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[kotaku] PlayStation 4 Ditching The Cell Processor - Page 8

post #71 of 137
Quote:
Originally Posted by Kenshiro View Post

My PS3 plays all PS2 games. Backwards compatibility died with the PS3 Slim.
That's not true at all, only the original 20GB and 60GB model supported hardware emulation (reliable emulation) then the next 60GB model and 80GB model supported software emulation (hit and miss, not great). The 40GB, 80GB and 160GB fat models from October 2007 onwards didn't support it at all.

-->Imglidinhere, It has eight Synergistic Processing Elements so it's basically an 8 core CPU but it's hard to compare it to desktop processors.
Edited by Phoenixlight - 3/1/12 at 10:25am
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post #72 of 137
I understand the need to ditch it.
But I will not lie. I am shallow, I always thought the Cell gave the PS3 character. I rather enjoy it.

=D
    
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post #73 of 137
Quote:
Originally Posted by Imglidinhere View Post

I think what the person meant when he said the Cell Processor was faster than any desktop CPU was... the Cell Processor is a single core to my knowledge, and please correct me if I'm wrong but doesn't it use a form of something like ultra-threading or something that's like a super hyper-threading so it splits the CPU into eight threads instead of just two or four even?
I mean, if that were utilized correctly with... even an Athlon 64 based quad core, you'd have a hell of a gaming processor. thumb.gif (Just an example of course, I know games don't make use of 32 threads... yet... but I can dream right? tongue.gif)

The Cell processor is one main core (SPU) with 7 specialized cores (SPEs). In the PS3 one of the 7 SPEs is disabled. The 6 SPEs do not have access to main memory, so small tasks much be sent to them to keep them busy. The Cell processor cannot really be compared to an x86 processor, but my best comparison would be one large x86 core with 7 small disconnected cores that can only do tasks sent to it by the big core, and is fast at certain things like floating point operations.
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post #74 of 137
For one thing, many Japanese devs actually made 360 games and then ported them over to the PS3 just because it was actually considerably easier to develop using Microsoft's SDK. (especially devs that mainly developed for Windows, particularly with arcade games and visual novels)
Edited by Nintendo Maniac 64 - 3/1/12 at 10:43am
 
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post #75 of 137
Quote:
Originally Posted by Nintendo Maniac 64 View Post

For one thing, many Japanese devs actually made 360 games and then ported them over to the PS3 just because it was actually considerably easier to develop using Microsoft's SDK. (especially devs that mainly developed for Windows, particularly with arcade games and visual novels)

Well, MSFT's strengths were pretty much always it's dev tools. Look at WP7. It now has ~70k apps; it sure isn't comming from raw marketshare tongue.gif

At any rate, the PS3 CPU and the xbox360 CPU share at least the general purpose core design (reportedly, IBM sourced the logic for the xbox360 triple core from that), though... I have seen chips use cores like that as a controller core, so I don't know if all PS3 devs get are 6SPE, or 6SPE + one dual threaded core.
Edited by ablearcher - 3/1/12 at 11:08am
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post #76 of 137
Quote:
Originally Posted by lordikon View Post

The Cell processor is one main core (SPU) with 7 specialized cores (SPEs). In the PS3 one of the 7 SPEs is disabled. The 6 SPEs do not have access to main memory, so small tasks much be sent to them to keep them busy. The Cell processor cannot really be compared to an x86 processor, but my best comparison would be one large x86 core with 7 small disconnected cores that can only do tasks sent to it by the big core, and is fast at certain things like floating point operations.

8SPE's in total actually

1 is disabled for better yields, and the other is dedicated to OS and security.


Thought you'd know that.



The PPE (large core) is a powerPC architecture processor and is pretty much the same as the tri-core in the xbox 360 Xenon, apart from obviously 1 core instead of 3.
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post #77 of 137
Quote:
Originally Posted by Skrillex View Post

8SPE's in total actually
1 is disabled for better yields, and the other is dedicated to OS and security.
Thought you'd know that.
The PPE (large core) is a powerPC architecture processor and is pretty much the same as the tri-core in the xbox 360 Xenon, apart from obviously 1 core instead of 3.

Yes that's correct, my fault. 8 total, 1 disabled, 1 OS, 6 for devs. tongue.gif
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post #78 of 137
Quote:
Originally Posted by iscariot View Post

wonder what this does to backwards compatibility...

You know.. maybe its just me but, when I went from a PS2 to a PS3 and from a Xbox to a 360, I didn't give a damn about playing older games. I wanted to play the latest and greatest games.

I guess once you play all the latest games and get bored with them, then I could see playing a last gen game.. That'd be like me playing AOE with my sig rig.. Idk.. call me crazy.
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post #79 of 137
Quote:
Originally Posted by zamdam View Post

You know.. maybe its just me but, when I went from a PS2 to a PS3 and from a Xbox to a 360, I didn't give a damn about playing older games. I wanted to play the latest and greatest games.
I guess once you play all the latest games and get bored with them, then I could see playing a last gen game.. That'd be like me playing AOE with my sig rig.. Idk.. call me crazy.

That's just you, I guess. Though BC, I don't see lasting, even MS has caught onto what Sony has been doing for a while - remastering and rereleasing old games at "applicable," prices.
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post #80 of 137
Quote:
Originally Posted by zamdam View Post

You know.. maybe its just me but, when I went from a PS2 to a PS3 and from a Xbox to a 360, I didn't give a damn about playing older games. I wanted to play the latest and greatest games.
I guess once you play all the latest games and get bored with them, then I could see playing a last gen game.. That'd be like me playing AOE with my sig rig.. Idk.. call me crazy.

Different strokes for different folks. I've recently played Super Metroid (SNES), Metroid Fusion (GBA), Ninja Gaiden 2 (NES), FFIV (SNES), FF7 (PSOne), Zelda: Skyward Sword (Wii), and Uncharted: Golden Abyss (Vita), and Lumines: Electronic Symphony (Vita), and Minecraft (PC). Some people enjoy a wide variety of games, regardless of age. Personally I enjoy games of all kinds, I could care less about age or platform, if it was fun then why wouldn't it be fun now?

It's an annoyance for me to have to keep all my old hardware, but I don't expect backwards compatibility on each console as that will increase the cost of it. At the moment I currently have a SNES, N64, Xbox, Xbox 360, Wii, PS2, PS3, 3DS, PSP, and Vita. Consoles I don't need for my games, based on BC from my current consoles are PS1 (through my PS2), GameCube games (through my Wii), and DS games (through my 3DS). My Vita can play PSP games, but only from the PS Store, so my PSP game collection cannot be played on it. I also have a handheld emulator for NES, Genesis, and GBA games.
Edited by lordikon - 3/1/12 at 11:38am
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