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[WCCF]First Actual Picture of Reference NVIDIA Kepler GK104 PCB Emerge - Page 3

post #21 of 54
Quote:
Originally Posted by Homeles View Post

2 GB is little? Should be pretty adequate.

This
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post #22 of 54
At least its not 1.25GB again....
post #23 of 54
Quote:
Originally Posted by Kand View Post

I can see some issues with that stacked connector.
What about Single slot SLI?
Quote:
Originally Posted by Majin SSJ Eric View Post

At least its not 1.25GB again....

QFT. FO3, Skyrim and Arkham City run my card out of vram on a regular basis.
post #24 of 54
I wonder how an EVGA is going to handle that slot design for there HydroCoppers? Maybe drop the DVI's altogether or maybe remove 1 and move it down to make it single slot?
post #25 of 54
Indeed, almost every game I play these days maxes out my 1280MB of VRAM.

It's funny.

5 years ago, 512MB was thought of as "excessive"

Now 1280MB of it is not nearly enough...amazing how fast VRAM is going.

2002 - 32MB was enough for most games.

2004 - 64MB - 128MB

2006 128-256MB

2007 320-512MB, with a few rare 768MB


Weird part is, I used to run Half-Life on a GeForce 2 32MB. I launch Half-Life now and it can easily use 200-300MB of VRAM. Same with some other old games. It shocks me, like, how can they use that much, when back in the old days, they used to be fine with as low as 16MB and run 100% speed?
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post #26 of 54
2GB @ 6 GHz on reference GPUs! LE GASP!

Oh my gosh! What shall I do the last generation had 3GB @ 4 GHz on non-reference GPUs but that is more VRAM than 2GB!
Edited by Seronx - 3/2/12 at 10:37pm
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post #27 of 54
Quote:
Originally Posted by Mkilbride View Post

Indeed, almost every game I play these days maxes out my 1280MB of VRAM.
It's funny.
5 years ago, 512MB was thought of as "excessive"
Now 1280MB of it is not nearly enough...amazing how fast VRAM is going.
2002 - 32MB was enough for most games.
2004 - 64MB - 128MB
2006 128-256MB
2007 320-512MB, with a few rare 768MB
Weird part is, I used to run Half-Life on a GeForce 2 32MB. I launch Half-Life now and it can easily use 200-300MB of VRAM. Same with some other old games. It shocks me, like, how can they use that much, when back in the old days, they used to be fine with as low as 16MB and run 100% speed?

Probably more overhead from newer version's of Direct X and instructions calls etc?
post #28 of 54
2gb is fine for single monitor. but im sure 3 of these cards would smash most games with nvidia surround, but not with 2gb of vram. I guess if you can afford 3 screens you can afford the top end gpus.
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post #29 of 54
I cant wait to see the cooler for these.
    
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post #30 of 54
Hmm, looks more like a prototype than a production board, but I could be wrong.
Quote:
Originally Posted by Homeles View Post

I bet some guys with photoshop will be having a crack at the die size.

Don't need photoshop to get a good idea of die size when memory ICs of known dimensions are right next to it.
Quote:
Originally Posted by Just a nickname View Post

Like the idea of stacked connectors. Wondering why they haven't
I see 5 VRM on the board.
4 for core and 1 for memory?
If so sounds like this model is equivalent with the 570 (in term of hierarchy).

What are the two smaller phases on the north top edge of the board for?
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