it's a night and day difference over regular 60hz lcds. It is the kind of thing you have to witness yourself to believe. I always get in arguments with my friends who give me the line "the human eye cant see over 60 fps". You WILL notice the difference the second you log into windows and move the mouse cursor around, and after that, you will never go back to 60hz again. It really is THAT noticiable. The only problem is, now you need computers that can push 120fps at a minimum 100% of the time to reap the benifits. Enjoy. smile.gif

And that's the reason I opted for IPS. It's nigh impossible to do that without tri- or quad-GPUs.
post #62 of 110
Quote:
Originally Posted by Hogwasher View Post

Every where I have read states that there is no competitive advantage over 60hz. Man I wish I had a link to back that up but that's what I have read. tongue.gif

I understand, its debatable and I dont think there is a factual answer to this question in existence, it will always be up for debate, that is why my information is based on real life experience where what I said actually happened in real life, I actually kill more enemies in game than I used to with my 60hz IPS. Its just something that needs to be experienced to achieve the results I have. Either way I'm not siding with either type of screen, cause I can also describe my experience with 60hz gaming objectively as possible.

Just trying to actually help the OP as opposed to igniting a debate about screens where peeps usually side with what they have and defend it to the death even if they are wrong. To each his own.
Edited by stryker7314 - 2/29/12 at 8:35pm
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post #63 of 110
Quote:
Originally Posted by Hogwasher View Post

your 600hz plasma isn't the same thing we are talking about here.
our eyes only detect 30 fps? source?


Oh! I thought we were talking about hz frequency and pull down and what not. I'm sorry. I thought that after images stayed on the retina for 1/30th of a second. I can't be bothered with arguing. I know that we see higher frequencies sometimes but without bright ambient light I didn't think that we were able to have our retina respond any faster. Anyways I think it's probably the same problem with the plasma screen leaving an after image itself too. It is burning into the screen after all. I just thought that it was faster at refreshing than slower hz? Oh well.
Edited by Buttermilk - 2/29/12 at 8:36pm
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post #64 of 110
Thread Starter 
Wow alot of fuss with my question! lol well from what I've read its something I will have to personally see for myself! for those wondering on my set up its in my sig! I play most competitive fps on low! so pushing 100 plus fps is no problem for me. I turn eye candy on games without a multiplayer component. Monitor wise the Samsung one mentioned wont be too good of a contender because it doesn't support Nvidia 3d.
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post #65 of 110
Thread Starter 
and for those doubting 120hz on games like bf3 with crossfire ect...

http://www.youtube.com/watch?v=Ovm7XBtaQAM&feature=plcp&context=C362898dUDOEgsToPDskLtAHyOe8UoP_ccCr5syo03

and hes a member.
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post #66 of 110
You can't change the opinions of closed minded individuals. Not even worth arguing over.
post #67 of 110
Quote:
Originally Posted by stryker7314 View Post

I understand, its debatable and I dont think there is a factual answer to this question in existence, it will always be up for debate, that is why my information is based on real life experience where what I said actually happened in real life, I actually kill more enemies in game than I used to with my 60hz IPS. Its just something that needs to be experienced to achieve the results I have. Either way I'm not siding with either type of screen, cause I can also describe my experience with 60hz gaming objectively as possible.
Just trying to actually help the OP as opposed to igniting a debate about screens where peeps usually side with what they have and defend it to the death even if they are wrong. To each his own.

I wasn't defending any side. I was just stating that I didn't think it was factual. And if you had a source I would love to read it. Not saying I am always right. I did say that's what I had "read" wink.gif

If you read the whole thread you will see I wasn't igniting any debate. Yes I have a high res IPS but I didn't say go buy one instead.
Edited by Hogwasher - 2/29/12 at 9:28pm
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post #68 of 110
120Hz monitors are worth it even if you only average ~45fps, because the high refresh rate allows you to enable V-Sync with practically no input lag.

No tearing, and a smoother experience over-all with V-Sync and Triple Buffer, without the input lag tradeoff.

And then if you can maintain high framerates, you're in for a real treat. Playing through the entire F.E.A.R at a stable 120fps - what bliss. Don't expect all old games to give you 120fps solid however. You'd expect UT2004 to be a 120fps game by now, but even a moderate 18 player CTF match will deny you the pleasure - it's horrifically CPU bound.

Not to mention the poorly designed engines that must remain at 60fps to function correctly: Quake 4 is locked at 60fps, and Quake engine based games like CoD4 can have you inadvertently cheating due ti timing issues caused by high framerates. Worst of all is the giant, rancid, festering pile of coding s**t that is Bethesda's favourite Gamebryo engine (used in Skyrim etc.) - all sorts of issues above 60fps. (even issues below 60fps for that matter rolleyes.gif)

But incompenent developers and poor engines aside, 120Hz all the way! Too bad the only true 120Hz monitors being currently produced are LCD. If display technologies were game engines, LCD would surely be the 'Gamebryo' of the bunch: outdated and inferior practically from conception, a fundamentally flawed design being constantly pastered with minor patches and re-marketed as something new.

If they make a 120Hz OLED monitor, I'd sell my car for it.
Edited by Oubadah - 3/1/12 at 4:39am
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post #69 of 110
Quote:
Originally Posted by Oubadah View Post

120Hz monitors are worth it even if you only average ~45fps, because the high refresh rate allows you to enable V-Sync with practically no input lag.
No tearing, and a smoother experience over-all with V-Sync and Triple Buffer, without the input lag tradeoff.
And then if you can maintain high framerates, you're in for a real treat. Playing through the entire F.E.A.R at a stable 120fps - what bliss. Don't expect all old games to give you 120fps solid however. You'd expect UT2004 to be a 120fps game by now, but even a moderate 18 player CTF match will deny you the pleasure - it's horrifically CPU bound.
Not to mention the poorly designed engines that must remain at 60fps to function correctly: Quake 4 is locked at 60fps, and Quake engine based games like CoD4 can have you inadvertently cheating due ti timing issues caused by high framerates. Worst of all is the giant, rancid, festering pile of coding s**t that is Bethesda's favourite Gamebryo engine (used in Skyrim etc.) - all sorts of issues above 60fps. (even issues below 60fps for that matter rolleyes.gif)
But incompenent developers and poor engines aside, 120Hz all the way! Too bad the only true 120Hz monitors being currently produced are LCD. If display technologies were game engines, LCD would surely be the 'Gamebryo' of the bunch: outdated and inferior practically from conception, a fundamentally flawed design being constantly pastered with minor patches and re-marketed as something new.
If they make a 120Hz OLED monitor, I'd sell my car for it.

there you go.
That's the kinda of passion I like to see. thumb.gif
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post #70 of 110
It feels like a unicorn licking your eyes.

No seriously it made big differences for me, playing games at 60hz hurts now.
Edited by pauly94 - 3/1/12 at 11:17am
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