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post #101 of 166
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Originally Posted by moocowman View Post


As I have already mentioned, many of the major bugs have been fixed. All that's left now are minor bugs and tweaks to the gameplay based on player feedback. If you don't enjoy the game now, it's not because it's broken or anything, it's simply because you don't enjoy it and the game isn't for you. That's fine.

Do you even play BF3? There's so many game breaking bugs in it right now it's atrocious. You're commenting on a game you have little experience of.
post #102 of 166
Quote:
Originally Posted by PoopaScoopa View Post

Do you even play BF3? There's so many game breaking bugs in it right now it's atrocious. You're commenting on a game you have little experience of.

Umm.. Do you? I've been playing since the beta. thumb.gif

I have a feeling Poopa is just a troll. xD
Edited by moocowman - 3/5/12 at 1:26pm
post #103 of 166
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Originally Posted by moocowman View Post

Umm.. Do you? I've been playing since the beta. thumb.gif

And you're telling me you haven't experienced constant game breaking bugs? Do you just spawn in and spin around? Not actually use vehicles or move around the map? Oh look, a 3 foot rock, I'll just step down and......BAD LUCK. Oh look, my 200lb soldier's foot has been stopped by a twig! Oh look, this chicken wire fence stopped my 60 ton Abrams at full speed... Oh look, a the Havoc is spawned in, I'll just take off and try to pitch right...oh wait, the rudder doesn't work... Shall I go over the other ~10 game breaking bugs of the Helicopter? Especially the part where you TV Missile yourself?

Not finding any game breaking bugs in the game just means you don't really take the game seriously. When 90% of your deaths are due to bugs, it's not really that fun. I can only take the game's BS for so long.



Hey, look! A company that actually gets how to make a PC game:
Quote:
Valve has opted to cancel plans for cross platform online multiplayer for Counter-Strike: Global Offensive in order to update the game more frequently.

Speaking to Joystiq, Valve’s Chet Faliszek explained that cross-platform play was removed due to what Valve has learned from the beta . Faliszek stated, “the beta has proved we want to update not just the beta, but the game itself post-launch frequently on the PC, to do that we need to separate the platforms so one doesn’t hamstring the other. So for that, we have removed the idea of cross-platform play – essentially make all platforms stronger by not mixing them.”
http://www.overclock.net/t/1225046/mp1st-counter-strike-global-offensive-no-longer-supports-cross-platform-play-releases-this-summer/0_100#post_16635188

Edited by PoopaScoopa - 3/5/12 at 1:38pm
post #104 of 166
Quote:
Originally Posted by PoopaScoopa View Post

No wonder you don't understand. There are far more people today gaming on PCs then there were in 2004. Your analogy is so far off from reality.

This conversation only applies to the types of games that have moved to consoles since 2004, which are games like first-person shooters (not StarCraft, or FarmVille). Also, I'm speaking in terms of percentages, not total numbers. If you look at FPS gaming's number of players in 2004 on PC vs. consoles, and the same thing today, I'd be willing to be consoles have gone up by a large percentage and have not surpassed PCs. For example, games like CoD and BF3 see many more players on consoles than PCs, 7 years ago would this have been the case when comparing PCs to the original Xbox and PS2?
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post #105 of 166
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Originally Posted by PoopaScoopa View Post

And you're telling me you haven't experienced constant game breaking bugs? Do you just spawn in and spin around? Not actually use vehicles or move around the map? Oh look, a 3 foot rock, I'll just step down and......BAD LUCK. Oh look, my 200lb soldier's foot has been stopped by a twig! Oh look, this chicken wire fence stopped my 60 ton Abrams at full speed... Oh look, a the Havoc is spawned in, I'll just take of and try to pitch right...oh wait, the rudder doesn't work... Shall I go over the other 10 game breaking bugs of the Helicopter? Especially the part where you TV Missile yourself?
Not finding any game breaking bugs in the game just means you don't really take the game seriously.

Just the bad luck one which I had already mentioned. Far from game-breaking, though, since it happens maybe once every few hours of playing. I wouldn't know about the helicopter ones since I really don't pilot them (although, no, when I have piloted them I haven't noticed any of those issues). I see other people pilot them just fine, though. Doesn't seem that game-breaking to me. Game-breaking would mean the game would be impossible to play (take some Bethesda games which have bugs from preventing main quests, or a bug that doesn't even allow to launch a game), which none of the bugs you mentioned really do unless you whore the helicopter and use nothing else.

