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[SA]Sony Playstation 4 will have a x86 CPU - Page 21

post #201 of 272
A bit off the topic of PS4 and X86, Eh?
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post #202 of 272
Quote:
Originally Posted by Scars Unseen View Post

Not necessarily. The XBox(original) was x86 and still doesn't have a decent emulator, so I would say that it's a bit premature to say that any given console will be particularly easy to emulate.

Thats because the rest of its hardware was a tad bit tricky.
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post #203 of 272
good for Sony and AMD.
    
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post #204 of 272
Quote:
Originally Posted by Shrimp View Post

x64 is still x86. There's 32-bit x86 and 64-bit x86, for some reason they call 32-bit x86 and 64-bit x64.

Fun stuff:

The "x86" nomenclature comes from the chip's functional ID code. Chip makers back then already built support / system chips to be used with CPU chips. The chips were related in their ID codes as well. You had the 8088 which was an intel 8-bitter, later you had the 8086. For these CPUs there were support chips like parallel IO ports (8255), interrupt controllers (8253) and more of these. The digits '86' denoted the 16-bit CPU in the range of chips.

Then, better CPUs started to get around so intel started to up their version numbers into the ID: 80186, 80286, 80386 and so on. That 86 keeps returning untill Intel started to use the Pentium brand as chip ID. 80386 and 80486 were both 32 bits (although the 80386SX was a gimped 32-bit CPU with a 16-bit databus). Due to this numbering, the intel CPUs were referred to as the x86 family, where X could be anything from 80 up to 804.

Since the term x86 existed for a while it was only a matter of time before the 64-bit versions of the chip were termed x64 to make the distinction in bit-width within the Intel CPU family.

So... that's why x86 and x64 are seemingly unrelated thumb.gif
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post #205 of 272
Quote:
Originally Posted by MagicBox View Post

Fun stuff:
The "x86" nomenclature comes from the chip's functional ID code. Chip makers back then already built support / system chips to be used with CPU chips. The chips were related in their ID codes as well. You had the 8088 which was an intel 8-bitter, later you had the 8086. For these CPUs there were support chips like parallel IO ports (8255), interrupt controllers (8253) and more of these. The digits '86' denoted the 16-bit CPU in the range of chips.

Actually the 8086 came before the 8088. Internally the 8088 is still 16 bit but its external data bus was restricted to 8 bit. The world was not ready for the 8086 or rather the change to 16 bit hardware. Guess I will use the reference that wikipedia has used from computer world 1979 - http://books.google.ca/books?id=ouiYCe_Xw20C&pg=PA71&dq=Intel+8088++architecture&hl=en&ei=uSHMTuujM4rIhAfulK3bDQ&sa=X&oi=book_result&ct=result&redir_esc=y#v=onepage&q=Intel%208088%20%20architecture&f=false

The 8088 uses the x86 instruction set as it was in 8086. It for all intents and purposes is an x86 cpu, bit of an odd ball but it was a good stepping stone.

I have a 1983 IBM PCjr with one in it. The gaming cartridge add on brings its 512K of ram up by 128K to that oh so familiar 640K lol.
Edited by RainMotorsports - 3/17/12 at 3:45am
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post #206 of 272
Quote:
Originally Posted by Usario View Post

The point is that properly coded software shows BD shining. And, guess what, most PC games are one of the following:
1) crap console ports that use two threads
2) crap console ports that are coded terribly in some other way
3) crap console ports that run the same on any modern CPU

I like AMD as much as anyone, but people will have to realize it's not just a matter of "coding for BD". Some tasks just are inherently sequential and just cannot be extended to use multiple cores.
As such, BD is, in theory, a good high-performance computing chip if we understand HPC as "parallely crunch data sets that are independent of each other", where each thread of a BD core could just fire away at its task without having to wait on other tasks.
Unless we get some significant IPS (yes, instructions per second, not per clock cycle) improvement, that is not going to change.
post #207 of 272
I hope this is true biggrin.gif If it is then it will be easier to make an emulator.
   
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post #208 of 272
Quote:
Originally Posted by andrews2547 View Post

I hope this is true biggrin.gif If it is then it will be easier to make an emulator.

No.
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post #209 of 272
Quote:
Originally Posted by matty0610 View Post

No.

Yes?
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post #210 of 272
Quote:
Originally Posted by lordikon View Post

Yes?

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