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[kotaku] PlayStation 4 Ditching The Cell Processor - Page 6

post #51 of 137
Quote:
Originally Posted by DoomDash View Post

For those who don't know the early PS3's had PS2's processor built inside, but the later fat models had ps2 software emulation. They dropped it for no reason really... not the lack of hardware.


It was my understanding they dropped it to lower the cost of each unit.

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post #52 of 137
Quote:
Originally Posted by disturbed117 View Post




Fair enough. My Definition of lazy Is when people don't put more effort into whatever they are programming. I'm not just talking games, Applications in general.
Call of duty is the perfect example.

In my experience it isn't that the programmers, designers, or artists aren't willing, it's that the publisher won't allow it. Activision doesn't want them to reinvent the wheel, they would prefer to rehash something they know that works. They staff up for the game only just enough to make a rehashed version, not to allow a new engine to be written, or a ton of new features to be made. This is often why groups of people will leave a company to start their own, they're tired of having their creativity stifled by corporations who just want easy profits regardless of the quality of the product.
Quote:
Originally Posted by disturbed117 View Post

It was my understanding they dropped it to lower the cost of each unit.

This. They were losing a lot of money on each PS3, they dropped the PS2 hardware out of the unit to try and get closer to breaking even, which they still weren't able to achieve until the "slim" model was released. Emulation support was likely dropped due to development costs. They probably created their own emulator, and every game that needed to be supported cost Sony money to have programmers make that happen. They could have used existing emulators and tailored them for the cell, but those don't all work properly for each game either. Additionally, even the emulators required some extra hardware in the PS3, and that hardware was dropped in future versions to reduce cost further.
Edited by lordikon - 3/1/12 at 8:17am
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post #53 of 137
Quote:
Originally Posted by nifatech2120 View Post

The cell is still faster then any desktop CPU. Why change?

Haha, an i7 oced to 4.5GHz, kicks it's ass. What are you talking about?
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post #54 of 137
Quote:
Originally Posted by Saizer View Post


Haha, an i7 oced to 4.5GHz, kicks it's ass. What are you talking about?


The cell is only good for specific tasks. You cant compare the two.

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post #55 of 137
Quote:
Originally Posted by nifatech2120 View Post

The cell is still faster then any desktop CPU. Why change?

lol. You again, bro? Are you familiar with how fast the fastest desktop CPU is?

hint: faster than the Cell processor.
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post #56 of 137
Quote:
Originally Posted by Malcolm View Post

I don't believe this. They'll be shoving in a much faster Cell most likely.

they gonna be using the majin bu next
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post #57 of 137
How much could the software have actually cost to maintain? It's not like there are tons of new PS2 games released that would need to be tested.

They already had an emulator that was running on a fix hardware platform, and supporting a nearly fixed number software titles. Should have been virtually free.
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post #58 of 137
Quote:
Originally Posted by metal_gunjee View Post

confused.gif
I have an old "fat" PS3 that won't play an ounce of PS2.
It plays original Playstation games though.

The third revision of the fat PS3s simply didn't have any backwards compat. The one before it, software (with some HW assist). Before that, the first version had a full blown PS2 inside.
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post #59 of 137

The Cell was a waste of time and resources for Sony.

 

To be different, for the sake, does nothing for you when you have to pay developers to make content for your platform, because the platform has zero advantages over competitors. Thank god the cell is dead, it did nothing for the gamer, or Sony!

 

 

post #60 of 137

Guys I think the lesson here is simple, if you want backwards-compatibility, game on the PC.

 

Not flaming consoles, they have a place in the market, however the model is clearly and unfortunately headed in that direction (and may have shifted entirely already)...the direction of complete and total lack of backwards-compatibility. The publishers don't make money from people keeping and reusing their old games, and the console makers don't make any money from people keeping and using their old consoles. 

 

This trend is only just rearing its ugly head on the PC side with DRM, so hurry and enjoy BC while it lasts.

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