You're right, though. I don't take the game very seriously. Excuse me for treating it like a video game and having fun. smile.gif

Mind if I see your BF3 profile? xD
Edited by moocowman - 3/5/12 at 1:46pm
post #106 of 166
Quote:
Originally Posted by lordikon View Post

This conversation only applies to the types of games that have moved to consoles since 2004, which are games like first-person shooters (not StarCraft, or FarmVille). Also, I'm speaking in terms of percentages, not total numbers. If you look at FPS gaming's number of players in 2004 on PC vs. consoles, and the same thing today, I'd be willing to be consoles have gone up by a large percentage and have not surpassed PCs. For example, games like CoD and BF3 see many more players on consoles than PCs, 7 years ago would this have been the case when comparing PCs to the original Xbox and PS2?

Then why are you even talking to me? The point is that they can still make money making a separate PC version of the game and that there's more customers on the PC platform today, then there were in 2002 when 1942 was out. There were more console users in 1993 when John Carmack decided to build the game for the much smaller PC user-base at that time. So what if there's more customers on the console platform? That's always been the case. That doesn't mean you shaft the customers on the PC platform. You can still make a game for both platforms that isn't gimped on the PC platform. Look up at what Valve is doing...


Quote:
Originally Posted by moocowman View Post

Just the bad luck one which I had already mentioned. Far from game-breaking, though, since it happens maybe once every few hours of playing. I wouldn't know about the helicopter ones since I really don't pilot them (although, no, when I have piloted them I haven't noticed any of those issues). I see other people pilot them just fine, though. Doesn't seem that game-breaking to me. Game-breaking would mean the game would be impossible to play (take some Bethesda games which have bugs from preventing main quests, or a bug that doesn't even allow to launch a game), which none of the bugs you mentioned really do unless you whore the helicopter and use nothing else.
You're right, though. I don't take the game very seriously. Excuse me for treating it like a video game and having fun. smile.gif

I watch other people fly helicopters so there must be nothing wrong with them.... Well, with logic like that, who could argue with you? lachen.gif Games that are built properly are fun. After a hour or two playing BF3, the constant bugs get so annoying that it's no longer fun. The beautiful graphics can only take you so far. After-awhile, you get used to it and it's all down to gameplay. BF3's gameplay is a joke compared to BF2.
Edited by PoopaScoopa - 3/5/12 at 1:50pm
post #107 of 166
Quote:
Originally Posted by PoopaScoopa View Post

Then why are you even talking to me? The point is that they can still make money making a separate PC version of the game and that there's more customers on the PC platform today, then there were in 2002 when 1942 was out. There were more console users in 1993 when John Carmack decided to build the game for the much smaller PC user-base at that time. So what if there's more customers on the console platform? That's always been the case. That doesn't mean you shaft the customers on the PC platform. You can still make a game for both platforms that isn't gimped on the PC platform. Look up at what Valve is doing...
I watch other people fly helicopters so there must be nothing wrong with them.... Well, with logic like that, who could argue with you? lachen.gif Games that are built properly are fun. After a hour or two playing BF3, the constant bugs get so annoying that it's no longer fun. The beautiful graphics can only take you so far. After-awhile, you get used to it and it's all down to gameplay. BF3's gameplay is a joke compared to BF2.

It's just my experience. It's not meant to be an argument. I don't deny that people may have issues. You ignore that none of them are game breaking, though. Actually.. you ignored just about everything else in my post. It also seems you are blinded by nostalgia and I can't blame you. It seems to be a hard thing to get over. tongue.gif

Oh and once again, may I see your BF3 profile?
post #108 of 166
Quote:
Originally Posted by PoopaScoopa View Post

Then why are you even talking to me? The point is that they can still make money making a separate PC version of the game and that there's more customers on the PC platform today, then there were in 2002 when 1942 was out.
Because the point is that it's much more profitable to develop for consoles. Sure you can make a profit going PC-only, but it'll be a much smaller profit than consoles, so it's generally not worth the extra effort to make the PC-version much different. I don't always lean down to pick up a penny on the ground, but I will lean down for a quarter. Developers will not always go out of their way to improve the PC version for so little of a percentage of their consumer base.
Quote:
Originally Posted by PoopaScoopa View Post

There were more console users in 1993 when John Carmack decided to build the game for the much smaller PC user-base at that time. So what if there's more customers on the console platform? That's always been the case. That doesn't mean you shaft the customers on the PC platform. You can still make a game for both platforms that isn't gimped on the PC platform.
In 1993 he couldn't make the types of games he wanted on consoles. This is still the case today for some developers, for example, making an RTS style game on the console would be a small nightmare due to controls.

