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[IGN] Editorial: Games as a Service - Page 3

post #21 of 30
Quote:
Originally Posted by lordikon View Post

My opinion:
I paid for it, I own it until I sell it, lose it, destroy it, etc. Games as a service only applies to games like MMOs IMO.

"games like MMOs"

Well there is where the gray area is. Where is the line that distinguishes when a game is a game that you described in the first part and a service, like the second?
    
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post #22 of 30
Quote:
Originally Posted by angrysasquatch View Post

Except that you don't, at least with steam/origin/any digital distro. It's all part of that TOS you accept when you make an account.

Yes, that's why I said "my opinion". Also, I really could not care less about what the EULA or TOS says about something I paid for and physically possess. And in fact, the reason I still only buy physical media for my games (unless the game is digital only, like Minecraft) is because I don't need to have something I paid for stripped away from me someday. What happens if Steam disappears some day? Sure it's unlikely to happen, but I want to play every game I own, many years from now. I still have things like my Super Nintendo, and a Pentium 60Mhz with Windows 95, so that I can continue to play games that don't run properly on emulators, and it's those kinds of products that you won't be able to continue playing 10-20 years from now if you don't have the physical product, or the physical hardware for it. I take my gaming a little more seriously than most though, most people don't keep all of their games and consoles, so they could probably care less if copies of their game don't work in 5-10 years.
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post #23 of 30
Quote:
Originally Posted by lordikon View Post

Yes, that's why I said "my opinion". Also, I really could not care less about what the EULA or TOS says about something I paid for and physically possess. And in fact, the reason I still only buy physical media for my games (unless the game is digital only, like Minecraft) is because I don't need to have something I paid for stripped away from me someday. What happens if Steam disappears some day? Sure it's unlikely to happen, but I want to play every game I own, many years from now. I still have things like my Super Nintendo, and a Pentium 60Mhz with Windows 95, so that I can continue to play games that don't run properly on emulators, and it's those kinds of products that you won't be able to continue playing 10-20 years from now if you don't have the physical product, or the physical hardware for it. I take my gaming a little more seriously than most though, most people don't keep all of their games and consoles, so they could probably care less if copies of their game don't work in 5-10 years.

I do the same thing as you, I want to play my games later on in life. Heck I still have my gamecube I got shortly after release and still play from time to time 10 years later. Same thing with my gameboy, dreamcast and NES along with old PC games I like to revisit. I am not going to let a service decide what I can and cannot do with my games. I refuse to buy any game that requires a 3rd party program at full price, I wait till they drop to where I feel a game is worth it. I already lost my copy of crysis warhead on steam because it ran out of activations according to EA. And when I called them up to ask for more they gave me ONE more activation and asked why I hadn't been using the de-authorization tool, I said what are you talking about? No where did it state in the installation or purchase info that I had to de-authorize my game every time I uninstalled it or reinstalled windows. EA is just a bunch money grubbers, o you ran out activations that you were not aware of? Here buy a new copy. I will not support that company anymore and will go out of my way to buy their games second hand.
post #24 of 30
Anyone else feel like this Gen the Game industry has declared war against the Gamer? I sure do! frown.gif

I find myself digging through my classic collection more and more these days and thinking of simpler times. You know, back before games were all just another Hollywood production type FPS that last 3hrs and has a PITA DRM rolleyes.gif
     
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post #25 of 30
Quote:
Originally Posted by Captain318 View Post

Anyone else feel like this Gen the Game industry has declared war against the Gamer? I sure do! frown.gif
I find myself digging through my classic collection more and more these days and thinking of simpler times. You know, back before games were all just another Hollywood production type FPS that last 3hrs and has a PITA DRM rolleyes.gif

Yep, I just bought a USB TV Wonder 600 to play my gamecube and dreamcast on my PC as there aren't any PC games out I really care about.
post #26 of 30
Games are not a service. MMO's are and as many people have said: you get a client off them and run their client which is based on data coming from their servers. It's a service. Battlefield 3? People rent their own servers and you play the campaign on your computer.

I'm happy to buy digitally but I still don't see why that purchase should be treated any differently and I don't see any valid reason to revoke licenses and such. If someone cheats online ban their license. They can still use it to open and install the game, but these days they revoke the game or maybe a whole account? It's unjustified.

I agree with the article 100%, except for the conclusion. Games should remain a good and they are not provided as a service unless something specifically like a service is presented (like an MMORPG).
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post #27 of 30
Quote:
Originally Posted by Captain318 View Post

Anyone else feel like this Gen the Game industry has declared war against the Gamer? I sure do! frown.gif
I find myself digging through my classic collection more and more these days and thinking of simpler times. You know, back before games were all just another Hollywood production type FPS that last 3hrs and has a PITA DRM rolleyes.gif

AAaaahhhh the good times. . . floppies were much simpler than Steam rolleyes.gif
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post #28 of 30
Quote:
Originally Posted by Captain318 View Post

Anyone else feel like this Gen the Game industry has declared war against the Gamer? I sure do! frown.gif
I find myself digging through my classic collection more and more these days and thinking of simpler times. You know, back before games were all just another Hollywood production type FPS that last 3hrs and has a PITA DRM rolleyes.gif

Depends on the company, many developers and publishers don't use DRM, or use it very sparingly. The best solution, as always, is to shop with your wallet and only support the companies that are making the games that you love, without the DRM you hate. As much as I want to play Mass Effect 3, I will probably buy it used, and buy it on console. I very rarely support Activision, Ubisoft, or EA because they have become large corporations that make poor decisions for their consumers just to squeeze out a few extra percentage on their profits. I understand businesses will try and maximize profits, but they should at least attempt to affect their paying customers as little as possible with their decisions about things like DRM. And even worse is when games with a lot of potential are rushed out the door and end up failing because of it.
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post #29 of 30
Quote:
Originally Posted by royalflush5 View Post

AAaaahhhh the good times. . . floppies were much simpler than Steam rolleyes.gif

What makes you think I was referring only to PC gaming? tongue.gif
     
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post #30 of 30
Quote:
Originally Posted by xPrestonn View Post

"games like MMOs"
Well there is where the gray area is. Where is the line that distinguishes when a game is a game that you described in the first part and a service, like the second?

I would say when half of the game logic exists on a server, or enough of it resides on a server that you couldn't possibly pirate the game without getting a hold of the server code, or somehow emulating it, then I would consider the game a service. The risk associated with games like this, for developers, are that those kinds of games require internet connections, which could lose you a lot of customers.
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