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[Blizzard][World of Warcraft] 64Bit Client available for testing on Live realms - Page 3

post #21 of 36
Quote:
Originally Posted by drbaltazar View Post

64 bit gaming is the futur ,everybody i spoke to (witch are hardcore streamer)say everything is way more stable!but:i suspect only 64 bit system user are affected.the trouble here isnt 32 bit or 64 bit(yes blizzard will be able to take advantage of the massive ram user have!)possibly even in panadaria!the main reason on the short term tho is to stop a lot of user from having stability problem when running a 32 bit game in a 64 environment.
microsoft said it did the job but ask blizzard i suspect 32 bit and 64 bit are so vastly different that you need to be set for it at server level!i use wow 64 bit on my 64 bit system and yes the 64 bit version is already way more stable then the 32 bit version.;is this conclusive?hardly lol!i have been using and waiting with a 64 bit system for almost as long as wow exisited lol.i had 32 bit before didnt have issue!in my book it is when you have a 64 bit system and a 32 bit game that issue of all kind start to popup!if you have a 32 bit system with no issue!you wont notice much!if you have a 64 bit system with a 32 bit game you will be impressed by the difference!and by the way 64 bit was lunched at last patch not 5 years ago ,it was something different releated to 64 bit.yes it is confusing!suffice it to say this 64 bit they released is something different(now they can adress more then 3.51 gb witch mean they theoricly can put a lot more information in their game ,but i suspect this is so new to gaming it will take a while to see the full potential of it!

cool story bro,
post #22 of 36
Got the game patched and 64 bit installed. Seems to work fine - at least as far as launcher and start screen goes. Do not have atm active subscription in WoW and I'll think about for a day or two if I would feel I would pay it enough to justify dropping 13 euros for it.

As far as I understood going briefly over the source linked by OP the Blizzard relased a little while ago a large address aware 32 bit client which was capable of using up to 3 Gb under 32 bit OS and up to 4 Gb under 64 bit OS.People in the source were mostly reporting considerably faster loading times (propably as a result of game not having to unload stuff from memory all the time to make room for new crap) and most seemed to have approx 5 fps frame rate gain as well.

Overall - I'm not that keen on WoW, but seeing a game going 64 bit (and using multiple cores) is Good Thing. As you can put more stuff in memory with 64 bit and some of the modern games seem to be confined by having to be 32 bit compatible. For example Civilization - in particular with Rise of Mankind mod (that makes Civ 4 very much awesome) can run into memory related issues in later game. So I hope that more games will be 64 bit in the future.

EVE Online - which is the other MMO I play on regular basis went 64 bit on the server side some years ago, but is still 32 bit on client side. As its client side is relatively lightweight (still strictly Dx 9, takes approx 1 Gb of RAM usually) then this would probably not benefit a lot from going 64 bit. Perhaps in few years if they switch to DX 11 it makes sense to go 64 bit on the clientside as well.
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post #23 of 36
Quote:
Originally Posted by NateN34 View Post

People still play this game?

not sure if serious.
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post #24 of 36
Quote:
Originally Posted by pauly94 View Post

not sure if serious.
He's probably thinking that the 13 million players ran away overnight tongue.gif

Still 10.1 million players left. But faced with the upcoming expansion, I honestly can't say whether the population will rise or drop further. This is the first expansion where the just the announcement was enough to make 100k subscribers run away in that very same month. At BlizzCon the audience just sat there in silence after the MoP trailer, as opposed to cheering their butts off during the TBC/WotLK/Cata trailers in previous BlizzCons.

Back on topic, if this update really boosts minimum FPS then this is excellent news! Something is seriously wrong when I dip to 30-40fps in a 25man with my cpu @ 4.5ghz and a GTX580.
Edited by Tippy - 3/4/12 at 12:50pm
post #25 of 36
Quote:
Originally Posted by Carniflex View Post

Overall - I'm not that keen on WoW, but seeing a game going 64 bit (and using multiple cores) is Good Thing. As you can put more stuff in memory with 64 bit and some of the modern games seem to be confined by having to be 32 bit compatible. For example Civilization - in particular with Rise of Mankind mod (that makes Civ 4 very much awesome) can run into memory related issues in later game. So I hope that more games will be 64 bit in the future.
EVE Online - which is the other MMO I play on regular basis went 64 bit on the server side some years ago, but is still 32 bit on client side. As its client side is relatively lightweight (still strictly Dx 9, takes approx 1 Gb of RAM usually) then this would probably not benefit a lot from going 64 bit. Perhaps in few years if they switch to DX 11 it makes sense to go 64 bit on the clientside as well.

Did they increase amount of cores used with 64 bit?
32 bit is just 1 main thread + subthread for sound effects (last time i checked, 3 months ago).
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post #26 of 36
Quote:
Originally Posted by zomgiwin View Post

i don't play WoW anymore
but this is amazing news!
i hope this helps push 64bit games
if WoW hadn't turned to terribad, i'd download the trial and check it out... but... meh.

Did you read my mind??? Get out of my head!
    
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post #27 of 36
Quote:
Originally Posted by Ryleh View Post

I was always under the impression it was already 64-bit.

I guess this would be nice for people with 6gb+. Almost makes me want to try it out and I don't even play any more. tongue.gif

they started making WoW back in 2001..

I think thats even before 64 bit CPUs where avaliable (not 100% sure)

but its pretty old
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post #28 of 36
I downloaded it and ran 64-bit. Didnt really notice that much....Loading times was minimally better and I guess smoother, rather than it loading, stop, load, stop, load, stop (the bar moving).

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post #29 of 36
Don't see or notice any difference with 64bit vs. 32
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post #30 of 36
The only noticeable difference between the 32 bit and the 64 bit I've seen is that sli pretty much doesn't work in the 64 bit version(not that it was that great in 32 bit).
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