Also, I find it hard to believe there were more consoles in 1993 then there are now, do you have any statistics for this?
Edited by lordikon - 3/5/12 at 2:06pm
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post #109 of 166
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Originally Posted by lordikon View Post

Because the point is that it's much more profitable to develop for consoles. Sure you can make a profit going PC-only, but it'll be a much smaller profit than consoles, so it's generally not worth the extra effort to make the PC-version much different. I don't always lean down to pick up a penny on the ground, but I will lean down for a quarter. Developers will not always go out of their way to improve the PC version for so little of a percentage of their consumer base.
In 1993 he couldn't make the types of games he wanted on consoles. This is still the case today, making an RTS style game on the console would be a small nightmare due to controls.
Also, I find it hard to believe there were more consoles in 1993 then there are now, do you have any statistics for this?

You're not reading it properly. There were more console users than PC gamers in 1993. It's most likely going to stay like this forever. But, that doesn't mean that there are fewer PC gamers today then there were in the past. Were they bending down to pick up pennies in 2002 with 1942? No. Why would they be today when there's even more customers to buy their game on PCs now? And DOOM isn't a RTS game... FPS games always work better on PC. Partly because of the mouse/keyboard but the modding and customization is a big part.

Valve gets how to make PC games properly. You don't have to gimp your PC user-base just because you're making the game work on console platforms too.

Quote:
Originally Posted by moocowman View Post

It's just my experience. It's not meant to be an argument. I don't deny that people may have issues. You ignore that none of them are game breaking, though. Actually.. you ignored just about everything else in my post. It also seems you are blinded by nostalgia and I can't blame you. It seems to be a hard thing to get over. tongue.gif
Oh and once again, may I see your BF3 profile?

And your limited experience is exactly what I'm talking about. Your opinion on game breaking bugs isn't as meaningful to others that actually play the whole game. Especially for users that have been playing the Battlefield series for years. I love the new graphics and physics but it gets old after awhile. I'd rather have BF2 graphics and gameplay than this CoDish version of the game. Proper player classes being a big thing I miss. I didn't ignore anything. You tried to excuse all the other game breaking bugs in the jets, tanks and infantry. Helicopters is just one of many broken features in BF3.
Edited by PoopaScoopa - 3/5/12 at 2:20pm
post #110 of 166
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Originally Posted by PoopaScoopa View Post

You're not reading it properly. There were more console users than PC gamers in 1993. It's most likely going to stay like this forever. But, that doesn't mean that there are fewer PC gamers today then there were in the past. Were they bending down to pick up pennies in 2002 with 1942? No. Why would they be today when there's even more customers to buy their game on PCs now? And DOOM isn't a RTS game... FPS games always work better on PC. Partly because of the mouse/keyboard but the modding and customization is a big part.
Valve gets how to make PC games properly. You don't have to gimp your PC user-base just because you're making the game work on console platforms too.
And your limited experience is exactly what I'm talking about. Your opinion on game breaking bugs isn't as meaningful to others that actually play the whole game. Especially for users that have been playing the Battlefield series for years. I love the new graphics and physics but it gets old after awhile. I'd rather have BF2 graphics and gameplay than this CoDish version of the game. Proper player classes being a big thing I miss. I didn't ignore anything. You tried to excuse all the other game breaking bugs in the jets, tanks and infantry. Helicopters is just one of many broken features in BF3.

xD Whatever man. I don't fly because I'm not very good at it. I do use tanks and everything else and I haven't personally noticed any game-breaking bugs (bugs that would make the game impossible to play). I have flown with people for transportation and again, I haven't experienced these bugs. You don't know what I've done in BF3 so stop telling me that I have limited experience. Why won't you let me see your profile so I can see the credibility of your experience? I didn't try to excuse any of the bugs, I just said that none of them are game-breaking and that I'm lucky enough not to have experienced them (which leads me to believe I'm not the only one who's been lucky).

If you want to play BF2, go play BF2. You obviously can't see passed nostalgia which is why you cling onto the older games so much.

BTW, I've been playing Battlefield since 1942 as well. 1942 was the first PC shooter I ever owned. The only Battlefields I don't have experience in are the ones on console. So stop acting like you've been playing SOOOOO much longer. rolleyes.gif
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