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[SA]Sony Playstation 4 will have a x86 CPU - Page 25

post #241 of 272
Quote:
Originally Posted by JassimH View Post

PLEASE DON'T BE CHEAP ON RAM. 2GB FOR GPU, 3GB SYSTEM, RESERVE 500MB FOR YOUR OS+APPS+BACKGROUND RUNNING+VOICE CHAT.

More than that. I'd say 8GB shared between GPU and CPU, reserve 500MB for the OS (If it's Linux based like I'm pretty sure the PS3s was, that will be enough) because the GPU would always need more, especially at 4K if it's to last until 2020, and the shared architecture lets you give the CPU exactly what it needs and no more.
    
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post #242 of 272
Quote:
Originally Posted by Brutuz View Post

More than that. I'd say 8GB shared between GPU and CPU, reserve 500MB for the OS (If it's Linux based like I'm pretty sure the PS3s was, that will be enough) because the GPU would always need more, especially at 4K if it's to last until 2020, and the shared architecture lets you give the CPU exactly what it needs and no more.

Have fun paying 800+ for that system. Parts for a console aren't as cheap as parts for a PC. 8 GB in console is pointless since there would be no need to use that much. the most a console needs no is gonna be like 2GB (currently at 512 MB). Consoles need no where near the same equipment as a PC to accomplish the same task because of how it works. 2GB on a console is like 4GB on PC. Consoles OSes don't take up a gig on its own for Ram.

And consoles don't need 512MB for the OS since it doesn't much more than navigate a screen and play a video or some music.
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post #243 of 272
Quote:
Originally Posted by matty0610 View Post

Parts for a console aren't as cheap as parts for a PC

They are almost certainly cheaper.

Economy of scale.
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post #244 of 272
Quote:
Originally Posted by Blameless View Post

They are almost certainly cheaper.
Economy of scale.

Are you suggesting the Xbox's and PS3's custom CPUs are cheaper than an Intel x86 die that's stomped out by the millions and then just binned and locked as required?
post #245 of 272
Quote:
Originally Posted by crust_cheese View Post

Are you suggesting the Xbox's and PS3's custom CPUs are cheaper than an Intel x86 die that's stomped out by the millions and then just binned and locked as required?

I think you know they were not suggesting that.

Rather i think that they meant rest of the common components along with the cheaper custom ones are. When someone makes a custom port stack for a motherboard they know they are only going to sell so many on that motherboard. There is no guarantee the part will make it to another product. A console's usb ports for example the expected quantity is higher and the price per component goes down due to this speculation. Though for motherboards foxconn and other companys have plenty of standard stacks they sell for cheap its not quite the comparison I am making.

Components like memory are pretty easy going. They are not spending money on advertising or having to package individual sticks. The company actually manufacturing that memory may even be selling it for more than one console. An electrical engineer made an observation apparent to me that the Wii he was trying to repair shared GDDR3 vendors with atleast on of the XBOX 360 variants and the the size per chip was the same, as in a same/compatible part. I could not independently confirm this but its not out of the question.
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post #246 of 272
Quote:
Originally Posted by Artikbot View Post

The issue here is that while Intel processors are used at their full potential, AMDs are not. Probably Thubans already use most of their potential, but on daily computing/gaming? Bulldozer is used as if it was an Athlon 64, completely neglecting the awesome performance it has using the right tools.
If Bulldozer was used completely, some people here would be really surprised.
As for now, it's simply underwhelming. More or less like getting an M3 E96 and using only 4 of the engine's cylinders.

Yes but my point (somewhere else, buried in this thread) was that only specific applications might be able to use it to the full potential. The chip has less value if only a small percentage of applications can manage to use it to its full potential. And it isn't always for lack of trying, sometimes you just cannot use certain instruction sets for certain things, sometimes you don't need to use many threads, etc. On a console developers know exactly what CPU every one of their customers are using, so there will be a much greater opportunity for optimization, and therefore they might have more time to develop in a way that uses more of the potential of the Bulldozer (if that is indeed what is used).

Quote:
Originally Posted by Blameless View Post

They are almost certainly cheaper.
Economy of scale.

This. And for anyone who doesn't know what 'economy of scale' means, please read this before refutation: http://en.wikipedia.org/wiki/Economies_of_scale
Edited by lordikon - 3/26/12 at 8:39am
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post #247 of 272
I am guessing that the the PS4 won't be back compatible then?
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post #248 of 272
Quote:
Originally Posted by cloudbyday View Post

I am guessing that the the PS4 won't be back compatible then?

Probably not. They could include the PS3 hardware in the PS4, and then it would be BC, but that would likely be expensive. And they could emulate the PS3 using a PS4, but I can only imagine how difficult it might be to emulate the cell processor, and even if they could it might be too inefficient to run on a PS4.
Edited by lordikon - 3/26/12 at 10:24am
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post #249 of 272
The only thing Cell was good for was folding.
     
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post #250 of 272
Quote:
Originally Posted by subliminally incorrect View Post

amd will make a killing if bulldozer tech is implemented in ps4

But wont sony be marketing the ps4 as a step forward in technology, not backward?
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